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05-17-24 09:14 AM
Acmlm's Board - I3 Archive - - Posts by Cendamos
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Cendamos
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Since: 02-09-06

Last post: 6623 days
Last view: 6623 days
Posted on 03-15-06 06:03 PM, in Trying to find Kirby64 beta stuff Link
I'll take a look at this game later, as I just finished up a character modifer for Ocarina of Time and I've been looking for other games to manipulate after I fully finish up OOT.

ie:
If you're interested in the code: http://www.gscentral.org/bb/viewtopic.php?t=2067


If you want to contact me if ..
AIM: Clashzilla
MSN: cadohacan@hotmail.com

Cheers~
Cendamos
Newcomer


 





Since: 02-09-06

Last post: 6623 days
Last view: 6623 days
Posted on 03-17-06 05:19 PM, in Trying to find Kirby64 beta stuff Link
Originally posted by Shyguy
What does that have to do with Kirby 64 beta stuff?


Possibly a proof-of-fact demostration for the poster that I am capable of creating codes to play as different characters on Nintendo 64 games that are only supposed to have one?
If I just said "yeah i will help!! lets go!! im a good hacker!!" he probably will not contact me.
Cendamos
Newcomer


 





Since: 02-09-06

Last post: 6623 days
Last view: 6623 days
Posted on 03-21-06 01:00 PM, in My Metroid Zero Mission notes Link
Originally posted by Koitenshin +
Nice work, let us know if you come across any debug rooms.

*giggle*

http://gscentral.org/bb/viewtopic.php?p=20429#20429
Cendamos
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Since: 02-09-06

Last post: 6623 days
Last view: 6623 days
Posted on 03-21-06 09:23 PM, in My Metroid Zero Mission notes Link
Well, somebody might like this: Wario4 and the GBA Metroids are made with the same engine.



Pretty :cool:.
Cendamos
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Since: 02-09-06

Last post: 6623 days
Last view: 6623 days
Posted on 03-29-06 12:09 PM, in Zelda OOT Gameshark Codes Link
Originally posted by insectduel
What the and how they find some stuff. I someone could make a Zelda OOT editor someday.


Find me somebody who can actually code one without going insane and I will organize my documents on it.

The biggest problem in Ocarina of Time is the fact that the collison map in the scene file and level mesh map in the room file are very seperate so they need to be sync up. That and the way OOT displays it's models is really annoying. Though I have managed to make a custom map before, even if it was just a flat square room with a marble esque texture.
I have posted most of the information required to make one on various parts of the interweb.
Acmlm's Board - I3 Archive - - Posts by Cendamos


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