(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-21-24 03:00 PM
Acmlm's Board - I3 Archive - - Posts by Smallhacker
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
User Post
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 01-24-07 10:06 PM, in BMF and Xkeeper play SMW! Link
My least favorite levels:
(in no particular order)

Soda Lake
Yoshi's Island 3
Forest of Illusion 2
Tubular
Way Cool
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 01-26-07 07:35 PM, in SMW Central - http://www.smwcentral.net/ Link
Originally posted by Xkeeper
I've seriously considered re-posting my QUALITY CONTROL thread and/or posting comments like "This hack fucking sucks" several times.


Our current policy is to accept all hacks, no matter how good or bad it is.
Our future policy will hopefully be "Screw the old policy!".
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 01-28-07 10:17 PM, in Board logo + Photoshop = ...something... Link
I copied the board logo into Photoshop and played around with it.

This is the result.

Attachments

Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 01-28-07 10:54 PM, in Happy (late) 6th anniversary! Link
Happy birthday, Boardy!

...that's all I've got to say.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 01-30-07 03:15 PM, in How well would this fit in SMW? Link
I've actually thought of making something like this. The biggest problem would probably be to find the save/load routines and make it write/read the "COIN GET!" table to/from SRAM.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-01-07 04:24 PM, in I CAN SEE YOU Link
I SEE YOU
THERE IS NO LIFE IN THE VOID
ONLY DEATH


(edited by Smallhacker on 02-01-07 10:25 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-05-07 06:55 AM, in Odd sprites in SMA2: SMW Link
Don't bump old thread unless you've got something important to add to the discussion.

That information has already been posted in this thread.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-05-07 06:57 AM, in Harder Bosses? Link
Bumping old threads = Baaaaad.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-05-07 06:58 AM, in Need some palette advice/opinions Link
Bump = Veeeeeeeeery baaaaaaaaaaaaaaad.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-07-07 10:13 PM, in Lunar Compress issues Link
This probably belongs in the Programming forum, but I believe that I'm more likely to get help in here.

Has anyone ever got the SMW program example in Lunar Compress to compile? I've tried three different compilers (Borland C++ Builder 5, Dev-C++ and M$ Visual C++ 6.0) and all of them complains about unsolved external references.

Here's the error messages from VC++:

--------------------Configuration: smw_example - Win32 Debug--------------------
Compiling...
smw_example.cpp
Linking...
smw_example.obj : error LNK2001: unresolved external symbol "unsigned int (__stdcall* LunarSNEStoPC)(unsigned int,unsigned int,unsigned int)" (?LunarSNEStoPC@@3P6GIIII@ZA)
smw_example.obj : error LNK2001: unresolved external symbol "int (__stdcall* LunarRender8x8)(unsigned int *,int,int,int,int,void *,unsigned int *,unsigned int,unsigned int)" (?LunarRender8x8@@3P6GHPAIHHHHPAX0II@ZA)
smw_example.obj : error LNK2001: unresolved external symbol "unsigned int (__stdcall* LunarSNEStoPCRGB)(unsigned int)" (?LunarSNEStoPCRGB@@3P6GII@ZA)
smw_example.obj : error LNK2001: unresolved external symbol "int (__stdcall* LunarCreatePixelMap)(void *,void *,unsigned int,unsigned int)" (?LunarCreatePixelMap@@3P6GHPAX0II@ZA)
smw_example.obj : error LNK2001: unresolved external symbol "int (__stdcall* LunarCloseFile)(void)" (?LunarCloseFile@@3P6GHXZA)
smw_example.obj : error LNK2001: unresolved external symbol "unsigned int (__stdcall* LunarDecompress)(void *,unsigned int,unsigned int,unsigned int,unsigned int,unsigned int *)" (?LunarDecompress@@3P6GIPAXIIIIPAI@ZA)
smw_example.obj : error LNK2001: unresolved external symbol "int (__stdcall* LunarOpenFile)(char *,unsigned int)" (?LunarOpenFile@@3P6GHPADI@ZA)
smw_example.obj : error LNK2001: unresolved external symbol "bool __cdecl LunarUnloadDLL(void)" (?LunarUnloadDLL@@YA_NXZ)
smw_example.obj : error LNK2001: unresolved external symbol "bool __cdecl LunarLoadDLL(void)" (?LunarLoadDLL@@YA_NXZ)
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/smw_example.exe : fatal error LNK1120: 10 unresolved externals
Error executing link.exe.

smw_example.exe - 11 error(s), 0 warning(s)


Does anyone know what the problem is?


(edited by Smallhacker on 02-07-07 04:14 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-08-07 12:05 PM, in Editing Mario's Tilemap? Link
To edit the tilemap, download SMW: Player Tilemap Editor. (It can be found on SMW Central)

Making Mario bigger than 16x32 requires ASM hacking, though.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-08-07 12:34 PM, in Lunar Compress issues Link
Originally posted by Cellar Dweller +
try changing:
#include "../DLLCode/LunarDLL.h"
into:
extern "C" {

#include "../DLLCode/LunarDLL.h"
}
in smw_example.cpp.

Hm... Nope. Still the same problem.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-08-07 12:41 PM, in I declare war... Link
That world map was created by Boom.dk
The lakes were created by me
The lakes were then nicer-ifyed by Boom.dk
The world map was then stolen by Luigi-San

...actually, this whole thread is a ripoff of a thread on SMW Central.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-09-07 08:33 PM, in Game glitches you discovered yourself (possible spoilers) Link
I've found blue (Yes. Blue.) bananas in Donkey Kong Country. It happened in "Stop N Go Station" and I've never been able to reproduce it.

A line of bananas were simply blue. That's it. Nothing special about them. The rest of the bananas in the level was yellow, though. If I recall correctly, making the blue bananas scroll off-screen and then returning turned them back into yellow bananas.

Years later, after looking into how DKC handles graphics, I believe that I've got an explanation.

The palettes and graphics of DKC are dynamic, meaning that only on-screen sprites are loaded into VRAM. The same goes for palettes. Somehow, the palette must have been full, leaving no room for the banana palette to be loaded into. Therefore, the bananas had to use one of the loaded palettes, which happened to be blue.


(edited by Smallhacker on 02-09-07 03:58 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-10-07 12:34 AM, in Plugin? Link
I've been thinking about how to make plugin systems recently... After some thinking and searching, it seems like run-time linked DLL files are perfect for doing this.

However, run-time linked DLL is a Windows feature, and that made me wonder about something.

How would one make a plugin system that follows these rules?
1) It works on any system, not only on Windows.
2) It isn't a script system. (That would be like a billion times slower)
3) It isn't an external program that modifies the original program's RAM memory.
4) It's made in C++.

...is such a plugin system even possible?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-11-07 12:39 AM, in Plugin? Link
Aha. Thank you.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-11-07 12:08 PM, in Unused sprite graphics? Link
Originally posted by Raccoon Sam
Truly odd. I've never seen that before.
Reminds me, was the mystery of the 8x8 music note solved?

I'm still pretty sure that I've seen Whistlin' Chuck use it, but it seems like he doesn't.

As for the GFX04 sprite:
ACK! I've seen that a million times and thought "What's that?", but never looked into it. God, I fail.

It looks like it's walking or flying. ...lava bat?

EDIT:

Turn the Swooper Bat tiles upside down and compare them to the unused sprites. Am I the only one who finds them similar?


(edited by Smallhacker on 02-11-07 06:58 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-11-07 05:03 PM, in Unused sprite graphics? Link
Ugh. I should continue working on my list of unused graphics.

A neat thing that's easy to miss can be found in the "jumping Yoshis" graphics file (used at the ending). Besides the normal Yoshis facing the camera and those rotated 45 degrees, you'll find Yoshis rotated 90 degrees. Also, the Yoshis facing the camera and those rotated 90 degrees has got unused blinking animations.

Also, there's "random letters" left in some of the graphics files.
We use GFX00, GFX01, GFX02 etc to name the files in the ROM. Nintendo, however, most likely used another system. The "random letters" found in some files are probably the name that Nintendo gave them.

Here's a list of the GFX files and their "Nintendo name".

GFX05: Z
GFX0B: 1F
GFX11: 1L
GFX18: E
GFX19: F (Found in Test ROM, not present in final SMW)
GFX1A: G
GFX23: 1S
GFX2D: 1Y
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-14-07 09:24 PM, in New Acmlm's Board comic Link
As I disliked how the old comic turned out (even though everyone seemed to like it), I've decided to try again in a different way, inspired by Acmlmorons.

Here's #1:


Note: I won't make comics on a regular basis. More like a "Whenever I feel like it" basis.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6303 days
Last view: 6301 days
Skype
Posted on 02-15-07 07:15 AM, in New Acmlm's Board comic Link
Yeah... I agree about the font. I'll use one of those Xk suggested.


(edited by Smallhacker on 02-15-07 01:16 AM)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42
Acmlm's Board - I3 Archive - - Posts by Smallhacker


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.026 seconds; used 459.20 kB (max 593.09 kB)