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05-18-24 04:22 AM
Acmlm's Board - I3 Archive - - Posts by Smallhacker
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Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 09-18-06 06:33 PM, in Item Box question Link
The Bowser battle frame can be found in GFX24.bin.
(restricted)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 09-20-06 01:56 AM, in Xkeeper's Math Notes (now with page 4!11) Link
My math notes from yesterday? An image of a Layer 3 editor.

...yes, I'm serious.

A few days ago, I spent the lession drawing a map of the board.

In fact, I'd like to see a piece of paper that I've actually used for school work... It's pretty hard to find.
(restricted)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 09-23-06 07:02 PM, in Do you know the words to your National Anthem (off by heart) ?? Link
Du gamla, Du fria, Du fjällhöga nord
Du tysta, Du glädjerika sköna
Jag hälsar Dig värnaste land uppå Jord
/: Din sol, Din himmel, Dina ängder gröna :/

Du tronar på minnen från fornstora da'r
Då ärat, Ditt namn flögöver Jorden
Jag vet att Du är och förblir vad Du var
/: Ja, Jag vill leva, Jag vill dö i Norden :/
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 09-27-06 08:27 AM, in Mario's Lost World, first screens Link
*Cries*

Oh, god! It's so beautiful!

I can't wait to see those graphics in acti- wait... Never mind...
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 09-29-06 07:17 PM, in My Project Link
SMB3 OW Pipes:
Very possible to do. Also, instead of one block per pipe, one could make an invisible sprite and place it in the level. This sprite gets it's own X and Y coordinates and stores them at an unused RAM location. Then, the pipe block reads this data and sends Mario to coordinates based on it. To move Mario's destination, all you would have to do is to move the sprite.

Multiple Exits:
Mario can only move in four directions. Also, Mario has to arrive from one of those, meaning that increasing the amount of exits to four or above would be useless.

Floating Physics:
Should be pretty easy to do. Use a tracer to find the opcodes that reads the physics data, replace them with a jump to a subroutine and make a subroutine that reads the data from RAM instead.

Growing Block:
Possible. However, correct me if I'm wrong, but didn't those blocks shrink back to their original size after a while? If so, it would have to be a sprite.

Flying Spring Board:
Copy spring ASM, make it move forwards and backwards and draw wings on the screen (or find flying subroutine), possibly disable Mario from picking it up.

Larger Intro Screen:
Ask BMF.

Time:
Very interesting idea. An even cooler idea would be to make the time change in levels as well (and possibly on the overworld).

8 Switch Blocks:
Requires patching the level loading routine.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 09-30-06 09:43 PM, in THX4ALLTEHSPAM Link
Did anyone here watch "The Hitchhiker's Guide to the Galaxy"?

Here's a "slightly" modified version of "So Long and Thanks for all the Fish". I call it "THX4ALLTEHSPAM".


So long and thanks for all the spam
Your brain seems to consist of jam
I tried to warn you dude, but oh dear.

You may not share our intellect
Which might show why you're inperfect
And part of the n00bies that are around us

So long, so long and thanks for all the spam

Your 'ccount's about to be destroyed
There's no point getting all annoyed
Sit back and let your name turn gray

Dispite your good approval post
We thought that you were mostly lost
Especially your grammar and stupid questions

So long, So long, So long, So long, So long
So long, So long, So long, So long, So long,
So long, so long and thanks for all the spam

If you had just one last thread
You'd ask why your name is red

If you make just one more post
We'll ban you from the board's host

Die, all you n00bs
All stupid d00ds
Tons of pages in the board's great trash can

So long, So long, So long, So long, So long
So long, So long, So long, So long, So long,
So long, so long and THANKS for all the spam
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-04-06 04:36 PM, in Photo Album thread. Link
Update my image plzkthx.


Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-06-06 01:52 AM, in Where can I find the Item box disable patch? Link
CLIXX HER 2 FIND ROMZZZZZ

(...not really)


(edited by Smallhacker on 10-06-06 12:53 AM)
(restricted)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-17-06 12:00 PM, in CPU usage meter! Link
wtf

















...brilliant!
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-18-06 06:03 PM, in Do you have a "Stuff" Folder? Link
My primary "stuff" folders are Junk, Clean and Clean2.

Junk: 615 files, 325 MB
Clean: 8025 files, 1,12 GB
Clean2: 3106 files, 613 MB
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-20-06 10:09 AM, in Hmm... I had an idea. Link
Originally posted by BMF54123
I'm guessing a zoom editor would be incredibly easy to make...




...good idea!
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-20-06 04:27 PM, in Here's a challenge. Link
Don't bump (post in) old threads unless you've got something very important to add.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-23-06 01:56 AM, in i need Plain and simple graphics help please Link
The readme file for my Separate Graphics patch says "This patch should be applied to a clean SMW ROM.". The reason for this is that the uncompressed graphics and the new code needs almost two banks (if I recall correctly), meaning that it's very likely that it overwrites existing data.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-25-06 01:59 AM, in i need Plain and simple graphics help please Link
Originally posted by Water Bio
that why ASM patch are the best since they can easly be edited to change the adress the code will be wrote to

You know what's better than ASM patches?

DPPS, Dynamic Position Patching System

...to bad that I haven't started coding it yet... I've wanted to for a long time.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-27-06 01:30 PM, in Confused... Link
1) Make sure that the address is in SNES format. (Also, if you're writing the hex code yourself, the address should be written in reverse byte order. The address ABCDEF would be written as EFCDAB)
2) Make sure that 9BC9 is a long subroutine.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-28-06 12:55 PM, in Approval request Link
Your location and email address matches the user who submitted that hack.

However, the IP addresses are different.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6300 days
Last view: 6298 days
Skype
Posted on 10-28-06 08:30 PM, in Canvas->Pixels[x][y] annoyance (C++) Link
(In case you wonder, I'm using Borland C++)

I've got a problem with TImages, or maybe more specific, TCanvas.
When I've, for instance, loaded graphics from a ROM and want to draw it onto a TImage on the screen, I'm using ImageBlah->Canvas->Pixels[x][y]=omgcolor; for every pixel in the image. However, for some reason, Pixels[][] seems to be very slow when working with TImages, making real-time programs impossible. Is there a way to speed it up, or is there an even better way to draw stuff to a TImage? Maybe there's even better choices than TImages?

Some help would be nice.
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Acmlm's Board - I3 Archive - - Posts by Smallhacker


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