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Acmlm's Board - I3 Archive - - Posts by Arthus |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Well I plan to have christmas and new years in the summer... | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Originally posted by Shadic Well mine looks similar to that, with the tiles on the side and the main box on the left. But I need a front GUI because there is so much to edit in Zelda II. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Well if you stopped playing Gunbound 6 hours a day maybe you would have some spare time. | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Who knows, they might ask you to program old NES games and port them to later systems... | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Maybe this could be stickied to make people relize what we are doing is illegal. | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Well IE still seems to break valid code, so I won't be using this one until they can get that fixed. | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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OK I was wondering if I should go out of my way to get this game, I mean there are plenty of 'free'* alternatives out there like Guild Wars and Rakion.
What seperates this from all the others? * I use the term free very loosely. A one-time fee os cpmsodered free in this case. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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There is no easy way to do it without inputting your own stylesheet. After each a tag you could put a font tag. eg:
< |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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OK, I was wondering if this game is worth getting? I got a trial version and I played it, the controls could be better and they take a little while to get used to. So I thought I would continue it today, but I have to wait 8 hours for it because the server is full. Is it worth waiting that long to play? | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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There is progress, but it's slow. I've discovered World of Warcraft...
Anyways, i'm still working on a formula to display the overworld. Because it stores how many spaces it is in one byte. It's trying to get that byte, then work it into the number of tiles in a line. And then working it into the scroll bit in the editor. It's taking longer than expected. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Seeing as there isn't one that's released. No, they can't. | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Originally posted by interdpth If you do accept donations, people will think they should get better versions of the editor. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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And you couldn't PM this to an admin because...? | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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How about a "change tileset" option. So you could turn parts of brinstar into norfair looking areas. | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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OK, how about a more user-friendly way to edit tilesets... | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Yes, there is progress... For all of you who don't know what Sword is, It's my WIP Zelda II editor.
I'm currently learning how to load tiles from a ROM. ATM they currently load from GIFs. But that was to see if my tile generate code was correct. This is a current screen of what the overworld editor will look like. And yes, that is what it currently generates. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Not at the moment, I'm still figuring out how to load the Tiles. | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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OK, I have the NES tile rendering example by TFG. And I seem to getting some overflow problems when I try and loop it. Here's my code:
'Get offsets TileOff1 = "&H315D0" TileOff2 = "&H315D8" 'Set colors Pallette2BPP.Color1 = RGB(51, 0, 134) Pallette2BPP.Color2 = RGB(191, 115, 0) Pallette2BPP.Color3 = RGB(0, 207, 255) Pallette2BPP.Color4 = RGB(239, 235, 180) For y = 0 To 7 For x = 0 To 7 curBit = Mid(Bin(romdata(TileOff1)), x + 1, 1) curBit2 = Mid(Bin(romdata(TileOff2)), x + 1, 1) 'Draw the tile Select Case (curBit + curBit2) Case "00": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color1, BF Case "10": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color2, BF Case "01": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color3, BF Case "11": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color4, BF End Select 'Offset + 1 TileDec1 = Str$(CLng(TileOff1)) + 1 TileDec2 = Str$(CLng(TileOff2)) + 1 TileOff1 = hex(TileDec1) TileOff2 = hex(TileDec2) Next x Next y Technically this should work, but it seems to overflow at the curBit2 when x gets to 2. Also, is there any easier way to add 1 to an offset without converting it to decimal and then back to hex. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Because there is a "&H" before them... I don't know, but VB yells at me if I take them away... | |||
Arthus 140 Since: 11-17-05 From: Australia Last post: 6512 days Last view: 6512 days |
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Ok, I took out everything that related to strings... and I still get an overflow error on the curBit2... I don't understand why it's doing this... |
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Acmlm's Board - I3 Archive - - Posts by Arthus |