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04-23-23 09:05 PM
Acmlm's Board - I3 Archive - - Posts by bbird
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User Post
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-15-06 05:24 PM, in What are Map16page and Map16pageG used for? Link
Here's my story, please aid me. I made My own BG in YY-CHR, but apparently, without the Map16page and Map16pageG files, there is no way I can use the tiles I made in Lunar Magic. So Can someone please explain, what these files are, how they work and/or how to make them.

Thank you in advance,

Bbird.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-15-06 11:55 PM, in What are Map16page and Map16pageG used for? Link
Dude I frikin love u (in a straight way) THNX SO MUCH!!!
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-16-06 12:24 AM, in PLEASE HELP AGAIN!!! Link
When I open up a whole rom with YY-chr all I get is garbage. I have to open up each graphic file seperately (ExGFXxx... & ect.). Thing is, I want to rip some BG's from mario allstars super mario bros.2 by using YY. As you may know, LM only rips graphics from SMW, so I can't get the BG I want from mario bros. 2.. Is there another way I can rip graphics from SMAS super mario bros. 2 and put it into mario world? Or Is there something I'm missing or doing wrong with YY-chr?
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-16-06 12:51 AM, in PLEASE HELP AGAIN!!! Link
dude, ur the best... thnx again.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-16-06 11:31 AM, in Anyone know where I can get paint shop pro 3.11 that works? Link
All the paint shop pro SETUP.EXE files I've downloaded close right after I run the application. Is it because I have windows XP?. Is that program too old. I need it to make some sort of specific .PCX file that pic2snes uses to make custom BG's in SMW. Has anyone experienced the same problem? Does anyone know of a solution?
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-16-06 12:01 PM, in All this imagination from a newb hacker!!! Link
I know... I can't even make it rain in a level, but I've been making quick headway. These are my dreams that for some reason, I feel will never be accomplished.

Feel free to dream with me!

Super Mario BIG TROUBLE hack by me.

If I ever learn everything I need to know to program and code this, this is how it will go.

New Bosses.

Goomboss
Grubba (paper mario 2)
Junior (Mario Sunshine)
King Boo
Collosus Bill (More giant than average bullet bill {Even bigger than Banzai})
Fawful (Mario & Luigi Superstar saga)
Mario Clone (A crazy fistfight between Mario and a Dark Mario)
Bowser Himself.

New boards

Return of the Flying airships from smb3
Regular Grass themed boards
Racing stages
Castles with Multiple paths
Giant Themed
Puzzle/action stages


All this plus a cool new soundtrack which means I'll have to become a part time D.J.

Figuring as how most of this will take years to learn and might cost $$$. It may be a good passtime when I get older. I'm 14 now BTW.

But these are the Reasons I really can't pursue this dream right now. Feel free to rob my ideas from me if you know how to implement them into a hack.

Dream on...
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-16-06 12:02 PM, in Anyone know where I can get paint shop pro 3.11 that works? Link
Holy crud I forgot it was illegal... EEP
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-16-06 09:38 PM, in All this imagination from a newb hacker!!! Link
think about wat asdf said. If You change the sprite GFX of chargin' chuck turn him into a bully or bowser jr. or something. THAT would be HOT!
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-17-06 01:44 AM, in Check out the screens of my first hack pls. Link
Rate them 10-10. Thnx.



edit by blackhole89: fixed the [img] tag


(edited by blackhole89 on 01-17-06 08:36 AM)
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-17-06 06:50 PM, in All this imagination from a newb hacker!!! Link
i donno about u but i like my mario games traditional.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-18-06 04:43 AM, in what's up with the animated hurt blocks? Link
off topic: sorry to bump an old thread but the hack above looks so awesome!!!!!!!
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-18-06 06:18 AM, in How do you transfer yy-chr pallettes to LM succesfully? Link
Yea I save pallettes from YY and open them with LM, but they don't come out right. Is there a way to transfer the pallettes?

Thanks again in advance...

B-bird
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-21-06 04:51 PM, in B-bird again with more questions... Link
So far I've tried every method in the book to try to use pcs2sopt and get the neccescary files but now success. I've heard about people using gif2sopt. It doesn't seem to work on my computer. Can anyone with experience and a working gif2sopt tell me what to do and how to import pictures. I always get the error " Filename.GIF is not a gif image." even though Obviously it is.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-21-06 06:30 PM, in B-bird again with more questions... Link
sorry but it aint working... eek im scared..ill never get to finish my hack!! wahhhhh
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-21-06 08:09 PM, in is there any way to import backgrounds straight to the map 16 tiles? Link
ok umm another question, i dont feel like making another thread... is there any way to import backgrounds straight to the map 16 tiles? I hate the 8x8 tiles because the bg comes out uhhhhh small of course.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-21-06 08:57 PM, in is there any way to import backgrounds straight to the map 16 tiles? Link
thing is they always come out garbled after using the mk16 (wrong order).. I tried to import gif files. I also tried to import regular gfx .bin files. But It asked me for some map thing after i chose my file. I don't know what to look for.. Is that why they're garbled?

Step by step instructions in getting 256x256 gifs into there w/o use of gif2snes... (piece of cr4p app)
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-22-06 01:47 PM, in OMG THIS DESERVES TO BE STICKIEDD Link
Ok maybe not stickied but I'm so happy!. After not being able to run psp setup on my computer for ages & Replaceing autoexec.nt and config.nt various times, I still couldn't get psp 3.11 to run on my computer. So I almost gave up... but I decided to run the setup and safe mode today and it WORKED! So keep in mind that old programs might have to be run in safe mode. If people knew this already I'm sorry to spam but this is news to me.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-22-06 03:47 PM, in How do you import palettes from tlp succesfully. Link
Sorry If I'm bombarding this board with questions but this is just about one of the last few. When I save palettes from tlp and then open them with lunar magic, it's not the palette I made, It's the default snes palette, therefore making my custom back grounds look weird. Editing palettes in lunar magic is a pain in the neck though. So I would like to know how do you transfer a custom tile-layer pro palette into LM succssfully.

Again, thanks in advance

B-bird.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-22-06 07:36 PM, in Title Screen Editation Link
i saw this somewhere. But I forgot. All I know is that the title screen level is level C5. there you can chnge the way the title screen lvl looks. I remember seeing how to record mario's actions on that level somewhere in this forum but I'm sorry I cant help you there.
bbird

Goomba


 





Since: 01-15-06
From: ny

Last post: 6297 days
Last view: 6297 days
Posted on 01-23-06 11:01 PM, in ater importing my bg with m16-7k, it doesn't save it into the rom Link
I put my bg in the 16x16 tile editor, I press f9, but wen i come back to the level or open it in the rom, the bg is replaced by the the 8x8 tiles that it replaced when I used m16-7k. I press insert gfx to rom and insert exfgx to rom but nothing helps. I read the tut by ice man but it doesn't help. Am I doing something wrong? If i press f9 in the 8x8 editor, it replaces crucial in game sprties.

Also is there any way i can place a bg in there without glitching game sprites? I know for sure that my bg isn't too big because in iceman's m16-7k tut, his bg is bigger than mine and comes out perfect. HELP
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Acmlm's Board - I3 Archive - - Posts by bbird


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