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11-01-24 12:46 AM
Acmlm's Board - I3 Archive - - Posts by Java
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Java
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Since: 02-19-06

Last post: 6829 days
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Posted on 02-19-06 10:47 PM, in Super Mario Universe III - The Gates of Chaos (SS) Link
Looks really spiffy! Only thing I would suggest is to take out some of those right angles on the two bottom areas of the main overworld screen. They look cut-off and unnatural.
Java
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Since: 02-19-06

Last post: 6829 days
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Posted on 02-20-06 12:30 AM, in So...Am I missing something here? Link
Hello everyone! I'm pretty new to this whole hacking business, and I'm slowly but surely learning the ins and outs of Lunar Magic. I'm currently just toying around, trying to understand all of the basic features, design and such. I think I've got a pretty good understand of how the level system works, but I've run into a wall on overworld editing. When I open up the 8x8 tile selector, I see what is largely a garbled mess. Is this what I'm supposed to build an overworld out of? If so...how? I see it works by the usual copy-and-paste clicking business but...that still looks like a mess. Any help or pointers would be greatly appreciated!
Java
Newcomer








Since: 02-19-06

Last post: 6829 days
Last view: 6829 days
Posted on 02-20-06 12:45 AM, in So...Am I missing something here? Link
Alright, that's cool. One more question: Is there any way to make the tiles in the selector larger so I can see them better?
Acmlm's Board - I3 Archive - - Posts by Java


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