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Acmlm's Board - I3 Archive - - Posts by Cendamos |
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Cendamos Newcomer Since: 02-09-06 Last post: 6623 days Last view: 6623 days |
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I'll take a look at this game later, as I just finished up a character modifer for Ocarina of Time and I've been looking for other games to manipulate after I fully finish up OOT.
ie: If you're interested in the code: http://www.gscentral.org/bb/viewtopic.php?t=2067 If you want to contact me if .. AIM: Clashzilla MSN: cadohacan@hotmail.com Cheers~ |
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Cendamos Newcomer Since: 02-09-06 Last post: 6623 days Last view: 6623 days |
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Originally posted by Shyguy Possibly a proof-of-fact demostration for the poster that I am capable of creating codes to play as different characters on Nintendo 64 games that are only supposed to have one? If I just said "yeah i will help!! lets go!! im a good hacker!!" he probably will not contact me. |
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Cendamos Newcomer Since: 02-09-06 Last post: 6623 days Last view: 6623 days |
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Originally posted by Koitenshin + *giggle* http://gscentral.org/bb/viewtopic.php?p=20429#20429 |
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Cendamos Newcomer Since: 02-09-06 Last post: 6623 days Last view: 6623 days |
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Well, somebody might like this: Wario4 and the GBA Metroids are made with the same engine.
Pretty :cool:. |
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Cendamos Newcomer Since: 02-09-06 Last post: 6623 days Last view: 6623 days |
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Originally posted by insectduel Find me somebody who can actually code one without going insane and I will organize my documents on it. The biggest problem in Ocarina of Time is the fact that the collison map in the scene file and level mesh map in the room file are very seperate so they need to be sync up. That and the way OOT displays it's models is really annoying. Though I have managed to make a custom map before, even if it was just a flat square room with a marble esque texture. I have posted most of the information required to make one on various parts of the interweb. |
Acmlm's Board - I3 Archive - - Posts by Cendamos |