Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
Acmlm's Board - I3 Archive - - Posts by The Skull |
User | Post | ||
The Skull Struttin' On In Since: 01-25-06 Last post: 6424 days Last view: 6424 days |
| ||
Sorry if this has allready been posted, I did a search and found little information on this:
I want to create a vertical level similar to those popular "elevator" levels, but no matter what combinations of Auto-scrolling commands and Layer 1/2 scroll properties I set, it never works at all. If the information is allready out there somewhere, could someone kindly provide a link to where I can get a Step-by-Step or the like? |
|||
The Skull Struttin' On In Since: 01-25-06 Last post: 6424 days Last view: 6424 days |
| ||
Hello intedpth, I have a question about the Zero-Mission engine with relation to level editing.
Do you know or can forsee any engine specific limitations to editing? Example: Max displayable sprites per screen/room, or a maximum number of placable objects, (Link to the Past has this problem) or maximum number of rooms/screens/roomsize. I know the editor is only in its basic, buggy stages now, but do you forsee anything related to the game's hard-coding that would inhibit editing? |
|||
The Skull Struttin' On In Since: 01-25-06 Last post: 6424 days Last view: 6424 days |
| ||
Looks good Interdpth. Obviously alot of work went into it. Once this thing has a bit more development, and the event system is atleast mapped so we know what the limits of the editor are, perhaps I'll throw together a hack.
Hey, I have a question. I don't know if this is the right place to ask it, as it isn't 100% MZME related, but I have a text-wrap problem in certain programs. I don't know how it happened, or why, but it is very evident when I launch things like MZME, or try to print things. Perhaps I am missing some important dll files, or they have become corrupt. Since Interdpth coded MZME, perhaps he, or someone else here, knows if it is a VB problem I am having or an OS problem. Here is a bit of the problem: (Note the Edit, Layer and View control text seems to be acting like it's formating is being overriden) To the mods: If this isn't an appropriate place to ask such things, I appologise. |
|||
The Skull Struttin' On In Since: 01-25-06 Last post: 6424 days Last view: 6424 days |
| ||
Thanks mighty Interdpth, however not even common sense can save me now!
Edit: I found a Windows help forum and resolved the issue. Video card evidently didn't update appearence settings unless I toggled numerous unrelated settings. Again, I appologize for derailing this thread. (edited by The Skull on 10-16-06 12:01 AM) (edited by The Skull on 10-16-06 09:38 PM) |
|||
The Skull Struttin' On In Since: 01-25-06 Last post: 6424 days Last view: 6424 days |
| ||
Originally posted by interdpth You know, I have never done any real rom hacking. (Minor Hexing to experiment with stuff, but nothing at this scale) but I never understood how hard it was to add rooms/increase rom size. Is there a maximum capacity that the CPU will read to and then decide the rom is too big or something? If so, theoretically couldn't some hardcore coding tell the emu/cpu/etc to just "keep going" or "reference another file" or is that the "big proposal" you spoke of. Btw, I got everything working and played around with the editor a bit. Saving doesnt seem to work at all (Except editing music, which crashes the game, and editing room 0 area 0, which crashes the game on startup. Granted I don't know anything about the game's internal coding so I dont know what the editor cannot do/or cannot do easily) but it looks as if the editor, when finished, will be pretty powerful. I'd offer to help, but seeing as I can't even get my own computer, which I have been using for three years, to work right I don't think I am qualified. |
Acmlm's Board - I3 Archive - - Posts by The Skull |