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Acmlm's Board - I3 Archive - - Posts by S.N.N. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Hmm, first post in game creation in like a year. Don't I feel special?
Anyways, I decided to try my hand at this. I know pretty much everything I'll ever need to know about RPG making (I'm using 2000 by the way, because XP says I'm missing random DLL files ) One thing has always stumped me though - is there any way possible to make a dungeon map in the Zelda-style or something? I can trigger a switch to show after the item has been obtained. Any help on this would be greatly appreciated. Thanks |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Originally posted by dcahrakos Yeah, I know thats not what I meant though. What I wanted to know what if it is possible to actually DRAW a dungeon map and make a seperate window for it, that way you can see your position on the map, floors, etc. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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I'm pretty sure Lunar Magic comes with a built in 8x8 editor...though it's not that great. When I edit the 8x8s, I just simply use a tile editor and load the GFX files from the Graphics folder. I think GFX 00-03 or so are your 8x8s, but I'm not 100% sure - haven't used it in a while.
Thats probably your only option for editing those - unless I overlooked something About adding your own...you could either paste your tiles over top of unused 8x8 tiles, or you could make an ExGFX file to store them, which will take me a really long time to type. PM me if you need info on this (edited by SoNotNormal on 03-21-06 09:02 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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I can be thrown on the ExGFX stuff too - now that I've done my fair share of ripping and stuff I pretty much know what I'm doing, and would be glad to help | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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For being thrown together in Paint, they look pretty good. The Santa one looks funny (in a nice way, I mean it made me chuckle )
My friend did something like this - spent 3 hours drawing a picture of a guy sitting on a computer in a room in Paint, looked really good. Too bad he didn't save it |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Originally posted by quaker3332 Thank you very much I won't be publically releasing a demo for world 3, but when I finish, I would be more than happy to send you a copy of it (and to any one else who PMs - gotta put that in my siggy) As for the pics, thanks What i think I may do here is increase the length of the spike pit rendering it impossible to simply jump across - Ill have to look into other levels too. Thank you for pointing this out By the way, what level did you get to? |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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HA!
That looks pretty cool man. Even if it's all deformed and stuff, it looks really unique and interesting. Nice work |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Ooooh....goody. A flower. Time to BURN BABY BURN!!!
EDIT: Fabio beat me to health so I'll go to S2 (edited by SoNotNormal on 03-22-06 05:56 PM) (edited by SoNotNormal on 03-22-06 05:57 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Originally posted by quaker3332Originally posted by SoNotNormal The level you're refering to about the cave checkpoint is 1-5. I understand what you mean now though so thanks, and I plan on doing what you said. For 1-4, I also think I'll go with what you said, and turn that wall green. It might actually turn out better. @FreeDOS + : I don't understand what could be wrong. It's worked on everyone elses correctly. Golden Yoshi is right though, I'm sure you need V1.0. Perhaps you already patched that ROM before and forgot? |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Originally posted by the data OMG AAAWWWSOOOMMME LOLZ. You suck JaSp: That Wario Land rip looks awesome. How are the blocks going to work - if I recall, they were smashable in #4, will they be the same in your hack, or just decoration? |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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OMG this game has the best tetris remixes ever....
Death Mode melts my brain I got 1768 on it, but thats my best |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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DOCTOR!! Attend in psychiatry pleeease! | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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The 5th panel is by far the best. The door blowing away looks hilarious
Great job on this one - but how many visors are in that box? |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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I heard it was possible to merge together the tilesets in RPGMaker XP a.k.a. have as many tiles in one tilesets as you wanted. Is that a true rumor, and if it is, how exactly do I do it?
Thanks |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Sure.....we'll go with that then. GY, those rips looks fantastic. My god, you are an excellent thief I can't wait to play the demo, so lets hurry now |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Would I do this in Paint? I've noticed that whenever I load a tileset up in Paint, it turns the white BG to blue, and no matter what layer I put it on in my game, the blue shows up.
But I see your point, and will try that. Thanks |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Originally posted by Dragonsbrethren Yeah, I noticed that. Didn't want to work in my game, would just show up as blue. I finally figured out though that you can actually edit the transparency IN RPGMaker XP. So I guess that solves the problem |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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Originally posted by Soulblader88 I'm pretty sure you can just import palettes from an All-Stars save state. Scroll through the palettes until you find the one you want, and it should work. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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I'd be willing to revive the Rearrangement you did before KATW, but like you said, not for points. I could probably put like 5 up at a time or something like that.
I'll keep my eye on this thread for the time being though |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6303 days Last view: 6298 days |
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asdf: That tileset is fantastic. It has so much depth to it, and just looking at it makes me feel like I'm really in that forest. Great job |
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Acmlm's Board - I3 Archive - - Posts by S.N.N. |