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| Acmlm's Board - I3 Archive - - Posts by Smallhacker |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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PGTM:
Light PKMN: No. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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It's actually easier to change it in a hex editor than in MWR. ![]() |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| For everyone's information: The rom had partly screwed up MAP16 data. Out of what he told me he did during the last three days (I have a three day old copy, since I fixed a problem for him), the only thing which seems to have caused the problems is M16-7k. | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Andrew No. Very very no. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| Nope. | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| HTML
(C++) (65c816) TI-Basic Blitz Basic Those within paranthesis are just basic. (edited by Smallhacker on 11-19-05 12:42 PM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| STICKY'D | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by spel werdz rite Thanks for pointing that out. I've fixed other links pointing to the old board as well. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| This is what you need to do:
1) Add breakpoints to the Bowser HP bytes while fighting him. Find where in the code the bytes are read. 2) Change the instructions to read from an unused spot in RAM. 3) Make the level ASM set the RAM bytes to the HP you want. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| Palette 0, colors 8-F and palette 1, colors 8-F is used by Layer 3 (Status Bar and other stuff) | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| #9.
(Adding this waste of board resources to try to make the post look bigger than 3 symbols.) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| Spider-Man 2? | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| I dunno how many times this has happened to me. I read threads in a forum, marks it as read, replies to one of the threads and goes to some other site. After a while, I return. I see that there's a new post in the forum, I open it. I open the thread and scroll down to the last post. That's the reply I made! I forgot to click on "Mark forum as read" after posting.
The current code which decides if a thread should have next to it compares the time of the last post in a thread to how long ago the user marked the forum as read, right? That means that threads can't be marked as read individually. Because of this, you can't add a thing to the reply/new thread code which marks the thread as read, which would prevent the annoyance mentioned above. However, there's another way.
How about this? In the forum view code, after it decides if a thread should have next to it or not, add a piece of code which compares the last poster in the thread to the current user. If the last poster = current user, remove the . The same goes for the main page. If all threads' last posts are made by the current user, the image is not put next to the forum.
Anyone willing to add this to the board? (edited by Smallhacker on 11-20-05 05:18 AM) (edited by Smallhacker on 11-20-05 05:19 AM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| The 20 pointer: The Empire Strikes Back? | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| 1) Why is the floppy disk neccesary?
2) Fu should rename README.TXT to HOWTOPLAYTHEHACK.TXT. ![]() |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| If I recall correctly, it's the sprite palette that decides if it should be transparent or not. Palette 8-B is normal, C-F is transparent. This is a SNES hardware limit and can't be changed. In other words: You have to make the solid ghosts use palette C-F. | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| The text is on Layer 3, right? If so, search for it in 2bpp mode.
Also... Well... YI is SMW 2, but this forum is only for SMW 1. Special offer: Thread move for free. * *) However, this reply costs $30. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| Bons 8: Some kind of green fruit. | |||
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by spel werdz rite The value of an unsigned int. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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| Did you save the MAP16 by pressing F9? |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 |
| Acmlm's Board - I3 Archive - - Posts by Smallhacker |