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06-03-24 06:46 PM
Acmlm's Board - I3 Archive - - Posts by wtfweb
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User Post
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6325 days
Last view: 6315 days
Posted on 12-24-06 06:52 AM, in ExAnimated Frames for the overworld? Link
i haven't really worked on my hack in awhile but here's what i wrote about the patch on another thread http://new.acmlm.org/board/thread.php?id=6018 - might be useful...



i think i finally figured it out!

i've been working on trying to make this work for awhile. i'll post the simplest explaination/tutorial possible in a little bit - first i'm gonna make sure this is working right


*edit*

ok here's the way it worked for me (i dont know much about asm or anything so forgive the terms i use incorrectly):

- once you patch your rom, if you jump to E0241 in the rom with a hex editor, you'll see notice 1D 80 00 00 then 1D 90 00 00 and so on

- this is, like bio said, the list of snes address pointers for each frame of animation. which is hard to understand but i'll explain as well as i can

- the first address (1D800000) is the snes address of the tiles for the first frame of animation.

- now when you put 1D800000 into Lunar Address you get PC address 0E8200. So now you jump to 0E8200 in YY-CHR or whatever tile editing program you use and insert the tiles for the FIRST frame of animation here (128 8x8 tiles to replace the first frame of animation for your FG1 overworld graphics)

- now as long as you dont change the default pointers the patch puts at E0241, (i'm not sure why you'd want to) then you can insert the next 128 tiles (the second frame of animation) right after the first frame graphics, and so on through all 8 frames (128 tiles each) because the default pointers are set to look in these places for the graphics.

*SUPER SIMPLE EXPLAINATION* patch your rom, jump to 0E8200 in the rom with a tile editor, insert the entire "original GFX.bin" file here and you can edit the tiles here to change your animation. (the first 128 tiles are frame 1, the next 128 are frame 2, and so on...)


(edited by wtfweb on 12-24-06 12:53 AM)
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6325 days
Last view: 6315 days
Posted on 12-24-06 06:46 PM, in ExAnimated Frames for the overworld? Link
i dont think it means that. the Original graphics.bin file i think comes with bio's patch if that's what you're talking about
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6325 days
Last view: 6315 days
Posted on 12-25-06 07:40 AM, in ExAnimated Frames for the overworld? Link
man i dunno

i dont even get where AllGFX.bin comes into the picture. plus like i said it's been a while since i've installed the patch in my hack... or even looked at my hack for that matter

maybe someone else can write a bettter tutorial.


ok i reread your post and this might help you with your problem. you want to insert your graphics into the ROM itself after applying the patch - which you open with YY-CHR. not into a bin file like AllGFX.bin


(edited by wtfweb on 12-25-06 01:41 AM)
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6325 days
Last view: 6315 days
Posted on 02-07-07 10:20 PM, in Super Mario Quest Link
nope. i know you hate pac's other hacks for having zero originality, but i haven't seen the levels shown in these screenshots in any other hack - or game for that matter. you might want to back up your opinion because right now it seems like you just have a grudge.

but peter, i hate that you use the all stars smb1 & lost levels mario graphics and smb3(?) koopa sprites.

the way i see it, if a sprite/the character looks identical to its counterpart in all stars (or any other game) it should act the exact same way. and since the game is still using the super mario world engine that's really not possible and it feels confusing to play. that's the only critique i have of your shots.

however they do look really pretty and perfectly ripped.

also, how did you find that bottom row of the mario bros 1 underground background in shot 8? i dont think i've seen that before, even in the europe rom
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Acmlm's Board - I3 Archive - - Posts by wtfweb


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