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04-23-23 06:25 PM
Acmlm's Board - I3 Archive - - Posts by TS_Death_Angel
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TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 02-17-06 03:50 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
While we're on the discussion of Mario 64 beta...
http://multiftp.free.fr/z64/logo.php?id=n64_betavids
Hope this helps! Btw, nice Mario 64 editor
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 02-18-06 06:45 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by proffessor_gad
Here is probably where Vl-tone found the pic with the mysterious beta fish- http://www.angelfire.com/pro/glitches/sm64beta.htm

...and here's a better version:


TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 02-19-06 04:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by VL-Tone
TS_Death_Angel: these are nice videos you found there! Many of these I've never seen before
and they are much better quality than the little Mario.avi I had.

Heh, thanks. Added another one for ya
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 07-21-06 06:10 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
You're right, OoT is much MUCH easier to deal with Good luck on the editor ^^
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 09-25-06 02:35 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
It's funny how much you guys suck up to VL-Tone. An editor is hard work, sure, but it won't kill you :/ It's no more demanding than any other software creation. (Minus the reverse engineering, ofcourse, but all of that is almost (already?) finished ;P)

Originally posted by jensthecomposer
Yeah, just make sure you're not planning to add objects or edit polygons!! 'Cause that's not possible in the first version.


There's no point in repeating it to them if they don't already get it...
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 10-06-06 11:09 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
The idiots are back again -__-" How about making all new members take a quiz before joining? That way we can weed out the incompetant from the competant.
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 10-23-06 05:03 PM, in Approval, please... Link
As much as I dislike the new system you guys have, I dislike being unable to post more Anyway, make the move.
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 12-02-06 01:28 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
VL-Tone is dead! Get over it!
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 01-06-07 12:21 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Hefty. 7z stands for 7zip -> http://www.7-zip.org/
TS_Death_Angel

Micro-Goomba








Since: 02-17-06

Last post: 5938 days
Last view: 5914 days
Posted on 01-18-07 08:36 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by rstewart215804
The second Beta Object is a red turtle shell. It is found at 0x2013AC.



Neat- but might it just be corruption? I know from experience that in Zelda 64, actor models read from wrong entry points can look untextured and have different colouring.
Acmlm's Board - I3 Archive - - Posts by TS_Death_Angel


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