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| Acmlm's Board - I3 Archive - - Posts by proffessor_gad |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| @ dsgamer
http://board.acmlm.org/thread.php?pid=135380&r=1#135380 Try that page for help with tile mollestor. Btw, did you extend the rom you used? |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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That's a cool video vl, but can you please release the patch to go with it as well? It would really lift our spirits.![]() |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Of course it will hurt you. It still behaves like a chainchomp, just with a modified model. Btw, nice goomba parade.... But when you stomp on one of them, does it affect the others. Or are they all different objects? | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| "Sprites are rasterized images. Static. Pre-created. 3D objects are called Models when they're made out of polygons. When you have a 3D sprite, it has to be made out of voxels."
Oh really? I create 2d billboards in my games all the time out of "3d" triangles, not voxels. Voxels are cyllindrical, not 2dimentional. Unless you have a tool like sculptor or something, I think that making a 3d game with voxels is near impossible. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Near impossible for me in gml, that is ..... |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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You are my hero!
Do you happen to know of any other behavior codes? Like for bobombs, trees, ect... |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| @jensthecomposer
Wow! Thanks for all of that info. Now if only I knew the format of the polygons in the game.... I could make my own editor! @ Watcher In the hack, the marble emitters in bobomb battlefield became marbles themselves, and they were moved to the marble hole. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| I think that I should make an application for messing up behavior codes. I'm just not sure if gml is capable of editing external hex. Though it can easly edit external text docs....
But yeah, we should start doing some serious hacking since we got behavior codes sorted out. I didn't think that it would be this simple. So simple, that even I could do it! |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| @ luke calo
You have to use the extended rom. @ hack_lover Here is how you do it ~ #1) Get the sm64 rom #2) Decompress or extend it with sm64 rom extender #3) Download a hex editor #4) Learn how to edit things with the hex editor #5) Learn how to hack sm64 with hex editor #6) Practice hacking sm64 #7) Make a hack, and release it (or a patch of it) ! |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Super mario Nightmare 64!
Ok, when I was about 7 years old I had a nighmare.... In that nightmare I was mario, and I was in bobomb battlefield. There were chainchomps everywhere. Some of them even chased me around. I finally reached the star and escaped. That's why this hack is called, what it is called. If you play this hack, be prepared for level crashing, oversized goombas, chainchomps, Chestchomps/Icechomps, and everybody calling you luigi. Download - http://www.badongo.com/file/1200259 Apply patch to extended rom, and use an emulator with checksum fixing support (such as 1964). Have fun, but beware! Credits~ Super luigi 64, vl-tone, proffessor_gad, rstewart215804, jensthecomposer, and sezrio. (edited by proffessor_gad on 08-08-06 11:24 PM) (edited by proffessor_gad on 08-08-06 11:31 PM) |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Originally posted by TanksOriginally posted by WatcherOriginally posted by Tanks Decompressed (though I wish it were compressed), and I used xiv2 to make the hack. Note - The game only works on emulators that fix checksum errors before executing (eg mupen64,1964). I'll release an ips soon. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Also works on these -
Halfway on wet dry world (underground town has red coins, so it messes up), and halfway in tiny huge island (place with red coins messes up). Works in snowman land 2(Forgot it's name), and in all water levels. Chain chomp might look different in those levels though. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Wow! That hack is awesome!
May I include that patch in the sm64 cool hacks folder I will release soon? |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| http://fusoya.panicus.org/lips/index.html
^ Lunar ips patching utility ^ I don't think that Ninja would work for *.ips files. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| If it's rgb, that means it's red/green/blue with 256 different pixel value possiblilities. Or in other words- 256 possible red, 256 possible green, and 256 possible blue.
If red green and blue equal the same number, the pixel's color is black and white. If I'm going off topic... I'm sorry. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| I agree. Vl-tone should not be treated like a god, that would only spoil him (and perhaps let him have ideas about putting a price on the editor). He should be respected as an intellegent and hard working Director/Macromedia programmer, and a proffessional sm64 reverse engineerer. Nothing more.
If you want candy from the candy man, don't beg borrow or steal...... Wait. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Have you tried clicking on this link? -XVI32 | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Well I use that hex editor and I never get that type of trouble. The worst that ever happens is a checksum error, but that can be fixed by using 1964 as your emulator. | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Originally posted by Shiryu Bad mistake..... Trust me, I though just the way you did, and I'm still regretting that I spent the time trying to do it. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| How about a- "Super mario 64 hacking for dummies : an idiot-proof guide"
Or something along the lines. |
| Pages: 1 2 3 4 5 6 7 |
| Acmlm's Board - I3 Archive - - Posts by proffessor_gad |