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Acmlm's Board - I3 Archive - - Posts by wtfweb |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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i think you just have to put an invisible level tile behind it on normal layer 1. i haven't tried this yet though so i'm not positive | |||
wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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i think the biggest part of the problem is that people who don't know how to rip graphics are told by the majority here that if they don't change the original graphics their hack isn't worth playing. then they probably resort to smas graphics because of how accessible they are.
but i definitely agree with how stale they've gotten. I'd even take it a step further and say they've always been stale. also, on a somewhat related note/rant, i'll never understand why people use the mario bros 3 all stars sprite in mario world. it looks worse than the original world one (imo) and it just doesn't fit. |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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could anyone give me an explaination of how to add animation to a new background?
i'm asking because i want to rip the night timeish background from super mario bros (all stars) but i want to know how to add animated stars before i take the time to rip it |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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Originally posted by asdf i might have to end up doing that if i cant figure it out. but i was hoping to be able to keep all the original backgrounds intact since i'm already using the normal animated star background in a different level |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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whoa thanks, there are some useful guides there. i wish i'd known about that site before.
has it been posted in one of the stickies yet? |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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i usually hate strict web forums but considering what the mario hacking forum looked like recently, i definitely agree that you mods should be as unfriendly as possible regarding the kind of useless crap people have been posting | |||
wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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this is the best fake account yet
fun hack btw |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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Originally posted by Fox wasn't this in mario rpg? that's cool if they added to the idea in ttyd anyway keep working on it! it looks good. smb3 mario should fit fine as well |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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you have a lousy rom. ask someone to help you find a good dump if you can't yourself. just DONT ASK HERE as it's against the rules | |||
wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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aren't the other palettes used for other important things though? | |||
wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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man i should have done testing using other palettes other than 0 and 1 for the backgrounds i ripped to see if i could notice the effects. would have been easier than remapping the colors to only use colors 1-7 and sometimes 8 and C of palettes 0 and 1 for them.
oh well at least they fade out properly at the end of the level. that's a plus. |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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Originally posted by FoxOriginally posted by Glyph Phoenix i think he was more arguing that it wouldn't be fun - not that it isn't doable. i think the idea's clever but, even if it's done well, imo it just wouldn't be as fun as a normal hack where you don't have to pass events to get to new places |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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this hack looks great
the slightly modified sprites and bright palettes look really good and actually add something to the game rather than completely change it |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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this hack is boring. i see how you finished it so fast as it's just the original levels with more platforms and coins. almost anyone could probably make this hack in a day or two minus all the random background and palette editing.
although i didn't have the patience to play through the whole thing i did notice that there's an original level or 2 in there - those were nice surprises. oh and you might want to fix the title screen since mario dies in it, forcing the player to reset. |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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Originally posted by asdf could you elaborate on this? |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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before you release a hack you should probably play it. i ended up permanantly trapped about 3 times in the first 2 worlds alone.
if you jump in the wrong spot in the yoshi's houseish level you'll be trapped, i went through a pipe that took me to the never-ending bonus game, and i exited a bonus area only to be automatically squashed in the middle of a pipe. if level design isn't your thing maybe just release a hack of palette and background edits you've been using that you think look good |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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has anyone ever figured out exactly how level 24 exits work or how to incorporate the level into a hack correctly? | |||
wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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extract the graphics from your rom (red mushroom) then copy one of the files and edit your graphics into it. if you're using YY-CHR you can just copy and paste your graphics and save the copy with the name of the ExGFX file you want it to be. This way it should stay at 4KB | |||
wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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i agree that your graphics look really good.
i cant help but think that adding some color would make them look even better - maybe shades of bronze on the goombas themselves or some different coloring for the plaque. i could definitely be wrong though. |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6301 days Last view: 6291 days |
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yeah it might be easier if you just draw your blocks on your computer
especially when you're dealing with such a small image |
Pages: 1 2 3 4 5 6 7 |
Acmlm's Board - I3 Archive - - Posts by wtfweb |