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04-23-23 10:23 PM
Acmlm's Board - I3 Archive - - Posts by Smallhacker
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User Post
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
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Posted on 05-28-06 12:21 PM, in Acmlm Jeopardy! Link
Sign me up.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 05-30-06 05:39 PM, in Sprite GFX Link
Originally posted by lost_vik
Why are you guys so mean to Bo_Do? BANNED TWICE for no reason

According to the rules, people can be banned due to stupidity.


(edited by Smallhacker on 05-30-06 04:40 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 05-30-06 06:01 PM, in What I think can be done to save the SMW Hacking forum Link
I've thought of that myself.
..or we could make a new, secret board. People would have to be invited to know about it's existance. On this secret board, we could set up a new SMW hacking community consisting only of "good hackers". ...or maybe not...
(restricted)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 05-31-06 03:34 AM, in Lame sprite comic Link
Number 1:
"Apple juice kingdom"

Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 05-31-06 12:08 PM, in Lame sprite comic Link
Number 2:
"Banana Road"

Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-01-06 02:26 AM, in The Opposites Thread Link
My comics sucks.
I'm the worst hacker ever.
I'm really stupid.
Ban me before I go insane and h4x0rz the board.

...wait... We were supposed to post the opposite of what we actually want to say? Never mind, then.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-01-06 05:22 AM, in Lame sprite comic Link
Number 3:
"Pie-tastic"

Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-02-06 04:26 PM, in Lame sprite comic Link
Number 4:
"Orange blue"

Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-02-06 07:33 PM, in I think my OW busted... Link
Let me guess. You haven't heard of events, have you?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-03-06 06:26 PM, in Caption contest. (New picture!!11) Link
My attempt to add hyperspace potions from SMB2 wasn't as successful as I hoped it would be.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-04-06 05:39 AM, in para beetle source asm Link
I really have to get into sprite hacking too soon.
*Opens up your sprite disassembly page and studies subroutines*


(edited by Smallhacker on 06-04-06 04:40 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-06-06 10:56 AM, in SMW: Return to the Mushroom Kingdom Screenshots Link
Don't bump old threads unless you've really got something to add.




(edited by Smallhacker on 06-06-06 09:56 AM)
(restricted)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-08-06 06:35 AM, in OW sprite question (about ghosts, specifically) Link
My experiments shows that all that matters is the event number. The ghost originally placed in Forest of Illusion only becomes visible when event 2B or 2E is activated. The level tile revealed or the ghost's coordinates or submap won't affect anything.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-08-06 02:07 PM, in SMW compression...? Link
Look here.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-08-06 02:36 PM, in SMW compression...? Link
Okay.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-08-06 06:01 PM, in LATIN! Link
Sapiens.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-08-06 07:03 PM, in Add 255 sprites? Link
More and more gets uncovered when it comes to sprite hacking, right? Sooner or later, sprite hacking will probably be like custom blocks. There'll be a program that inserts new sprite code to the ROM. However, there's a problem. Unlike custom blocks, one can't add new sprites, only overwrite old (or unused) ones. How to add new sprites?

One way would be to make changes to the level format and give all sprites one or two extra bytes to hold the neccesary information needed to separate the custom sprite from the normal one. However, this would cause incompability with Lunar Magic and would only work if Fu came back and decided to continue working on LM or releasing the source code. Yeah, right.

My idea is to assign certain MAP16 tiles to custom sprites. When a block is loaded by the level loading routine, it checks if it's a MAP16 block. If it is, it checks if it's in a MAP16->Sprite table. If it is in there, it ignores the block and places a sprite at that location instead. This would require a new sprite RAM table. An in-game sprite's entry in this table would be "00" if it's a standard SMW sprite. Any non-zero value means that the sprite is a custom sprite. This value is it's custom sprite ID number. It's then used to check a table containing 3 byte pointers pointing to the custom code. This method (which allows 255 sprites to be added) would ignore the sprite's actual ID number. However, it could be used as a second ID number byte, making a total of 65536 possible sprites... If there are that many MAP16 blocks, that is.

This method would be compatible with Lunar Magic. All you have to do is to place the MAP16 block you've assigned the sprite to in the level.

Did anybody understand what the crap I'm talking about, and if so, any comments?

And before you ask, no, I'm not planning on doing this myself. It's just an idea.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 5910 days
Last view: 5907 days
Skype
Posted on 06-09-06 08:12 AM, in Awesome hidden feature found in YY-CHR! Link
...what the fuck?
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Acmlm's Board - I3 Archive - - Posts by Smallhacker


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