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04-23-23 07:18 PM
Acmlm's Board - I3 Archive - - Posts by spydark
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spydark
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Since: 01-26-06

Last post: 6276 days
Last view: 6276 days
Posted on 01-26-06 06:02 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
i joined this forum to to look at this thread..

This is a really big topic over at VGDC...roms will be funner to play cause they are YOUR roms...now for my question

will this game have a level warp option...

example:die fighting the last bowser or in the last world...and you warp to the top of the castle
spydark
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Since: 01-26-06

Last post: 6276 days
Last view: 6276 days
Posted on 01-27-06 01:34 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
http://www.videogamedc.org/forum/index.php

the thread isnt really goin anywhere anymore...but find it in gaming discussion
spydark
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Since: 01-26-06

Last post: 6276 days
Last view: 6276 days
Posted on 01-30-06 07:01 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by VL-Tone
For those who didn't see it, here is the video I made to "prove" that I was working on the editor:

http://www.youtube.com/w/Super-Mario-64-Mod-2006?v=LC2SIXvs1mo

HyperHacker, I first thought about putting my name in a texture as a proof, but I thought it was too easy, and there are already tools to do it. But yeah I get your point, I could have used it as a kind of watermark in the video. The watermark I put is not always easy to view, mainly because of youtube's re-compression. But even if he grabbed some image where they are hard to see, I'll can always point to my entire video as the source of the screenshots, and at times in the video the vl-tones are easy to spot.

Anyhow, this Alan guy is a troll, and I guess I fell for it...But that got me into producing this fun little movie

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proffessor_gad, welcome to the forum, I hope you are not still doubting

The space limitation regarding geometry creation, are a RAM limitation, not ROM space. SM 64 cannot use the RAM expansion pack as is, so we would be limited by existing space. But this is one of the reason why it will take some time until this is possible. Currently, I decode the level geometry to display the level and objects in the editor. But there are many things I don't take into account when decoding the data, so creating valid polygon data is more complicated.

Also I would have to either write a 3d creation/editing program (not a small task), or write an importer to import standard 3d files from an external 3d program. The problem with the latter is that there are many things (like pointers etc.) other 3d programs cannot generate that are essential to the game.

So that's why it will take some time before we can create entirely new levels.
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Cellar Dweller, I have a quick question:

Do you know the hex equivalent in SM64 for the GBI geometrymode and cleargeometrymode commands?

I started to implement texture coloration, some vertex have a an RGB color value, while some contain a vertex normal. From what I've found these two GBI commands can be used to switch between vertex based coloration and Gouraud shading (which uses the normals).



if you dont realease it to the public for the testing...I want to be a beta tester...

email :spydark@gmail.com
spydark
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Since: 01-26-06

Last post: 6276 days
Last view: 6276 days
Posted on 02-02-06 04:41 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
this is so amazing...though I would like to see this thing in action inside of a level...cant wait to mess around with this thing...just hope I could use it
spydark
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Since: 01-26-06

Last post: 6276 days
Last view: 6276 days
Posted on 02-07-06 01:33 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
how about G.I.S.M.O

Graphics/Interface Super Mario optimizer
spydark
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Since: 01-26-06

Last post: 6276 days
Last view: 6276 days
Posted on 02-08-06 07:16 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
That actualy sounds cool,the toadstool icon could show a toad (small mushroom guy )holding a wrench...alittle too specific with the name
spydark
Newcomer


 





Since: 01-26-06

Last post: 6276 days
Last view: 6276 days
Posted on 02-15-06 03:03 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
hi,sorry i havent posted much in this topic,it looks like it is really coming along spledid,well i got in a fight this week and got a chunk of my cheek bit out,cant see much but i read the posts by VL-Tone and i cant wait for this...
Acmlm's Board - I3 Archive - - Posts by spydark


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