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Acmlm's Board - I3 Archive - - Posts by Euclid |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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First off: I'm trying not to start a flame war here with my comments.
Originally posted by D you are judging a hack by 1 dungeon, wow ain't you the critic. This already feels like one of those reviews which goes "I've decided to play this for 10 minutes, and it sucks". Originally posted by D I agree with this point here, fine. You mention "protect yourself", so what exactly "protects" you when you play through say... a long dungeon with no save points? (example: ancient dungeon in lufia 2, or any arcade plane shooting game where you only have a few lives to play through all the stages?) Originally posted by D Since when are you "hopelessly trapped" when you get the heart piece? hookshot. Originally posted by D Every single room in that dungeon is designed so you will not get hit with some skill. Take the first picture you have there, how hard is it to dodge the floor tiles? Obviously you haven't tried. The last picture you have there, I gave it to someone who plays zelda 3 and he figured out you can walk right through the bottom next to the door without getting hit by the spikes to the door. So what if you don't know? kill some enemies with pots, fill up your hearts, run right to the door, lose 1 heart, difficult? definately not. Originally posted by D If you're refering to the big chest, just give up, wrong key. some people DO NOT READ THE README. There is a whole walkthrough on the guardhouse in it. RTFM. Originally posted by D every game you're being put into situations where you're to be challenged, and again you're using this one dungeon out of the entire hack as how the game is judged. Give me a break. Originally posted by D If you feel like a professional, find yourself a job in the gaming industry. Since when did i ever say i'm a professional game designer? Since when are we all suppose to? Isn't rom hacking a hobby for all of us? Originally posted by D If this is how you feel, fine by me, I definately did not work on this 24/7 for the past 3 years, as if anyone would if that's their hobby. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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If the guardhouse is posing so many problems for that many players, i'll just play through it to the church and distribute the save state/save ram, it saves players judging the hack on a dungeon which is not suppose to be "stupidly hard".
If you skip the boomerang in the sewers, you'll have to wait for the red in the dark world, you won't miss much though. The lost woods combination is in other zelda games. The bottle was removed in the intro because if you put him in 2 places he'll give you the bottle again. Yes the hack can be improved by a lot, personally I would just want to get this hack finished, I set my own deadline to end of 2006, and I stick to it. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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Zsnes 1.5 run, took about the same time as Orochimaru's, uses some of the exploits.
Again same warning as Orochimaru's, backup your saves before playing this. Also attached a church save srm, for thsoe who can't get the video working/can't be stuffed watching the video. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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you do not need to light torches in that room, in the old versions you have to, but since it got broken the torches are moved and the closed door removed.
About the key(s) you might be missing, you will find them elsewhere in the dungeon, one is around where the big chest is, the other you'll have to enter through the bottom left door in the "room of chaos coming from a hole" (I'm sure you know which one). |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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Originally posted by MogGuy I don't get it, you climb the tower 3 times and you still don't have master sword? But anyway I think I'll make it so it's 2 times (open the door so you have access to the big chest on your initial climb), saves the "backtracking" as a lot of people seem to hate. Magic potions? I myself use silver arrows from second climb onwards, saves lots of time, use the upgrades as a way to replenish your arrows. Also glad you liked Ganon's fight... master sword + cape kills ganon 10x faster . Have you found all the tablets? It'll answer your question as to why a boss is missing from the original game. The "very difficult puzzle" requires a very hard hit with the hammer (at a specific spot, check the arrows), then you have one of the most optional and "hard" room to get through, which requires more skill than brawns. You should at least find the pond recipies before you go in there (it's written... somewhere hard to find in the game.), halls of pain is painful but I suppose you figured out it's do-able. heh, the final few rooms of the tower scared you there I'm surprised you have no problems with the keys either. Also... can I ask for your final play time? |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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Originally posted by MogGuy Master sword has always been sitting in Ancient Ruins, if you have all 3 jewels go and grab it! (you can enter the pyramid) yes... torch lighting, lets just leave it at that, it'll be a nice surprise for people. Pond receipes (like what to put into the pond to get what etc) are written in a secret room, Spoiler: in a special dungeon with different music. Bring a cape though as the armos knights won't be very nice the second time around. I think that's enough clues for you to find it. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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Originally posted by Koitenshin +∞ whoa. Now you gotta have to explain how that happened. I use bombs to get to the cane of bryna, quite easy, just requires quite a lot of hearts as bombs hurt. To ICheatAtGolf: Spoiler:
I don't know exactly which room it is in Darunia's, but check the room with 2 beamos and pots, it should be 2-3 rooms under the big chest, a few rooms north of the armos knights. Regarding Nabooru's hole, look for holes which are hard to get to, (ie ones in the middle after the first hole etc) Manical Ben: you missed the bow around the village and I would just recommend to go into any dungeon and find some items. I see you got the pond figured out eternaldragonx: I'm not too sure yet as reading and correcting script will take a while. sergio: I says you should take them in that order but you don't have to, in fact, I highly recommend you not to, as some dungeons have better items than others. Also why is everyone so fussy about missing the boomerang? It's the only way to get the red boomerang. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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I didn't notice the zelda bug , that was really really overlooked.
10 bombs is probably a bit small for the initial number, though the upgrade pond is accessible after guardhouse but it takes a bit of work to get there. Idea noted, next time i'll increase the amount of bombs. The main thing about the guardhouse is that the original game's first "save point" is when you get the sword, which is only like 2 minutes into the game, and in this one, about 5 with lots of enemies. Koitenshin +∞: will look into it, it's probably "one of those entrances" Alastor: stick around and kill the boss after the floor tile finishes, having the second shield is highly recommended. I stay around the sides and dash jump myself into the middle after everything's been cleaned up and the crystal drops. Surlent: also the reason why King Zora has been referred to as "the poor thing" |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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Originally posted by Rockman Zero Either you use the red cane (not really needed) or figure out that this room is a complete mirror of the room you just went through. big chest key @ parallel tower is right next to the mirror. more parallel tower keys spoilers Spoiler:
1. go south in the room after the 6 armos knights battle 2. key in the fireblade + ice room on 6F 3. fall down from the hole above the fireblade on 5F, follow the path left onto the room with the bottles, one of them has a key. And why lock someone in the room with Kholdstare when they don't have a fire rod? I would think you have the book of mudora. Why did you put a gap that can't be hookshotted over in the ice fortress for apparently no reason? can be done after you kill kholdstare. Locos_Docos: will pm you soon. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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gee mark those spoilers, about your missing key, Spoiler:
check the dark world church. and yes that's the effect of quake. (edited by setz on 01-07-07 12:20 AM) |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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I can't read through that many pages of queries...
Someone was talking about the rods at Farore's secret and finding another copy at impa's ways, technically without executing the boots glitch it is impossible to finish impas ways due to the requirement of the hookshot, so it is technically not a glitch for sq (ie skip the dungeon). I'm going to put a big spoiler for sq here: Spoiler:
you should be able to beat Darunia's cavern only, though a lot of dungeons can be beaten using glitches, then head for the tower. You can also grab the ever-helpful cape at sheik's though it is very possible to do without. Originally posted by roadsarepoison Yes I noticed the joystiq and digg, pulled in tons of hits (thousands) on the website today (not sure about tomorrow) The only tablets in the game are the ones in the 7 dark world dungeons, not including that tower. Same goes for sq. You can remove magic powder if you throw it in the pond again... or 7EF34400 Quake doesn't do anything in the pond. however if you didn't get the mushroom from the guardhouse you're looking at a loss of the 1/2 magic upgrade from the bat. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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now that's a big spoiler
anyway, the bombos can be gotten if you had solved the "optional secret puzzle" in the tower. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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forget about the Waterfall caves for now, you won't like it in there.
As for the whining about the map and compass, you think i didn't do my best to preserve them? It was only about a month ago we decided to overwite its gfx because we had no way of editing them without crashing the whole rom, not to mention nearly all of the tiles are pre-defined and Hyrule Magic is being a bitch and disabled the editing of these things in the latest official version. /rant as for map in 2.0, we'll see. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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red boomerang is in the dark world.
As for the ganon problem, Spoiler: the only condition was to be in second quest, the music should restart after beating him, also you might want to actually beat darunia's cavern and get the crystal because there's a condition where the silver arrows are stronger by having 1 crystal and being in the second quest. A way to check second quest is in the menu. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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The "turbo A" thing is a glitch, you can't officially get to that stair, not from there.
blue pegs will have to wait, you'll come back to it later. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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about the door shutting when you move into the boss rooms: It used to do it but it doesn't do it anymore.
Some things I want to do with 2.0 which is not listed is open the door in the 2F parallel tower room where you have to wait for 4 sets of floor tiles + lamolas, and patch up clue 6 as I've messed up the directions, and also open the door on 8F near the room you get big key so you don't have the climb the tower again to get the emerald. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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I think there was a bug where that door somehow is open when you get there, there's lots of these strange bugs out there, including some of the open doors in boss rooms. | |||
Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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Chojinki: bottom screen: bomb through the bottom right wall.
someone mentioned this game had problems with the title screen on the real snes, yes that is a known bug because I haven't finish drawing the title screen after the vblank |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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Originally posted by BounderTowerOriginally posted by chojinki use your boots, you land there without needing to move at all. |
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Euclid Since: 11-17-05 From: Australia hmm... Last post: 6319 days Last view: 6313 days |
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I think it's over margin at the point in section 5, at least those aren't wrapped to 80 chars. |
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Acmlm's Board - I3 Archive - - Posts by Euclid |