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| Acmlm's Board - I3 Archive - - Posts by optomon |
| Pages: 1 2 3 4 5 |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Emptyeye and Megamatt pwn Battletoads.
Happy birthday from SSS. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Allright everyone, here's a beta version of the complete soundtrack for Castlvevania: Chorus of Mysteries. One thing that's missing is a theme for the game's intro. I'll probably add a few more measures to some of the songs too.
Track 1 : Standard Boss Track 2 : Castle Entrance Track 3 : Royal Chessboard Track 4 : Top of Olrox Palace Track 5 : Olrox Quarters Track 6 : The Pit Track 7 : Courtyard Track 8 : Special Boss Track 9 : Atop the Clock Tower Track 10 : Ending Theme Track 11 : Beta Clock Tower Theme Track 12 : Game complete, this or #11 I might replace with a proper intro theme Track 13 : Stage complete Track 14 : Dead! Track 15 : Game Over This is the ips. Apply the ips to Castlevania.nsf |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| I just started this game and I can't even get out of the map screen. I think my start button is messed up. | |||
optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| These replies discomfort me horribly. | |||
optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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Originally posted by Acmlm That's particualrly interesting if you set that to full screen. Makes for a nice screen saver. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| I'm optomon. I hack games here. Minor example:
http://board.acmlm.org/thread.php?id=4879 In addition, I'm continuing to hack to Castlevania to a miserable little pulp in order to create reform it into some cool new Castlevania game called Chorus of Mysteries with Dr. Mario. I'm a beginner with 6502 asm and I'm particularly interested in sound programming. Other than that I hack some other nes games on occasion like the Legend of Zelda or the Guardian Legend when I get super bored but that hasn't really happened lately. I feel remotely destined to contribute more to this community and get some help from other people on hacking. Eh, I don't even know if I can actually still post in there or not I haven't tried it. Figure it would be polite to come in here and ask for permission to come back in. At any rate, I want in. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| That Mel Gibson at the bottom of the page is definitely the scariest thing I've ever seen. (edited by optomon on 11-21-06 05:36 AM) |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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Here are some updates on Castlevania Chorus of Mysteries:
I've been messing around with the enemy data for our Castlevania hack. I've been testing out many hypothetical ideas for enemies. The most significant thing I was able to do so far was create this boss in the above screenshot using the engine for the original medusa boss. Here are some of the things I made it do: - It moves very fast - It moves across left and right and stays in that same row on the screen, moving up and down only slightly - Unlike the medusa boss, it stays one color. And it's red. - I sped up the animation of the sprite to make it look like it pulsates - It shoots those little green things (originally the snakes), which chase you around in the air - I gave it new graphics (though they might be a little out of place for this game) In edition to messing with the enemies, I also have been creating a good deal of new sound effects. I have been able to mimic sound effects from Castlevania 2 identically. I also created several of my own. I also made them happen for certain situations (for example, giving the meat chop it's own sound effect). Nothing more advanced than that though. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| @ Dr. Mario: I do know how to change levels a little better than before, but it may take a little while to explain. I didn't want to mess too much with the graphics, and I figured you'd come to help me out there. I should update you on the sprite data I found sometime soon.
@ Googie or anyone else: I'll try and make a text document available on some of the game's data sometime later as soon as I figure out how to turn my notes into comprehensible material. Or if you want data now, just ask. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Very nice Dr. Mario! I almost thought those were real for a second. I'm very glad to see you still working on the graphics. Are you going to add anymore pieces to the chess set? A king or a queen would be pretty sweet. You've been doing an outstanding job, keep up the great work.
As for me, I have made some fairly significant progress. Our game officially has a few asm hacks now. I've making new behaviors for enemies. Here's one of several I began testing out, using a copy of the engine from the armored knight as its default. In this instance, it crashed the game in a sort of interesting way:
Eventually, the enemy evolved into a new pattern which I designated for the Olrox character:
The picture doesn't really tell the whole story. All you can see is the ax. Here's what his behavior includes: - I programmed him to follow the player relentlessly (originally, he kept marching off the screen and never coming back) - Since his feet don't move, I made him glide across the screen. When he moves, he leaves a little bit of a ghost trail behind (courtesy of exploiting a glitch). - After he paces toward you a few times, he stops to throw a projectile (yes there's still some armored night in him). In the picture aboves he is throwing a quickened version of the axe that armored knight originally throws. I could easily assign him a different projectile such as a fireball if I wanted to, but I'm still thinking of a better idea for a projectile. - When you whip him, he makes the distinct "squeaking" sound effect. Originally, the sprite animation would cease after you hit the enemy and this element (or actually, some other adjacent data accompanied with it), cured the glitch for some reason. - He takes quite a few more hits than normal (this is up for debate, but it's just another thing I'm capable of editing). And yes, he is a boss. In addition to this, I've also given new behaviors for a few other enemies, such as the ghost, the pillar of bones, and that enemy that appears to be arm wrestling himself in that screenshot Dr. Mario just put up. In the case of the pillar, I've got him to not turn around when you jump him (like in other Castlevanias) and have him shoot two different types of bullets, but am still trying to find a way to get him to shoot in the correct direction consistently. (edited by optomon on 12-03-06 06:32 PM) |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Just marathonned through the entire game. Got all the uprgades. Finding places to use some of these had me stumped for an hour or so. Once I had all the powerups beating the final Area was comically easy, certainly making this game living up to its subtitle.
Some of these maneuvers that required the power ups were difficult and took me a few tries to pull off. The first of the new upgrades took me much longer than it should have. I didn't even know what it did until I decided to switch from keyboard to gamepad and I was like... woah. I came across a few minor bugs. One got me stuck in the wall here:
I jumped down and I ejected Jason out of the vehicle and he landed near a wall. Somehow, the game interpreted this as making Jason go through a tunnel into the neighboring room from I'm pretty sure this location:
However, I was never able to duplicate the feat. Blaster Master's kind of buggy to begin with (eg, push start all the blocks come back, especially dangerous with Jason running around). There's a room in Area 4 with a bunch of these keyholes all over the place that do nothing. I'm sure you're aware of it. I recommend fixing it. I had the sound turned off for the majority of the game for environmental reasons. When I had it on at one point in Area 6, I hit the pause button and the music switched to that of Area 8. I have no idea why. And there's one thing I couldn't figure out: the "gun" power up in overhead Jason mode. It never went higher than two bars for me. I got it over one bar sometime in Area 3 and then two bars by Area 7. Was this on purpose? I absolutely loved the new upgrades and the game! There may be even more ways to employ them then we might think, but I'm sure you already thought of at least a gazillion of them. Very Good Game. Going any further with it? I'm tempted to find a way to put it on a cart. PS: TGL refs <3<3<3 can't resist cheap hearts |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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Eh, a couple more enemies borrowed from other games:
Walk near the thing, it comes alive. I was bored so I made it shoot fireballs. Also working on Slogra boss:
Don't worry, that's not the final version. This is just some storyboard tiny toon version of him that Dr. Mario will improve upon someday. Ideally, he should be a bit larger, and be wielding the weapon he has ( I didn't want to bother to draw it). Here, he walks and jumps around and shooting bones and fireballs, about as close as I could get him to be in the SNES game. You'll just have to use your imagination I guess unless I find a way to make the pictures move. Anyone like to share a convenient way? |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Dr. Mario, I've been waiting to see these in action for a long time. Not sure if I want to go the extra mile to give them more than two frames of animation. They look like they'll pull through very well.
As for the black and white Metroid, I find it more trouble than it's worth. I could just turn the color function off my TV or PC screen if I desired that effect. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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Test playing him right now |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Yeah, it's pretty brutal. I had to keep dumbing down his difficulty. Ideally, you want to take out the fireballs rather than dodge them. | |||
optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| My schedule at Cal State Long Beach:
Monday 9:30- 11:15 am- Environmental Geography 5:00- 8:00 pm - Calculus I Tuesday 9:30-11:15 am- South Asia 11:30-1:15 pm- Human Geography 3:00- 4:45 pm - Biogeography Wednesday 9:30- 11:15 am- Environmental Geography 5:00- 8:00 pm - Calculus I Thursday 9:30-11:15 am- South Asia 11:30-1:15 pm- Human Geography 3:00- 4:45 pm - Biogeography Friday 5:00- 11:00 pm- C++ Programming 21 units. Don't expect me to be around in the near future. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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Originally posted by SamuraiX They usually last only 4 or 5 hours in my experience. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Fun... with points!!
When you killed multiple enemies in one shot in the original, the sequence went 1000, 2000, 4000, 7000 which I think that's too generous so I changed that:
For now it's just 200, 600, 1000, 2000. I'll see how I feel about it later. (in the original there was no graphic for the 7000 though it looks like there was supposed to be one in the original game)
Our good old friend the money bag from behind the castle door
Just a little more than we bargained for! Note the score changed. I don't think it'll be worht that many points in the game, but maybe something else will. |
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optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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| Predator was a terrible and disorienting game for the NES. I hope you can turn it into a player friendly game. | |||
optomon![]() Rat Since: 02-12-06 From: California Last post: 5911 days Last view: 5910 days |
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Originally posted by Simon Belmont You poor thing. Those are very competent graphics. You present it as the hack that will never be. I must ask... why not? Can you hack? |
| Pages: 1 2 3 4 5 |
| Acmlm's Board - I3 Archive - - Posts by optomon |