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05-20-24 06:40 AM
Acmlm's Board - I3 Archive - - Posts by Arthus
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User Post
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 03-25-06 09:19 AM, in Spring / Summer Link
Well I plan to have christmas and new years in the summer...
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 03-28-06 06:13 PM, in DogSoft's Editors Updates! Link
Originally posted by Shadic
Work with Arthus on that Zelda II editor?

Your "BatDance" looks really good, and wouldn't mind an interface something like that for a Zelda II editor.

Well mine looks similar to that, with the tiles on the side and the main box on the left. But I need a front GUI because there is so much to edit in Zelda II.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 03-30-06 11:55 PM, in Meh...bad news. Link
Well if you stopped playing Gunbound 6 hours a day maybe you would have some spare time.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-01-06 03:55 AM, in Lost Thread #4026 Link
Who knows, they might ask you to program old NES games and port them to later systems...
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-01-06 11:40 AM, in Legal Ramifications of ROM Hacking Link
Maybe this could be stickied to make people relize what we are doing is illegal.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-04-06 12:55 PM, in I'm posting this from IE7 Link
Well IE still seems to break valid code, so I won't be using this one until they can get that fixed.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-05-06 12:38 AM, in Acmlm's World of Warcraft Thread Link
OK I was wondering if I should go out of my way to get this game, I mean there are plenty of 'free'* alternatives out there like Guild Wars and Rakion.

What seperates this from all the others?

* I use the term free very loosely. A one-time fee os cpmsodered free in this case.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-05-06 07:08 AM, in Just made a pretty basic layout but something annoys me... Link
There is no easy way to do it without inputting your own stylesheet. After each a tag you could put a font tag. eg:

<a href=""><font color="black">text
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-08-06 03:57 AM, in Acmlm's World of Warcraft Thread Link
OK, I was wondering if this game is worth getting? I got a trial version and I played it, the controls could be better and they take a little while to get used to. So I thought I would continue it today, but I have to wait 8 hours for it because the server is full. Is it worth waiting that long to play?
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-11-06 12:41 AM, in Zelda II Information Link
There is progress, but it's slow. I've discovered World of Warcraft...
Anyways, i'm still working on a formula to display the overworld. Because it stores how many spaces it is in one byte. It's trying to get that byte, then work it into the number of tiles in a line. And then working it into the scroll bit in the editor. It's taking longer than expected.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-23-06 03:26 AM, in can anyone spare a copy of sm64 level editor Link
Seeing as there isn't one that's released. No, they can't.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 03:37 AM, in Metroid Zero Mission hacking Link
Originally posted by interdpth
So is donations

If you do accept donations, people will think they should get better versions of the editor.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 04:23 PM, in ATTN Admins or Mods: Name change requested by Skydude Link
And you couldn't PM this to an admin because...?
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 09:31 PM, in Metroid Zero Mission hacking Link
How about a "change tileset" option. So you could turn parts of brinstar into norfair looking areas.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 09:46 PM, in Metroid Zero Mission hacking Link
OK, how about a more user-friendly way to edit tilesets...
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 09:48 PM, in Sword v0.0000001 Link
Yes, there is progress... For all of you who don't know what Sword is, It's my WIP Zelda II editor.

I'm currently learning how to load tiles from a ROM. ATM they currently load from GIFs. But that was to see if my tile generate code was correct.

This is a current screen of what the overworld editor will look like. And yes, that is what it currently generates.

Attachments

Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-26-06 10:37 PM, in Sword v0.0000001 Link
Not at the moment, I'm still figuring out how to load the Tiles.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-29-06 11:36 AM, in VB6 Overflowing NES rendering... Link
OK, I have the NES tile rendering example by TFG. And I seem to getting some overflow problems when I try and loop it. Here's my code:

'Get offsets
TileOff1 = "&H315D0"
TileOff2 = "&H315D8"

'Set colors
Pallette2BPP.Color1 = RGB(51, 0, 134)
Pallette2BPP.Color2 = RGB(191, 115, 0)
Pallette2BPP.Color3 = RGB(0, 207, 255)
Pallette2BPP.Color4 = RGB(239, 235, 180)

For y = 0 To 7
For x = 0 To 7
curBit = Mid(Bin(romdata(TileOff1)), x + 1, 1)
curBit2 = Mid(Bin(romdata(TileOff2)), x + 1, 1)

'Draw the tile
Select Case (curBit + curBit2)
Case "00": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color1, BF
Case "10": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color2, BF
Case "01": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color3, BF
Case "11": Buffer.Line (x * 2, y * 2)-Step(16, 16), Pallette2BPP.Color4, BF
End Select

'Offset + 1
TileDec1 = Str$(CLng(TileOff1)) + 1
TileDec2 = Str$(CLng(TileOff2)) + 1
TileOff1 = hex(TileDec1)
TileOff2 = hex(TileDec2)
Next x
Next y


Technically this should work, but it seems to overflow at the curBit2 when x gets to 2.

Also, is there any easier way to add 1 to an offset without converting it to decimal and then back to hex.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-29-06 07:06 PM, in VB6 Overflowing NES rendering... Link
Because there is a "&H" before them... I don't know, but VB yells at me if I take them away...
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 04-29-06 08:56 PM, in VB6 Overflowing NES rendering... Link
Ok, I took out everything that related to strings... and I still get an overflow error on the curBit2... I don't understand why it's doing this...
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Acmlm's Board - I3 Archive - - Posts by Arthus


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