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05-17-24 10:55 AM
Acmlm's Board - I3 Archive - - Posts by proffessor_gad
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proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 01-27-06 01:09 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Yeah, a document explaining how to do it would be nice. Not like I'm going to steal you're stuff, just want to know how it is done. By the way, earlier you stated that you don't know the limitations of the games size, so that is why you want the editor to only edit existing objects (like change a goomba into a tree), and not add objects. But wouldn't the game's size be bigger if you used a hex editor? Just a suggestion.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 01-30-06 02:29 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Hey, you can get mario in 3ds here-
http://host-a.net/getfile.php?usern=proffessor_gad&file=mario.3ds
Hope it comes in handy!
background-
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 01-30-06 02:35 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Ooops! Misprint! Here is the real background-

What I posted before was just a picture of mario in my game.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 01-30-06 07:25 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Me to! Maybe I could also be a level designer for the demonstation...
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 01-31-06 05:47 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Where can I find this emulator?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-01-06 01:14 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I'm confused... How do I get the Ips patch into my rom?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-01-06 01:42 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Well, can someone help me?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-01-06 08:39 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Ha ha ha! It worked! How about an ips with edited bobomb battlefield?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-03-06 07:46 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I left a question about gameshark in movie codec, but I have a comment that I would like to post here. Wet-dry world is so stange!!!!! The underground part of the world and the top part of the game are completely different level parts, and they have different water levels also! Here is what I did. I went to the underground part of the level, and I drained the water there. Next, using gameshark moonwalk I leviated back to the tunell which had brought me to the underground city. Then while toward the exit, I suddently started swiming. I swim back to where I was, and then I start walking. Strange!
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-07-06 01:11 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Will editing levels cause us to loose the ability to use game shark codes? Because just a little while ago I hacked around with mario 64, and changed the PRESS START sign into a PRESS STOP sign, and then I was unable to use the emulator's built-in game shark. Note- When I did this, I was only able to use 1964; in other words I could not use pj64 or nemu emulator.

And will you add you're name to the Credits list?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-07-06 09:17 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
It is to bad that http://pages.infinit.net/voxel/Mario64edit01b_Readme.htm doesn't work anymore.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-09-06 02:20 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Aaargh! This doesn't work either! - membres.lycos.fr/nes3d/M64EditDownload.htm

P.S.- It seems like some people are to good at using google...
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-13-06 02:57 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Popup screen? I knew that there was something behind this! Oh well, I guess a popup "please donate to the maker of the engine" screen is better than having a time trail, or even worse- limited functions!
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-13-06 07:45 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Poor vl-tone. *Sniffle*
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-14-06 07:19 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Is there any way we can get the beta version of mario 64?
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-17-06 05:39 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Here is probably where Vl-tone found the pic with the mysterious beta fish- http://www.angelfire.com/pro/glitches/sm64beta.htm
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-21-06 10:43 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Strange... But I understood. As you can see I am kinda new to programing.
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-23-06 03:06 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Yeah, some of us have been waiting here for a long time.....
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-23-06 03:54 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I didn't say that "I" was waiting a long time. I said - some of us
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6328 days
Last view: 6328 days
Posted on 02-24-06 02:00 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Okay, now that is simply scary. Mario is made up of triangles. The enemies are made up of triangles, the levels are made up of triangles. And now we see that the sky is made up of triangles to?!?!? Or is it simply a marage? To go with BGN's discovery-



(edited by proffessor_gad on 02-24-06 01:04 AM)
(edited by proffessor_gad on 02-24-06 01:05 AM)
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Acmlm's Board - I3 Archive - - Posts by proffessor_gad


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