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| Acmlm's Board - I3 Archive - - Posts by optomon |
| Pages: 1 2 3 4 5 |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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Originally posted by Simon Belmont LOL It does look bad, glad you scrapped it Doc. That background wall is certainly an improvement for level 1. Keep working on the level. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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I'm laughing so hard at this right now. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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I'm looking at Predator's NSF in hex, and the repetition burns my eyes even more than it does my ears:
It looks like there'd be more than enough room for creativity and there doesn't seem to be too much actual asm coding around to sift through, so locating and reprogramming some components of the game's sound engine may not be all that difficult to do. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| I don't really understand it either, but I've got a strong feeling that it was made at your expense.
I highly recommend abandoning this thread topic. PM me for some advice before you continue to get trampled in this endless parade of people criticising you. Comprehending all this information must be a bit of a nightmare for you, and I can understand that, so maybe I can help answer some of your questions. Oh, and PM means Private Message in case you don't know. |
| Pages: 1 2 3 4 5 |
| Acmlm's Board - I3 Archive - - Posts by optomon |