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| Acmlm's Board - I3 Archive - - Posts by Smallhacker |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| Best hack: (Insert name of best hack ever here)
SMW Hacking Miyamoto: FuSoYa |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Clockwork JB Games, Compression algorithms and how lame danish is (behind Boom's back, of course). |
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(restricted)|
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Originally posted by ZTaimat *sigh* For the last time, NONE of my programs are DOS based. (restricted) | (restricted) |
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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So... I figured that my old Smallhacker design wasn't very up to date, so I decided to update it. Here's the result:
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New design to the left, old one to the right. Any comments? Edit: Image updated. (edited by Smallhacker on 08-13-06 05:42 PM)
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Originally posted by SnifflySquirrel What shadow? If you're talking about the thing under the nose, that's a moustache.
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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My name is Smallhacker. I've been a member of this board for >2½ years. I consider myself skilled in nearly all aspects of SMW Hacking, with the exception of music hacking, level design (due to lack of creativity) and probably something else I didn't think about. I am, to my knowledge, liked, well known and respected. Some of my contributions to the SMW Hacking community has been (too many) SMW editing programs, creating an FAQ for |
My future contributions to the community will probably consist of n00b flaming, discovering and releasing information and creating more SMW hacking programs. (I've got two good program ideas, one of which would be an enormous project, but I can't guarantee that I'll finish it.) ...Oh... Did I mention that I'm moderating the SMW Hacking forum?
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Originally posted by Ringodoggie I assume that you're using my editor... I never bothered adding the ability to turn off the layer priority, as I thought that nobody would use it. Also, some stuff on Layer 1 or 2 may sometimes be drawn on top of the non-layer priority Layer 3 tiles, making such a feature pretty useless anyway.
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Note: This is not a request, nor am I saying that I will make it. It's just an idea I had.
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A few months ago when playing Donkey Kong Country, I got curious and wondered in what order the graphics were stored in VRAM. I opened a savestate in YY-CHR and noticed something interesting. The sprite graphics files in DKC are dynamic, meaning that when a sprite is created, it loads its graphics into a free space in the graphics file. When the sprite is removed, the graphics are unloaded and some other sprite could use that space. I'm pretty sure that the palettes works in the same way as well. My first thought was "Brilliant!". My second thought was "Would it be possible to make such a system for SMW?". Now, if we assume that the first graphics file is used for extra sprites, we've got 3 graphics files left for the dynamic sprite graphics, which is 384 tiles. The maximum amount of active sprites at once is 12, giving each sprite 32 tiles of graphics space, which is enough for 8 16x16 tiles, which is more than enough for most sprites. So... What about the palettes? Well, there's 8 palettes of 16 colors... And that's not enough for 12 sprites, Mario and extra sprites. So... What about 16 palettes of 8 colors instead? Each sprite would get 7 colors each + transparency. That would leave 4 8-color palettes for Mario and extra sprites or 2 16-color palettes, whichever is better. ...probably the latter one. Now, you'll probably think "What's the point?". Well... Here's some Pos and Cons: + No need to fit all sprites that may be in the same level into the same (Ex)GFX file. + Same thing goes for palettes. - Would require tons of coding: Checking for free graphics space, load graphics, make sprites use upper colors if they use the second half of a palette, removing graphics when sprite is removed, load/unload palette, and so on. - The sprite graphics would probably have to be stored uncompressed somewhere in the ROM. - No Lunar Magic support. - Probably tons of other work. Now that I think about it, it's more trouble than it's worth. Oh, well... It would be nice to see anyway. (edited by Smallhacker on 08-16-06 07:52 AM)
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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My score was 129. However, this test was designed for people with english as their primary language.
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When I was about 10, I took an IQ test and got around 150. (restricted) |
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Wow. You copied and pasted SMW graphics over other SMW graphics... and when you noticed that there was no graphics that fitted a certain frame, you modified an existing one or drew a piece of crap.
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What's really funny is that in one of the two (wtf?) readme files, you say that if we use this (yeah, that's likely), we're supposed to give you credit. Wow. Adding someone to the credits for moving tiles from one graphics file to another? ...and this is supposed to be a reason for approving you?
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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I'm very interested in making a new level editor for SMW. There's only a few problems, though.
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1) It would be an enormous project, and it would require tons and tons of work and time. 2) It would lack LM's ASM hacks (at least to begin with) and thereby keep the regular SMW limitations. 3) Incompatible with hacks made with LM. 4) I'm not sure how popular it would be. I wouldn't like to make such a big project if nobody would use it. 5) Inexperience with C++. I know most of the language's features, but I'm inexperienced and my knowledge about libraries is very limited. Like I said, I'm interested in doing this, but I doubt that I would be able to do it alone. ...is anybody else interested in doing this?
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Ehm... Not exactly. You're supposed to change the BG initial position in either the Main entrance window or the Secondary entrance one, depending on what kind of entrance it is. |
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Originally posted by Mozeki Just in case you didn't know: Friends calling a hack "cool" means nothing at all. Most non-hackers would find pretty much any hack cool, even if they're pure crap in the eyes of an experienced hacker, because most of these non-hackers have never heard of ROM hacking before. It's a new concept for them, making any hack exotic and interesting in their eyes. (edited by Smallhacker on 08-20-06 02:20 PM)
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Actually... Only 96 levels can be accessed from the overworld. |
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Something tells me that asking a SMW hacking question in an approval thread is a bad idea... |
Smallhacker |
Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER
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Right. |
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| Acmlm's Board - I3 Archive - - Posts by Smallhacker |