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06-01-24 08:58 PM
Acmlm's Board - I3 Archive - - Posts by Euclid
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Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-01-07 05:42 AM, in Zelda: Parallel Worlds *Released!* Link
First off: I'm trying not to start a flame war here with my comments.

Originally posted by D
Level design is how levels are designed. Graphics design is how graphics are designed. You lose. By the way, most dungeons in the Zelda games didn't require you to backtrack through the entire thing with no map at all. Even the original one had a map and didn't require stupid backtracking.

you are judging a hack by 1 dungeon, wow ain't you the critic. This already feels like one of those reviews which goes "I've decided to play this for 10 minutes, and it sucks".

Originally posted by D
Item placement can make or break a dungeon. When you're forced to backtrack over and over, and you only have enough health for 3-7 hits and hearts are extremely rare -- not to mention, dangerous rooms the whole way there, with no way to protect youself other than your savestate button.

I agree with this point here, fine. You mention "protect yourself", so what exactly "protects" you when you play through say... a long dungeon with no save points? (example: ancient dungeon in lufia 2, or any arcade plane shooting game where you only have a few lives to play through all the stages?)

Originally posted by D
Of course, that's not counting the shitty design. Who thought it would be a good idea to let yourself get hopelessly trapped when you go for a reward? Hell, I had to go back a ton of saves to get back... Something that should've been obvious in playtesting, just like the hundreds of grammatical errors throughout the text.

Since when are you "hopelessly trapped" when you get the heart piece? hookshot.

Originally posted by D
Then again, it seems like you actually did only enough playtesting to take the perfect route and make sure your perfect route would beat the game without (many) problems. Taking routes that are off the beaten path (i.e.: that you use when lost with nowhere to go) really shows this quite well.

Every single room in that dungeon is designed so you will not get hit with some skill.
Take the first picture you have there, how hard is it to dodge the floor tiles? Obviously you haven't tried.
The last picture you have there, I gave it to someone who plays zelda 3 and he figured out you can walk right through the bottom next to the door without getting hit by the spikes to the door. So what if you don't know? kill some enemies with pots, fill up your hearts, run right to the door, lose 1 heart, difficult? definately not.

Originally posted by D
And, naturally, there are huge bugs that are just pathetic to see it was never fixed. This is just horribly obvious. Kail found it too, which shows it isn't a random one-time bug... so how could this have not been found? Did you even playtest this at all?

If you're refering to the big chest, just give up, wrong key. some people DO NOT READ THE README. There is a whole walkthrough on the guardhouse in it. RTFM.

Originally posted by D
And then there are rooms that are just made to be frustrating and be a pain in the ass, especially when you can't save at all, and a single game over results in having to do the whole tedious mess over again. But these kind of screenshots are never seen, are they? Didn't think so. I know if I saw this, I'd say "Wow, he's pulling a SMW hack and making it rediculously difficult to make up for a lack of unique ideas. How unsuprising."

every game you're being put into situations where you're to be challenged, and again you're using this one dungeon out of the entire hack as how the game is judged. Give me a break.

Originally posted by D
I don't know. Mabye it's just me, but this hack reeks of unprofessional barf.

If you feel like a professional, find yourself a job in the gaming industry. Since when did i ever say i'm a professional game designer? Since when are we all suppose to? Isn't rom hacking a hobby for all of us?

Originally posted by D
And if you had really spent three years on it, that's unacceptable.

If this is how you feel, fine by me, I definately did not work on this 24/7 for the past 3 years, as if anyone would if that's their hobby.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-01-07 12:06 PM, in Zelda: Parallel Worlds *Released!* Link
If the guardhouse is posing so many problems for that many players, i'll just play through it to the church and distribute the save state/save ram, it saves players judging the hack on a dungeon which is not suppose to be "stupidly hard".

If you skip the boomerang in the sewers, you'll have to wait for the red in the dark world, you won't miss much though.

The lost woods combination is in other zelda games.

The bottle was removed in the intro because if you put him in 2 places he'll give you the bottle again.

Yes the hack can be improved by a lot, personally I would just want to get this hack finished, I set my own deadline to end of 2006, and I stick to it.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-01-07 01:13 PM, in Zelda: Parallel Worlds *Released!* Link
Zsnes 1.5 run, took about the same time as Orochimaru's, uses some of the exploits.

Again same warning as Orochimaru's, backup your saves before playing this.

Also attached a church save srm, for thsoe who can't get the video working/can't be stuffed watching the video.

Attachments

Zsnes_1.5_Guardhouse_Video.rar (11709b) - views: 50
Parallel_Worlds_church_save.rar (296b) - views: 29
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-02-07 12:46 PM, in Zelda: Parallel Worlds *Released!* Link
you do not need to light torches in that room, in the old versions you have to, but since it got broken the torches are moved and the closed door removed.

About the key(s) you might be missing, you will find them elsewhere in the dungeon, one is around where the big chest is, the other you'll have to enter through the bottom left door in the "room of chaos coming from a hole" (I'm sure you know which one).
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-02-07 01:38 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by MogGuy
And...beaten. Still far from finished though. That fight with Ganon was the most exilerating fight for an SNES game that I have ever played. I barely managed to get through with no save-states.

A warning for people: Make sure you bring as much Magic Potion as you can get.

I'm still missing a few items, and I'm gonna go on a search for them, particularly the Master Sword. I got the level 3 sword, though.

Found the Ocarina, which should make it much easier though.

A few questions/comments: The "very difficult puzzle" is Parallel Tower. What are you supposed to do? There's not much you can do in that room.

Having to go up Parallel Tower multiple times was a bad idea. I went up three times total (Once the initial time, once to get the Big Chest treasure, which I couldn't get to at the end of the initial climb, and a third time in the real world). First time it was fun and challenging, but after that, it just got annoying, especially with those three worm enemies popping up.

I loved the graphics. They were fantastic.

The map button switch was a great idea. For a minute I thought I was gonna have a heart attack and have to climb the Tower again, then I accidently did the thing and breathed a sigh of relief.

Overall, I'd say this was an excellent hack. It started off pretty hard, got easier, then gradually got harder. The only things I would change are the Guardhouse and the mltiple climbs of the Tower.

b)'')b

I don't get it, you climb the tower 3 times and you still don't have master sword? But anyway I think I'll make it so it's 2 times (open the door so you have access to the big chest on your initial climb), saves the "backtracking" as a lot of people seem to hate.

Magic potions? I myself use silver arrows from second climb onwards, saves lots of time, use the upgrades as a way to replenish your arrows.

Also glad you liked Ganon's fight... master sword + cape kills ganon 10x faster . Have you found all the tablets? It'll answer your question as to why a boss is missing from the original game.

The "very difficult puzzle" requires a very hard hit with the hammer (at a specific spot, check the arrows), then you have one of the most optional and "hard" room to get through, which requires more skill than brawns. You should at least find the pond recipies before you go in there (it's written... somewhere hard to find in the game.), halls of pain is painful but I suppose you figured out it's do-able.

heh, the final few rooms of the tower scared you there I'm surprised you have no problems with the keys either.

Also... can I ask for your final play time?
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-02-07 01:54 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by MogGuy
9:42. Note that I did use save states in the overworl while exploring, so it's actually higher than that.

So is the Master Sword in/around the Tower?

And for the Magic Potions, I meant for the final fight, due to all the torch lighting that goes on in there.

I think the only Tablet I missed was in Ruto's Palace, but I'm gonna go find it. I was wondering why that boss wasn't in it.

And...pond recipes?

Master sword has always been sitting in Ancient Ruins, if you have all 3 jewels go and grab it! (you can enter the pyramid)

yes... torch lighting, lets just leave it at that, it'll be a nice surprise for people.

Pond receipes (like what to put into the pond to get what etc) are written in a secret room,
Spoiler:
in a special dungeon with different music. Bring a cape though as the armos knights won't be very nice the second time around. I think that's enough clues for you to find it.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-03-07 11:31 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Koitenshin +∞
Well I'm seeing red...literally. All was going fine until this happened.

whoa. Now you gotta have to explain how that happened.

I use bombs to get to the cane of bryna, quite easy, just requires quite a lot of hearts as bombs hurt.

To ICheatAtGolf:
Spoiler:
I don't know exactly which room it is in Darunia's, but check the room with 2 beamos and pots, it should be 2-3 rooms under the big chest, a few rooms north of the armos knights.
Regarding Nabooru's hole, look for holes which are hard to get to, (ie ones in the middle after the first hole etc)


Manical Ben: you missed the bow around the village and I would just recommend to go into any dungeon and find some items. I see you got the pond figured out

eternaldragonx: I'm not too sure yet as reading and correcting script will take a while.

sergio: I says you should take them in that order but you don't have to, in fact, I highly recommend you not to, as some dungeons have better items than others.

Also why is everyone so fussy about missing the boomerang? It's the only way to get the red boomerang.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-04-07 01:08 PM, in Zelda: Parallel Worlds *Released!* Link
I didn't notice the zelda bug , that was really really overlooked.

10 bombs is probably a bit small for the initial number, though the upgrade pond is accessible after guardhouse but it takes a bit of work to get there. Idea noted, next time i'll increase the amount of bombs.

The main thing about the guardhouse is that the original game's first "save point" is when you get the sword, which is only like 2 minutes into the game, and in this one, about 5 with lots of enemies.

Koitenshin +∞: will look into it, it's probably "one of those entrances"

Alastor: stick around and kill the boss after the floor tile finishes, having the second shield is highly recommended. I stay around the sides and dash jump myself into the middle after everything's been cleaned up and the crystal drops.

Surlent: also the reason why King Zora has been referred to as "the poor thing"
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-05-07 12:51 PM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by Rockman Zero
Great. I didn't miss a thing. Now I just need a map of Rauru's ruins and the location of the cape.


EDIT:
Help! How do I get to that door? And where is the boss?

Either you use the red cane (not really needed) or figure out that this room is a complete mirror of the room you just went through.

big chest key @ parallel tower is right next to the mirror.

more parallel tower keys spoilers
Spoiler:
1. go south in the room after the 6 armos knights battle
2. key in the fireblade + ice room on 6F
3. fall down from the hole above the fireblade on 5F, follow the path left onto the room with the bottles, one of them has a key.


And why lock someone in the room with Kholdstare when they don't have a fire rod?
I would think you have the book of mudora.

Why did you put a gap that can't be hookshotted over in the ice fortress for apparently no reason?
can be done after you kill kholdstare.

Locos_Docos: will pm you soon.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-07-07 05:55 AM, in Zelda: Parallel Worlds *Released!* Link
gee mark those spoilers, about your missing key,
Spoiler:
check the dark world church.


and yes that's the effect of quake.


(edited by setz on 01-07-07 12:20 AM)
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-10-07 11:38 AM, in Zelda: Parallel Worlds *Released!* Link
I can't read through that many pages of queries...

Someone was talking about the rods at Farore's secret and finding another copy at impa's ways, technically without executing the boots glitch it is impossible to finish impas ways due to the requirement of the hookshot, so it is technically not a glitch for sq (ie skip the dungeon).

I'm going to put a big spoiler for sq here:
Spoiler:
you should be able to beat Darunia's cavern only, though a lot of dungeons can be beaten using glitches, then head for the tower. You can also grab the ever-helpful cape at sheik's though it is very possible to do without.


Originally posted by roadsarepoison
Edit: I just noticed this hack got a post on Joystiq.com. Nice job, although I didn't see any specific names mentioned. We may see a lot more people playing this game now.


Yes I noticed the joystiq and digg, pulled in tons of hits (thousands) on the website today (not sure about tomorrow)

The only tablets in the game are the ones in the 7 dark world dungeons, not including that tower. Same goes for sq.

You can remove magic powder if you throw it in the pond again... or 7EF34400

Quake doesn't do anything in the pond. however if you didn't get the mushroom from the guardhouse you're looking at a loss of the 1/2 magic upgrade from the bat.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-11-07 07:01 AM, in Zelda: Parallel Worlds *Released!* Link
now that's a big spoiler

anyway, the bombos can be gotten if you had solved the "optional secret puzzle" in the tower.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-14-07 02:54 AM, in Zelda: Parallel Worlds *Released!* Link
forget about the Waterfall caves for now, you won't like it in there.

As for the whining about the map and compass, you think i didn't do my best to preserve them? It was only about a month ago we decided to overwite its gfx because we had no way of editing them without crashing the whole rom, not to mention nearly all of the tiles are pre-defined and Hyrule Magic is being a bitch and disabled the editing of these things in the latest official version.
/rant

as for map in 2.0, we'll see.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-21-07 02:44 AM, in Zelda: Parallel Worlds *Released!* Link
red boomerang is in the dark world.

As for the ganon problem,
Spoiler:
the only condition was to be in second quest, the music should restart after beating him, also you might want to actually beat darunia's cavern and get the crystal because there's a condition where the silver arrows are stronger by having 1 crystal and being in the second quest. A way to check second quest is in the menu.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-21-07 04:23 AM, in Zelda: Parallel Worlds *Released!* Link
The "turbo A" thing is a glitch, you can't officially get to that stair, not from there.

blue pegs will have to wait, you'll come back to it later.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-27-07 01:05 PM, in Zelda: Parallel Worlds *Released!* Link
about the door shutting when you move into the boss rooms: It used to do it but it doesn't do it anymore.

Some things I want to do with 2.0 which is not listed is open the door in the 2F parallel tower room where you have to wait for 4 sets of floor tiles + lamolas, and patch up clue 6 as I've messed up the directions, and also open the door on 8F near the room you get big key so you don't have the climb the tower again to get the emerald.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 01-31-07 01:10 PM, in Zelda: Parallel Worlds *Released!* Link
I think there was a bug where that door somehow is open when you get there, there's lots of these strange bugs out there, including some of the open doors in boss rooms.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 02-04-07 07:33 AM, in Zelda: Parallel Worlds *Released!* Link
Chojinki: bottom screen: bomb through the bottom right wall.

someone mentioned this game had problems with the title screen on the real snes, yes that is a known bug because I haven't finish drawing the title screen after the vblank
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 02-05-07 08:38 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by BounderTower
Originally posted by chojinki
Chech page 35, I was stuck there too.

Now can some please tell me what the hell this is all about? I'm stuck. What do I do?
image


It's like this:
Spoiler:
The black space between the left hammer block and the left torch is a 1x1 tile of invisible floor. Even knowing it's there, it still took many tries to land there without sliding off into the abyss. Use a bomb jump.


use your boots, you land there without needing to move at all.
Euclid



 





Since: 11-17-05
From: Australia
hmm...

Last post: 6319 days
Last view: 6313 days
Posted on 02-06-07 08:11 AM, in Zelda: Parallel Worlds *Released!* Link
I think it's over margin at the point in section 5, at least those aren't wrapped to 80 chars.
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Acmlm's Board - I3 Archive - - Posts by Euclid


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