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05-18-24 02:14 AM
Acmlm's Board - I3 Archive - - Posts by S.N.N.
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User Post
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-19-06 01:36 PM, in New Layout Link
I would have said use the 1-1 BG from SMB2 but eh...I guess it really wouldn't suit the whole scheme of it

I like it though. It's pleasing to the eye, and the darkness looks good. I, too, also like quote
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-20-06 07:40 PM, in Multiplayer Lingo: Attack! Link
HOVER
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-21-06 04:23 PM, in Multiplayer Lingo: Attack! Link
HYENA
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-22-06 06:09 PM, in Yoshi's Island: Kamek's Revenge - final progress thread. Link
Originally posted by AlexAR
Really really nice! I think every screenshot is great. I definitely welcome a challenge, I just hope you didn't make the levels frustratingly hard. Also, did you keep the same number of "level collect-ables?" Like, did you keep 5 flowers/20 red coins per level? (it was 20 in the original right?) Or did you add/remove some of those?


Yeah, it is still the 30/5/20 per level. I didn't really feel like messing around with things too much in fear of screwing something up

Originally posted by AlexAR
You know how in the original, if you got 100%, you unlocked those 2 "special stages", which were basically just treasure/bonus rooms. Did you mess with any of that? It would be crazy if you made full levels out of those special stages.


Actually, in the original YI, one of the stages was a halfass level, the other was a bonus game. I actually did my best to make the half-ass level significantly harder than the rest of the world's levels, and have a theme that follows the world that it is in, but adds a new challenge. Most will not unlock them, as the red coins/flowers are...well, to say it bluntly, damn hard to find later in the hack.

I plan on posting screenies of 5-7 in here and the general project thread soon, so keep your eyes open everyone


(edited by S.N.N. on 11-22-06 05:09 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-22-06 06:11 PM, in Multiplayer Lingo: Attack! Link
FLING
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-22-06 06:12 PM, in Return of Mafia: TSLDG Link
No-Kill would be the best bet for now.

Uh huh
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-22-06 06:16 PM, in New &tag&. Link
Now I can finally see how much time and effort I actually put into my posts

109

Not much
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-23-06 04:25 PM, in Multiplayer Lingo: Attack! Link
STUDS
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-23-06 04:26 PM, in The Revival of the Tetris Attack Challenge! Link
Now seriously ... if i woulda known there was a tool for making them, life would have been a HELL of a lot easier updating this game

...

I used Paint and the tiles
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-23-06 04:37 PM, in The House of Horrors. (Night - Day 4) Link
@OOC: Update time. I'm getting better at the whole speed thing

---------------------------------------------------

(((((FABIO)))))

You immediately head north into a room - that is flashing neon green! Lights on the wall are all around, and a giant computer stands in front of you. Is this a control center or something? As soon as you step in, the lights turn red and the computer screen flashes on. A mechanical voice buzzes through a nearby speaker.."REBOOTING....ANALYZING....CHECK COMPLETE. PLEASE INSERT DATA INTO CD-ROM NOW FOR FULL SCAN." A drive pops open underneath the monitor.

(((((DARKDATA)))))

You carefully examine the room. The four statues still remain intact from earlier. Nothing has really changed. On the south wall is a locked door - and a bit to the right of the door, the wall appeared poorly painted. Through the wall, you hear gurgles and water running - but no door. The table from earlier still sits in the middle, empty, as the bell from it is in your possession.

(((((CIRVANTE)))))

The elevator goes down...faster and faster...you are kneeling praying. All of a sudden, it comes to a crashing halt, and you fling upwards, smashing your head off of the ceiling. You feel very dazed, and may need to rest. The elevator door opens, and a voice crackles through the intercom. "Thank you for riding the Haunted Elevator. Please come again - if you dare!"

(((((RIKU)))))

You examine the battery carefully by picking it up and rolling it around in your hand. Awkwardly enough, instead of the usual + and - symbols on batteries to show the charge, all you see are two X's on either end. The battery itself is rather heavy, and does not look like it could be used to power something. It appears dead.

---------------------------------------------------------











Stats
NameItemsStatusFloorCastle KeysOther KeysPotions
DarkdataOld Bread - 3 charge W.T. - Mystic Amulet - BellHungry310Blue Vial x1
CirvanteOld Bread - 3 charge W.T.Dazed310Yellow Vial x1
RikuOld Bread - 2 charge W.T. - GlassHungry310Red Vial x1
fabioOld Bread - 3 charge W.T. - CDHungry300Red Vial x1



Looking pretty scary for all of you. Some rough decisions to make now, and they may affect what happens next. Good luck!

SIDE NOTE: On the next turn, the floor 3 map will be updated, and the floor 2 map will be created. Please refrain from screaming OMG NO MAP...only fabio moved anyway

MAP OF FLOOR 3


(edited by S.N.N. on 11-23-06 03:37 PM)
(edited by S.N.N. on 11-23-06 03:38 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-23-06 04:42 PM, in Multiplayer Lingo: Attack! Link
You underlined the T in SOOTY but not STUDS?

STICK
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-25-06 06:38 PM, in Multiplayer Lingo: Attack! Link
OVALS
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-26-06 11:35 AM, in Multiplayer Lingo: Attack! Link
LATER
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-26-06 12:21 PM, in Yoshi's Island: Kamek's Revenge - final progress thread. Link
I took some time to find the perfect screenie of 5-7: Morpher's Malady. It plays similar to GO! GO! Morphing! in Secret 3 of the GBA version - however, this one is much harder



Note the dusk in the BG .. it can only lead into 5-8

(no, the car is not glitched, it just rolled off the platform above at the wrong angle when I took the screenie )
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-26-06 12:27 PM, in General Project Screenshot Thread Link
optomon: ... that looks and sounds awesome. Why does it remind me of Dark Matter from the Kirby series though

AlexAR: Wow, that hack looks really great! Whether it be game-making or ROM hacking, it looks like you do great at both. The only thing I see wrong is in the second screenie - the top says "2-" and then a weird symbol. If it is supposed to be a castle symbol, thats fine, but to me, it just looks sort of odd.

Conveyor belts look awesome though

And for those who are still interested, I have a new screenie of YIKR up now - 5-7 - Morpher's Malady. A tough level full of all the morphs, it truly plays like a harder and longer Secret 3 from the GBA version of YI.



Note the dusk BG, which will lead into 5-8

(also, the car is not glitched, it just rolled off of the yellow platform at about the same time I snapped the screenie)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-26-06 01:10 PM, in WORD Whizzler Link
C-V-L-I-X-R-Q-P-P-J-O-A-T-I-J-N-G-Z-E-M-E

VIOLIN

Remaining:
C-X-R-Q-P-P-J-A-T-J-G-Z-E-M-E
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-26-06 06:47 PM, in WORD Whizzler Link
K-G-Y-N-W-O-O-D-M-H-Z-Z-Q-V-I-B-Y-P-C-M-R-E-D-V-D-Z-P-V-Y-C

WOODBENCH

K-G-Y-M-Z-Z-Q-V-I-Y-P-M-R-D-V-D-Z-P-V-Y-C
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-27-06 05:23 PM, in Yoshi's Island: Kamek's Revenge - final progress thread. Link
I can assure you I will put time and effort into the secret stages, especially the ones on Worlds 4 5 and 6. Chances are most people won't have the patience/skill to unlock the Extra levels anyway, but I guess we'll see in time, eh?
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-27-06 05:24 PM, in Multiplayer Lingo: Attack! Link
CHALK
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6303 days
Last view: 6298 days
Posted on 11-27-06 05:28 PM, in Ok so I was bored yesterday Link
Xkeeper and I. Consider yourself questioned D:

No, but in all seriousness, the bouncer enemy actually DOES look like Robotnik in a way. Looks nice, but I do agree you lost your mind with that last screenie
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Acmlm's Board - I3 Archive - - Posts by S.N.N.


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