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05-20-24 12:57 PM
Acmlm's Board - I3 Archive - - Posts by The Skull
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The Skull

Struttin' On In


 





Since: 01-25-06

Last post: 6424 days
Last view: 6424 days
Posted on 01-25-06 05:12 PM, in Vertical Auto Scroll? Link
Sorry if this has allready been posted, I did a search and found little information on this:
I want to create a vertical level similar to those popular "elevator" levels, but no matter what combinations of Auto-scrolling commands and Layer 1/2 scroll properties I set, it never works at all.

If the information is allready out there somewhere, could someone kindly provide a link to where I can get a Step-by-Step or the like?
The Skull

Struttin' On In


 





Since: 01-25-06

Last post: 6424 days
Last view: 6424 days
Posted on 08-28-06 08:35 PM, in Metroid Zero Mission hacking Link
Hello intedpth, I have a question about the Zero-Mission engine with relation to level editing.
Do you know or can forsee any engine specific limitations to editing? Example: Max displayable sprites per screen/room, or a maximum number of placable objects, (Link to the Past has this problem) or maximum number of rooms/screens/roomsize.
I know the editor is only in its basic, buggy stages now, but do you forsee anything related to the game's hard-coding that would inhibit editing?
The Skull

Struttin' On In


 





Since: 01-25-06

Last post: 6424 days
Last view: 6424 days
Posted on 10-15-06 11:28 PM, in Metroid Zero Mission hacking Link
Looks good Interdpth. Obviously alot of work went into it. Once this thing has a bit more development, and the event system is atleast mapped so we know what the limits of the editor are, perhaps I'll throw together a hack.

Hey, I have a question. I don't know if this is the right place to ask it, as it isn't 100% MZME related, but I have a text-wrap problem in certain programs. I don't know how it happened, or why, but it is very evident when I launch things like MZME, or try to print things. Perhaps I am missing some important dll files, or they have become corrupt. Since Interdpth coded MZME, perhaps he, or someone else here, knows if it is a VB problem I am having or an OS problem.
Here is a bit of the problem: (Note the Edit, Layer and View control text seems to be acting like it's formating is being overriden)

To the mods: If this isn't an appropriate place to ask such things, I appologise.
The Skull

Struttin' On In


 





Since: 01-25-06

Last post: 6424 days
Last view: 6424 days
Posted on 10-16-06 12:54 AM, in Metroid Zero Mission hacking Link
Thanks mighty Interdpth, however not even common sense can save me now!
Edit: I found a Windows help forum and resolved the issue. Video card evidently didn't update appearence settings unless I toggled numerous unrelated settings.
Again, I appologize for derailing this thread.


(edited by The Skull on 10-16-06 12:01 AM)
(edited by The Skull on 10-16-06 09:38 PM)
The Skull

Struttin' On In


 





Since: 01-25-06

Last post: 6424 days
Last view: 6424 days
Posted on 10-17-06 09:21 PM, in Metroid Zero Mission hacking Link
Originally posted by interdpth
I dunno depends on if my hack will need them. What you are asking is a big proposal, I have to move banks of information over usually about 50*(size of header)

then have to find space for the maps it's a big hassal, users should learn to do that on their own. The game has 6 areas. there's a little less or more then 50 rooms per area, that's alot of space. The minimap part requires some amount of ASM hacking, there was room for 4 extra minimaps, but nintendo took them out and they all point to the same space.

You know, I have never done any real rom hacking. (Minor Hexing to experiment with stuff, but nothing at this scale) but I never understood how hard it was to add rooms/increase rom size. Is there a maximum capacity that the CPU will read to and then decide the rom is too big or something? If so, theoretically couldn't some hardcore coding tell the emu/cpu/etc to just "keep going" or "reference another file" or is that the "big proposal" you spoke of.

Btw, I got everything working and played around with the editor a bit. Saving doesnt seem to work at all (Except editing music, which crashes the game, and editing room 0 area 0, which crashes the game on startup. Granted I don't know anything about the game's internal coding so I dont know what the editor cannot do/or cannot do easily) but it looks as if the editor, when finished, will be pretty powerful.

I'd offer to help, but seeing as I can't even get my own computer, which I have been using for three years, to work right I don't think I am qualified.
Acmlm's Board - I3 Archive - - Posts by The Skull


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