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04-23-23 06:05 PM
Acmlm's Board - I3 Archive - - Posts by S.N.N.
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User Post
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-26-05 01:12 PM, in Started a layout, opinions so far? Link
@KATW: Yeah, I know. I guess I cou;d just consider this my test layout for now. The background, now that I look at it, doesn't look too good with the table.

@Elric: Image is small. No clue why it won't work

@Aurxix: I will, but I'll have to find a better BG>

@Alastor: As I said above, I noticed it kinda sucks. So I'll fix it.

I think for now, I'll lose this layout, and now that I know people's opinions and such, I can probably produce a better one soon. Thanks again, it was informative

S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-26-05 01:14 PM, in General Project Screenshot Thread Link
The bushes look very cute. Same with the giant mushroom. I think it looks great so far. Good work.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-26-05 01:27 PM, in SMT World - SS + Demo Link
Well well...not bad if I do say so myself. As for the screenies:

Screen 1: Nice OW, but a few glitches you need to correct:

a) The cave tile on the left green mountain looks out of place
b) At the bottom left cliff and bottom right cliff, the colouring of the cliffs
is darker than it should be.
c) RIght in the center, you have a big green hill stuck in the ground, and
two other at the front right and front left corner. These cut it off.
d) On the 3 big left hills, the bottom of the top one is cut off.

Screen 2: Good
Screen 3: Nice, but looks a bit too hard with all the dry bones. I'd suggest
removing a couple of them, since it's only the first level
Screen 4: I like it, but again, few notable glitches:

a) In the two cubby holes, the top left tile is not there. It looks cut-off
b) Top left corner of each little brown platform tile uses the wrong tile. I
would suggest searching through the corner tiles until you find the
one that matches the brown

Screen 5: Again, the two inner corner tiles are cut off. Add them
Srceen 6: Nice job here
Screen 7: Ditto. Looks very good
Screen 8: Ditto again.
Screen 9: Heh. No complaints here. Pretty good
Screen 10: I like that idea of running under while you have traps up top. Nice!
Screen 11: Not bad, a bit plain though. Add more life to it!
Screen 12: Read above
Screen 13: That's cool - a path of grinders. Creative idea
Screen 14: Not bad.

All in all, it needs some tuning up, but for *digs out lecture* "For not having ExGFX, custom blocks, etc., this hack looks like it might turn out well"

Nice work so far
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-26-05 02:16 PM, in Have you ever...? (The end! Finally!) Link
No, but I've been so tired that I feel like the world is spinning all around me. It sucks. I hate that feeling.

Have you ever ran for so long that your heart feels like it's gonna explode?
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-26-05 03:20 PM, in Kirby vs. Shy-Guy Link
Wait..when you say wait, you don't mean you're gonna hold off on #90 do you? Because if that's true, then there will be some bloodshed today

I think I know the meaning of the dream. I'll put it in a spoiler.

Spoiler:
I think the grey triangle represents General Guy, the purple rectangle is the Bandit, the green shape is Yoshi, and the pink circle is Kirby. I think the three of them team up to defeat General Guy, but then someone most powerful comes and kicks General Guy out of the way and.....


...thats where the dream ends. If you were trying to send a message in it, I think you did a good job
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-26-05 07:29 PM, in Pit of 100 Trials: Delve Duo (Current floor; 20) Link
Mmm..big shiny nothing. My favorite.

S.N.N moves to S25, and beats the living hell out ofknocks down the rock barrier.

Gotta wait til next turn to claim square, right?


(edited by SoNotNormal on 11-26-05 06:31 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-26-05 07:51 PM, in Mario Series Enemy Scramble v. 2.0 Link
1.
2. Dinorhino
3. Burtthebashful
4. Frogog
5. XnautPhD
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 11:59 AM, in Rearrangement: Letter Bending Link
.....

.....

"THUGS GONE RED A DAY?"

I have no clue. Seriously.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 12:04 PM, in Rearrangement: Letter Bending Link
"THREE GUYS AND A DOG"

Sorry if I couldn't get that before, it seems really hard for some reason
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 01:46 PM, in Rearrangement: Letter Bending Link
"SPONTANEOUS COMBUSTION"

Ouch. That would really hurt
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 03:51 PM, in Rearrangement: Letter Bending Link
Ouch. Hurts even more.

"LUCKY SEVENS"
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 03:54 PM, in Kirby vs. Shy-Guy Link
WOOT next one

Ice cream is too small. You should have made it bigger [/sarcasm]
Nice work!

EDIT: I just noticed...how did they get that huge ice cream out of the small door? ....


(edited by SoNotNormal on 11-27-05 02:55 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 04:24 PM, in Rearrangement: Letter Bending Link
Can I get the first letter or two of the first word? Seems I get stuck on the easiest scrambles
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 07:33 PM, in Luigi vs Mario Demo Release! Link
Originally posted by Xkeeper
Because it's a demo.




(edited by SoNotNormal on 11-27-05 06:33 PM)
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 09:05 PM, in R.I.P. old hack, hello new hack! Link
Well...I've finally made up my mind. The Thousand-Year Pipe is officially done. That was my first hack, and when I really look at the level design, OW design and stuff, it never really got good up til about the third world (and I had 17 levels in the second world - and about 30 events already used ) I guess this is goodbye my good hack. May you rest in peace.

R.I. P. The Thousand-Year Pipe
June 28, 2005 - November 27, 2005
Never remembed, always forgotten...
Sweet free ExGFX!!!!


Those of you who were fans of it, here are some parting screenshots. No new ones, but some that are memory.











And the two OWs..*slaute*

PETAL MEADOWS:



BOGGLY WOODS



Well. That ends the depressing part of the post. Now..onto the good part!

Since I now have a very good knowledge of SMW hacking, it's time I started a new hack titled "The Millenium World" (not creative at all). All I have right now are three screenies - one of the OW, and two of the first level. (remember, this thread is dedicated to TTYP - this is just a bonus)



Comment: This is the first OW - loaded with custom palettes. Like something, tell me. Don't like something, tell me.



Comment: Quinta-Isles 1. It isn't very exciting, and it's fairly easy. It IS the first level after all

Well, thats all for now. Sorry to see TTYP go...but looking for comments on the new screens






S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 09:10 PM, in User bars? Link
May I request a YI Hacker one? I like the ROM hacking one, but I gotta be well-known for a specific type of hacking
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 09:17 PM, in Hello! Link
All kinds of video games you say..SMW better be one of them

All kinds of sports you say..golf better be one of them

..err. I mean, welcome to the board
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 09:19 PM, in R.I.P. old hack, hello new hack! Link
*sigh* It was inetesrting - I just screwed it up. Kinda with too many events here and there, WAAAY too many random files scattered around - massively unorganized. It could have been much better. Ah well.

Thanks for the comments
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 09:23 PM, in My pallette a'sploded Link
I don't have the answer to your main question..but I do to a couple of the others.

For the hills looking like the Yoshi's Island hills popping up after you beat Paradise Land 2, simply open the OW editor, go to Layer 2 event editing mode, press Pg Up or Pg Down until you find that event on the map, click on it, and hit delete. Do that to all of those tiles.

I always thought the thunder was a sprite. I would just recommend putting the map you're working on onto a different submap, and make the Bowser's submap a lightning world, or dark world, or something that needs lightning.

Sorry if this isn't much help, but it should help at least a bit.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 5913 days
Last view: 5907 days
Posted on 11-27-05 09:26 PM, in Lunar Magic - Level Addresses Pl0z? Link
@Bio: I think he means hex editing SMW in general.

If you go into LM, hit "Open Level Address" on the level you want, it will show you the number in hex (example go to level 104 - YOSHI'S HOUSE - and hit "Open Level Address" You'll seea number in the box, thats the hex.) You can just do that for every level to find out their values.

I THINK that was your question
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Acmlm's Board - I3 Archive - - Posts by S.N.N.


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