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05-18-24 05:22 AM
Acmlm's Board - I3 Archive - - Posts by Smallhacker
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Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-01-06 04:50 PM, in Some Questions Link
1) First export the graphics, then edit them in the editor, then save (press F9), then reimport the graphics.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-01-06 05:38 PM, in mario world configurator Link
C9? Isn't it C7?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-01-06 06:45 PM, in Koopa Head Using Same Sprite as hit Coin Block Link
9D83 and 9D85 decides which tile to use for the koopa head.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-01-06 07:19 PM, in SMW Central Link
To start the new year, Boom.dk and I would like to welcome you all to SMW Central, the SMW Hacking resource site we've (or actually... he've) been working on.

Currently, we've only got a ROM map, some hacking tools and a slightly better looking version of the FAQ. More stuff are planned, though, and feature suggestions are welcome.

SMW Central


(edited by Smallhacker on 01-09-06 12:07 PM)
(edited by Smallhacker on 01-09-06 03:34 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-02-06 08:02 AM, in SMW Central Link
Thanks for the feedback, everyone! I would like to make it clear that the programming and design was made by Boom.dk, not me. I've only helped with data, suggestions and stuff.


(by the way, when do you expect the hacks section to be up?)


Whenever Boom.dk makes an uploading script. (Soon, maybe later today)



You're more than welcome to put up my one and only serious contribution to the hacking scene: Tile Counter.


Thank you. We'll add it to the site.



Sleighhacker, how can we contribute anything? (ROM trace, custom block, hack, etc)


In a few days, maybe... However, we have to make some kind of moderation system and accept contributions before they show up, to avoid vandalism. Oh, and by the way... Custom blocks? Thanks. We forgot about that.



the tables need a bg. Kinda hard to see the text.


There's already one, but we'll try to improve it.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-03-06 02:22 PM, in Mario's reserve box modifier. Link
Just in case you would like to know, add $73 (115) to the value to get the sprite number in Lunar Magic.
(restricted)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-04-06 04:23 PM, in SMW Central Link
What features would you like to see on the site?
We'd like to know what's most popular so we can make the features in order of popularity.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-05-06 06:31 AM, in So uhh.. Is Lunar Magic Discontinued..? Link
Originally posted by BMF54123
I don't see why LM has to do EVERYTHING under the sun...


No, but it has to do everything under the moon. That's why it's called Lunar Magic.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-05-06 06:44 PM, in Mess up Morton and Roy's walls (SMW) Link
Back when I was created "Sprite breeding", I tried entering random addresses as the second sprite, just for fun. My bro wanted to enter an address. He entered D364 and got a sprite which actually worked. Of course I was annoyed.

Just to see if it was a coincedence or some kind of fate thingie, I decided to test this "D364" crap again. I named a SMW ROM "D364.smc", jumped to 0xD364 in a hex editor and entered D3 64. Then I tested the ROM. I became even more annoyed at my bro.

Appearently, 0xD364 is a part of the "Shrink room" routine used in the Roy battle. Setting it to D3 64 appearently causes the shrinking to go crazy. It makes both Roy (and Morton, since this works in his battle too) and Mario act strangely when the walls moves past each other.

Screenshot:


Have fun. *Kills my brother*
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-05-06 08:05 PM, in Mess up Morton and Roy's walls (SMW) Link
Originally posted by jp
Is your brother even aware of what the odds are of entering a random word at that same address, and not only not freezing the game, but also making something useful happening? Thousands, maybe millions to 1...


I've told him that so many times that he should have learned it by now...
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-05-06 09:18 PM, in The Pixel Avatar Contest - MERRY CHRISTMAS WINNERS! Link
My "Personal Bests" avatar:



(Note: I'm not entering the contest with this one, since I'm a judge.)


(edited by Smallhacker on 01-06-06 09:22 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-06-06 07:06 AM, in Mess up Morton and Roy's walls (SMW) Link
Originally posted by spel werdz rite
Smallhacker, what are the odds of you knowing what part of the game D3 64 would affect?


I looked at the offset list.

D364 is in this area:

0D157 1 byte Misc. Ludwig jump right type modifier
0D158 1 byte Misc. Ludwig jump left type modifier
0D1CD 1 byte Misc. Ludwig, Morton, and Roy's HP
0D24F 1 byte Music Boss defeated music
0D646 Unknown Sprite tilemap related Sprite tilemap: Ludwig Fireball

I assumed that it would be related to bosses, so I played the castle levels.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-06-06 07:28 AM, in Please [READ THIS] before showing off your new sprite comic. Link
Originally posted by Shyguy
Megadeux


When did they rename Megazeux?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-07-06 09:30 AM, in How edit the 16x16 Map Tileset? Link
You can't edit graphics in normal graphics editors. (Well... You can, but it's messier.) You need a tile editor. I recommend YY-Chr.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-07-06 10:05 AM, in How edit the 16x16 Map Tileset? Link
You have to set it to "SNES 4bpp". Also, the colors of the graphics won't be right. This doesn't mean that there's something wrong with the tile editor.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
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Posted on 01-07-06 10:31 AM, in How edit the 16x16 Map Tileset? Link
You did open the BIN files, right? Opening the ROM won't work.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-07-06 10:49 AM, in How edit the 16x16 Map Tileset? Link
Originally posted by GodWar
OK now i see some graphics but not right colored! These not the right colors like in the game!

It's because the tile editor doesn't know where in the ROM the colors are. You'll (hopefully) get used to it anyway.

Originally posted by GodWar
Can i extraxt the BMP to a graphicprogramm and edit it and then import it?

Well... It's possible, but I suggest not to.

Originally posted by GodWar
I think the game "Super Mario Demo World" is edit with a graphic program not with yy chr! This will be to strange!

Actually, it was made in a tile editor (except for the M16-7k backgrounds)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-07-06 04:35 PM, in The Photo Caption Game Link
"Just like The Simpsons, Teletubbies has been modified to be more suitable on foreign TV"
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
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Posted on 01-07-06 06:17 PM, in Waypoints on Overworld Link
Please read Lunar Magic's help file or the FAQ before asking.
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Acmlm's Board - I3 Archive - - Posts by Smallhacker


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