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| Acmlm's Board - I3 Archive - - Posts by S.N.N. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| Ok, not really a bump, but I don't want this game to die...
I'll give you guys three more days to solve this puzzle. Solve it on the first day, I'll give you 2 bonus points. Second day, 1 bonus point, and the third day, NO bonus points. If no one can solve it, then a new puzzle will be introduced... |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| I'm in | |||
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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Children, please. No fighting in the *classroom* None of you will be able to withstand my addition and subtraction skills....but what the hell is a *multiplication???* ![]() |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| OMEGA
I'd like to know why Alastor is so good at this game. It scares me. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| Hey. You're right.
POINTS: KATW: 23 MSD fabio: 9 Skreename: 2 Boy, we gotta get some more people in here --- Puzzle 15: Donkey Kong Series.... (4 points) [M-------- -N- ----- A-- ---W OH --] AAAADDEHIMMNNNNNOOORSSTTUWWY --- Lions and tigers and bears.... (edited by SoNotNormal on 02-21-06 04:05 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| 1. It's just a random bug that happens. You can make OTHER run time errors happen by clicking *create* when nothing is selected to paste. Careful though...one of them screwed up my level.
2. Dirt inbetween the ridges? I'm not exactly sure what you mean by that, but if my guess is right, you could put either a right or left corner of normal ground, or a big orange block where the dirt is. You might wanna post a screenie of this one. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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Originally posted by Hyper LOL - + No. Not if it's added with SNES tool. You take an unheadered ROM that has already been hacked, add a header to it, it screws up in EggVine. Remove the header, it screws up in EggVine even more. Try to repair the header, and holy crap you won't even remember what your level looked like. I had the bad experience of figuring this out the hard way....of course, SNES tool is ancient, so that might have something to do with it
Originally posted by Dragonsbrethren Quoted because it's so true ![]() (edited by SoNotNormal on 02-16-06 07:45 AM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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Originally posted by cpen15basicOriginally posted by Sonicandtails Not true. A lot of items I have used as -1 in any size, like crossections, coins, even ground. Also, if some objects like the red stairs, are dragged to a certain length and width, they crash the level. BTW 13th, that link you posted is broken. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| Umm..
Algebra for 8 points! (Question 4 from the top ) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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A rat bit me in the leg down here I hope I don't get rabies or something |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| Hmmm....yes. I see you're attempting crossections. That's a brave task...let me tell you you did it well. Now, I see what you mean...
Objects 7A and 7B are also crossections. 7B is the diagonal crossection while 7A is a normal one. They are both called *Weird* when you search for them. I suggest trying to use 7A to fill that gap there, and it should work. ![]() |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| Wow. I wish I had a box of goodies like that. I'd be like.....God.....or something cool.
Em....whatever happened to the infrared? ![]() |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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I knew I'd need this kind of algebra again someday
I can't figure this one out right now. Sorry |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| ^^^^
Now if anyone really thinks I'm gonna write that much, they have another thing coming
I like the level design, and it sounds like you have an interesting storyline, which is good. The yellow switch palace curtains are sick. The dark dimension passage also looks very cool - the colours are spiffy. I really like the water palette on Koopa Ridge, even though it's just water, it makes me thirsty
The Desert blocks from SMB2 are too stretched, therefore making them look odd. The dark boos are way too purple, you can hardly see their faces. (though that just may be the screenshot - may be different in emulator.) Frozen levels look sweet Earth level looks nice
Nice job so far. This hack is coming along great ![]() |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| JUMPY
IGNOBLE (edited by SoNotNormal on 02-18-06 02:32 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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Gots an update on YIKR. Been a couple weeks, so I figured it's time to show some screens of 3-5:
Chomps galore in this level.
Comments? |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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Millenia: I see you played Grandia
Anyways, I don't really like the layout. The white is a bit...em....annoying. I would suggest green or something, because white is bright. Also, as already stated, the stickman has to go, or at least put it to the side or something. For your first layout, it's alright, but far from perfect |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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Holy crap, those look sweet. Even if I had LDraw, and god-like tutorials, I don't think I would be able to do that. Those look fantastic, awesome work ![]() |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| ....holes.....
S.N.N. throws his amazinging grappling hook at the ceiling, and SWINGS over to square 3 |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 5913 days Last view: 5907 days |
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| Not back 13th. Not bad. But a word of advice for you...don't overdo your first level.
It's gotta be easy for people to figure out and such...the level you created would make a great 1-5 or something. I'd like to see how far you get with this. A lot of people tend to give up shortly after world 1....will you be one of the few (waitaminute...I guess only me and GY) who makes it far? Good luck...you're off to a good start
(ps. back from Denver in 3 days so I can start hacking again ) |
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| Acmlm's Board - I3 Archive - - Posts by S.N.N. |