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| Acmlm's Board - I3 Archive - - Posts by proffessor_gad |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Before I get started, I would like to ask just one last question-
If I compress the decompressed data, will an emulator still be able to play it? I see no use in hacking decompressed data if I can't emulate it and see the results of what I just hacked. Get my reasoning? P.S. I'm going to use M0CK for the decompressing/compressing. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Well, there is only one way to find out whether or not it will work.... | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Mission successfull! I have successfully decompressed/recompressed super mario 64, and it worked perfectly on the emulator! I'm so happy!
P.S. I made no modifications to the decompressed file, maybe if I did.... |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Wow! Ok, maybe I should leave, before I pee my pants! Yeah, I'll go do my report on the history and development of the microscope.... This place is making me drool.![]() |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| I found one bug (if you can call it that). Gameshark does not work with the extended rom. | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| He released a beta bobomb battle field level editor, but he later removed it. | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| I don't have it! I came a wee bit late... Vl-tone had already removed it when I figured out about this place. | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Ok, maybe I should have been a bit more percise.
I cannot apply any gameshark cheats using my nintendo 64 emulator. When I start up project 64's built in gameshark code editor, a blank box comes up, thus disableing my ability to cheat. Something similar happened with 1964, it's as if the emulator does not recognize the game as something valid for using codes. I think that it is probably a problem with the emulators, but I really don't know. Either way, I don't think that it is a big problem if the game shark cheats are disabled. I mean, there is always the eep editor... And hacking.... |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Checksum? Is it found in the rom's header? I remember hacking the text in super mario 64, and the same problem happened... Maybe it is a problem with the text? |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Ok, I give up.
Where are the other mario textures!?!? |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| @ Raccoon Sam
Well, if you had Windows, and 1964 you wouldn't need to change the checksum, but the gameshark codes wouldn't work because they rely on checksum as well... So yeah, repairing the checksum would solve the problem. @ stag910 + Well, I know where to find all of mario's textures(eyes, hair, mustache, part of the hat), but can you lead me to where I could find mario's color coding(using extended rom)? I can't wait till you release your hack, but I would like to do it myself also. Hope you understand . |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| "what about "Uraniwa" o.O (one of the names in the Level Select, it's the garden with the boos, the star and the "Luigi is Real" thing...) or "Mario Is Real"... "
That is what is used in the game shark code "Level select", they use that as the text that defines the levels. Uraniwa means the back of the castle, and teresa (maybe teresa obase) means the big boo's haunt level. Hope this answers your question. ![]() |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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I know this is going off topic, but I think that donketu 64 would be a good name for the editor.![]() |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Nice. Soon everyone will be able to hack super mario 64!!!!! Mwa ha ha!!!!!! | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Not all, but most... | |||
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Well, the pokey's textures would be messed up.
But I don't think that vl-tone will implement the ability to place objects into different levels if the object has a different theme (example of themes- Cool cool mountain, Dire dire docks, Tick tock clock, ect.). |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| You are using desemume as your emulator right?
(Just making sure that there aren''t any other emulators that can play super mario 64 ds...) |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Not that I am aware of... But hey, grab a hex editor and start trying!
Ideas is in the process of update, perhaps the next version will be able to emulate super mario 64 ds?????? |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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Easier said then done. ![]() |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 5938 days Last view: 5938 days |
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| Wow! I gotta download this! |
| Pages: 1 2 3 4 5 6 7 |
| Acmlm's Board - I3 Archive - - Posts by proffessor_gad |