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04-23-23 10:07 PM
Acmlm's Board - I3 Archive - - Posts by kingshriek
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kingshriek
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Since: 02-13-06

Last post: 6245 days
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Posted on 02-13-06 08:14 AM, in Low-Power Random Numbers Link
If you're interested in random number generation, I recommend reading Chapter 7 of Numerical Recipes in C. In 7.4, they say that linear feedback shift register generators (LFSR) are poor random number generators when used as a series of bits interpreted as an integer or floating point number.

If you don't care too much about the quality of the random numbers, then LFSR makes for very fast generation. Many NES games use this technique, e.g. Adventures of Lolo 3 uses 8 bits of a 16-bit LFSR for password generation. Also, letting n (as given in your post) be an arbitrary value is a bad idea. For the most random results (maximal period for the shift register length), the feedback polynomial needs to be a primitive polynomial mod 2.
kingshriek
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Since: 02-13-06

Last post: 6245 days
Last view: 6245 days
Posted on 03-18-06 06:05 AM, in ripped game music question Link
Originally posted by Zoku
Speaking of ripped music... Why is it that so many soundrips exist for PC-Engine games but, none that include The Legendary Axe games? LA1 had beautiful background music yet, no soundrip of it or the second game seem to exist. I just don't get it.


Legendary Axe <---> Makyou Densetsu
Legendary Axe II <---> Ankoku Densetsu
Acmlm's Board - I3 Archive - - Posts by kingshriek


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