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04-23-23 03:42 AM
Acmlm's Board - I3 Archive - - Posts by Goomba Fondue
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Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 01-09-06 06:41 PM, in 'Ello all!!! >:|) Link
'Ello, all!

New guy sayin' 'hi'! How are all of you? i joined up because Super Mario Bros. 3 is a very favorite game of mine (yes, that's right, and i even have alot of the newest video games in general)... i'm hoping to chat, exchange ideas, or whatever else there is to do here... i'm also making my own version of the game with the SMB3 Workshop... Not having alotta luck there with pointers and "Next area" bit, but it's fun to be able to see new stages in a game i've overplayed time and time again since it came out, even if they're simple and pretty basic right now...

i'm not always around with the 'nine to five' thing goin' on, but i'll chat with any who reply if/when i can
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 01-11-06 04:38 PM, in 'Ello all!!! >:|) Link
Thank you for the warm welcome... i will most definitely check those forums for questions... The questions are there > and i'm sure the answers... Although, it was said i could show off my creations at the rom hacking forum... Are roms alowed to be shown? or just discussed? Not sure this question should be asked, but i'd like to know how you mean to be safe... and if the answer is elsewhere already, lemme know (i mean i've read rules and the FAQ, but situations can always differ from eachother and all)... :Þ Again thanks for your welcome. (^-^)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 01-12-06 07:07 PM, in 'Ello all!!! >:|) Link
Alright... i wanna thank you for all the help... And IPS shouldn't be a problem... And thanks for the extra welcome Ran-chan i believe i'll like the stay here indeed...
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-19-06 11:44 PM, in Super Mario 64 GameShark Link
i tryed out the Mario character model change code... With Peach--now this is a guess--i believe she's invisible, because she -might- be tagged as invisible until the ending of the game where she appeares (at the ending cutscene)...

If so, then she's got a texture... i guess one way to find out is see if Mario's visible as Peach at the ending of the game when her model fades in from the picture over the front door... i guess i could try it out... If it's true, it'd be cool to find the address to sutch a tag (her invisibility), and nullify it's variable, if it's even anything like that... But... Wonder if that'd make Peach stand there floating above the castle door during the game? i guess it depends on if the models location is even loaded (^,~)

Anyhow... Nice to see some good SM64 codes... Hard to find them on the net for this game... But it could just be me...

EDIT: Nope... it must be somnething else... Still invisible... i guess finding her textures might not help either though... Whouldn't changing them change her, but keep Maio as her invisible? i dunno though, short of trying code veriations over and over, or reverse engineer... something i whouldn't wanna do just for an answer... (^_*;; Vl-Tone's better at it anyway... i'm just me... (^-^) Sorry for the spam fellas! (^o^)


(edited by Goomba Fondue on 07-19-06 11:18 PM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-25-06 07:08 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Hey guys!

64th page! (well, for me and thoes who use the default 20 posts per page that is)

Well, Things are lookin' up! Good Job Tone!

Yup... That's it... All i gotta say... Sorry for the spam! (^,^)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-27-06 01:51 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Well, i think that a video is more a thing for thoes who cannot wait and are peing all over themselves over just the slightest date/rumor on it's release perhapse... i mean... a video tutorial seems more practical then a preview... and there's alotta people that'll do that when it is released anyhow... Common... there's gotta be -someone- who whould go through that trouble for -at least- the basic functions... something -you- yourself shouldn't worry about, Tone, being the author of the basic code and interface and not to metion the part of reverse engineering the ROM's data (enless that was someone else... dunno)... So that leaves me with the other mentioned... A preview... if you think the bugs in version 1.0 can be worked out easily, then even if it were a little awhile longer, it won't be to long technically... So a preview could just be what you've already been showing us... Just... in motion... open a level... edit... um... something... Show the interface... Nothing special, i'd think...

Don't be to creative, seing as the creativity is in the project itself (^-^) Time spent on somehting good (the video), but not as good as bear essentials (the project at hand)... Do we -need- a preview if it won't be tomutch longer? will it be alot longer? am i miss-posting in misunderstanding to a previous post?

We're patiant, you're perstant enough... So if a prewiew is needed, like i say... just do something cool... Something in visual answer to some of the questions people asked perhapse... that way they can see the ease, or difficulty of things... then they can give sugesstions, ask more questions, pee themselves 'cause a video might make them more excited, post loong posts like this one... ... ... Hmm... Sorry 'bout that... ANYHOW! um... Yeah.

Just make your normal screenshots in motion... nothibng to flashy... flashy will probably speak for itself in the program itself (^_~)

Hope this can help even in the littlest (^o^;

Okay i'm done sorry...
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-27-06 04:43 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Wow... it's comming together nonetheless...

i think for the complication of the ROM itself, this program should be easy to get used to, like Lunar Magic was... And if the scrollbars will conform to everyone's OS, then nothing to worry about... (^-^) It's all about improvements on down the road...

Nice video... Even if manipulating the overall geometry isn't available just yet, the fact you can totally rearrange an entire level with objects that aren't part of the level geometry (not saying this wasn't expected), it shows the incredible progress this thing's making! ()
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-28-06 09:29 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
i know, right? SuperLuigi64... in this thread it actually told you that you needed to expand the ROM with Vl-Tone's expander for Super Mario 64, so i guess you didin't read as mutch as you thought <: )

In the video, i believe he was dupicating the towers on the castle... i guess he was just showing object manipulation in the outter castle level...

EDIT: Sorry... more spacific; looked like he was showing object manipulation, choosing the outter castle level for the example... Basicly the video to me, seemed no more then his other screenies of the editor he showed us, but in motion... (talking to FreeDOS +)


(edited by Goomba Fondue on 07-28-06 08:33 PM)
(edited by Goomba Fondue on 07-28-06 08:38 PM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-28-06 11:16 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Well, specify a bit more, because it really looked like you didin't expand first with a vague post... Is it loading in general? are all the tiles messed up? i know that when i tryed it myself, i had to resize it's colums, because differant tiles have diffrant sizes... When some are scaled right, the rest are messed up... Then vice-versa...

i dunno if that was just me, but that's what i had to do... Personally, though... i hate the way palletes are mannaged... i like the programs that support taking palletes from savestates... (^,^) i hate typing out offsets just to get a pallete from the ROM... if there's a better way, i whouldn't mind knowing, since the tiles i even export, look like the original, but aren't as pretty as VL-Tone's sprite sheet... getting them to look good takes to mutch time, so i gave up and went back to my homemade Mario game...lol The editor will be fun though for sure...

okay... i'm over-posting and babling again... Sorry... (;;;
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-28-06 11:54 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Well, not sure this will help... But when i re-align bytes with the icons at the top, Byte Back/Forward will swap the colours too, as well as... well... move bytes back and forward... seems that when one set of tiles has the right colours, the other half don't... and... um... vice-versa... i'm not that good, so i dunno why... (*_/)


(edited by Goomba Fondue on 07-28-06 10:55 PM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-29-06 12:05 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Yeah... That's what i was saying... in game they -should- be right... they were for me... Just swap the colour back for editing the others... just like you gotta resize the grid again to edit the tiles of greater or lesser size... This is why i added a few textures, saw them in game, told myself "cool... ... ..." then that was it... i'm to lazy, when my own game i can just import my own art without worrying about bad purportioning and colouring...lol Although, for the release of TT64, i might have to get back into it if i wanna put in my own work, incase it doesn't have a texture import/export feature right off. (^o^;;

EDIT: oops... Just caught what you said... Are you sure that's not one of the stars that flies around Mario's head at the title? There's a white and red one...


(edited by Goomba Fondue on 07-28-06 11:22 PM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-29-06 03:12 AM, in The Evil Red Snifit Link
Thus the little waddle-dee named Waddle-dude, from another world dropped by to see his good yoshi pal...

Waddle-dude: "Hey what's up, guys!? what's that dead sniffit doing there...? HEY! I know that snifit! he's the famus Snifit named Barney! i saw him on Popstar's most wanted! You killed him for me? Good then... Looks like i can return home... don't like the looks of that other yoshi commin' over here... he looks like Boshi!... talk to you later friend!"

____________________


Oh... wait... Did the snifit really die yelling "i'm Barney!"?
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-29-06 03:33 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Chickenlump
Perhaps, rather than deciphering noob-speak, we could bring this thread back from "When is the editor arriving?!?!?!?", and help him out a bit? Maybe we could all start searching for stuff to help him on his way, like how Mario starts the Wingcap level with the wingcap on? There is probably all kinds of stuff for us to find out about the ROM to help VL-Tone on his way. It would make for much more interesting reading for everyone, than everyone trying to decipher noob-speak, or every other post asking something that has been answered 60-someodd pages back. Perhaps some data finding exercise could keep everyone focused? Perhaps even teach some of the newbies a thing or two about what is going on while they post "Is the level editor here yet?!?!?"?

What needs found? What could help VL-Tone out? How can we be of assistance?





Sounds like a plan, But Really... not a whole lotta people have really been saying "Is the level editor here yet?!?!?" for some time now, besides the no-punctuation guy... everyone as he said, was just blathering about button bar button up down... whatever... probably that other guy's point, just brought around horrably... i mean Tone said it'd be scrollbar compatible with everyone's OS, then good... lets leave it at that and root him on... It'll happen when it happens...As far as helping Tone with reverse engineering data on Super Mario 64, not enough people on this thread are looking at the ROM's data right now, so some are just chatting, kinda keeping the thread up... Some are, and probably haven't found anything worth sharing yet perhaps?

i mean... i can understand that changing the subject tomutch isn't good, even as i've done with the stupid tile-molester stuff (to which i'm sorry), But other then the useless chatting, the other thing is asking questions... People done asked almost every question there is for this editor... So not mutch to do but wait... post here and there, and give any imput when Tone asks... Like i've done with the movie ideas... If it helps, it does, if not, not...
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-29-06 04:34 AM, in The Switch Link
Well... i watched this video once... Seing it, i thought to myself "i was the big brother in my family, and would protect my yes, annoying little siblings from crap like this, and here's a big brother -doing- this..." Sickens me actually... Not to funny at all... Tough guy making a little ikid cry for a laugh... and his own brother... ... i cracked little jokes when i was younger, to my younger siblings (never anything physical like this)... But i never went to far with them, and i didin't hate them as mutch as this guy, where he'd make him cry with an elaborate hoax, and show his brother crying to everyone on the internet...
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-29-06 06:44 AM, in Tall Tale! Link
Okay... This is a story about Video game Land (ever watch Captain N? Well, i did back in the day. This will be like that, but... ... Well... it's not that...). Join in and be imaginative! It's real simple... Rules are:


No playing other people's characters--

No Trolling or flaming someone's Characters. an example, no insults, or acting out some way to "kill" or humiliate, yadda yadda... You know what i mean! (^,^)--

No porno/porno implied nonsense (don't care how many Videogames have these things, they're not for here).

Don't muddle the story! Inotherwords... Don't make a chracter die, then there she/he is again with no reason or ryme! Be fair to others, and try not to contradict their story segment, but if you don't like it, play along with it in some witty way, that you think might not offend them...

Don't try to be horrably original, seing as it was once said "There are only 16 tales to tell"... Um... Was it 16? it's a pretty olde Roman saying... or... something... But USE YOUR EMAGINATION NONETHELESS! dyin' to see what you post! (^o^)

Remember this is suposed to be a videogame-any game-anything goes world... you can be anyone you choose, try to pay attention to the posts, so you know who's already taken your character if they're already taken. Or, you can even just be you... Try to keep it funny and random, if you like, but don't be to wacky with alotta "LolololololZZZ" and "PWNED", since that makes the thread look like trash... Maybe even a good excitement feel if possable... Comedy, and drama alike are welcome... Now...

The rest is acording to normal forum rules... I'm trustin' ya', and leavin' it up to ya' all!



To start...

It was a bright sunny day, with all the glistening dew apon all the blossoms, the breeze whistling through the bright green grass, and tall gently swaying Trees. shaking the littlest sleeping spider-web... the tinyest nest... Yes a bright day indeed...

A little rabbite hopped carefully through the pastel medow, looking for a small bite to eat... something... ... Meaty! Rabbites eat meat you know!

The sun however began to feel warmer then usual... But the Rabbite hopped along anyway... It was no big deal... The sun was hotter some days and cooler others...

But... the heat increased... Dark clouds began to form, pulling together into a big vortex. The sky began to turn red, while lightning spun through the whirling clouds... A huge heated wind began to rock the once peacefull and bright trees... a heat that felt to the little Rabbite, like something that threatened to burn them to the ground...
As the little guy was suddenly taken up by the wind... tossed... forgotten... something huge began to form, decending from the vortex over the red-grassy hills...

It was... ... ...
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-29-06 06:47 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Okay... My apologies for sounding an airhead, but... Why whould it derive data in a differant format in the RAM then in the ROM for the same values? i mean... Not to sound as if i change the subject again, or seem Trolllie or anything... But perhapse even others who read this thread who are more or less as clueless as i, can also understand the situation better. Even perhapse what Tone's goin' through! (^,^)

But at any rate... It explains why i keep freezing the thing too, enough to get lazy to it... (\_/) Gotta hand it to you in particular Vl-tone to be able to stick to this so incredibly well, not just this stuff, but the pgrogram structure as well... (~,^) Good luck!
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-30-06 04:49 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by HyperMackerel

Because the data in RAM has extra information like how many coins the object is holding, whether it still exists, whether it's currently visible, what it's doing, etc; information that's initially the same for all objects when the level is loaded (eg all Goombas will be holding one coin) and thus doesn't need to be specified for each object in ROM. Also, the game expands some things for faster processing, such as converting the coordinates from 16-bit integers to 32-bit floats.



Oh okay... That makes sense... i see... All that information can only be in the RAM, because it's dirived in differant areas of the ROM, and applied to a certain object differently then other instances of the same given object... otherwise, if that info originated from the ROM's original object, all the object instances whould be the same... Though i could have mis-understood... i mean... There's also the fact that some Data compressed for smaller storage in ROM, whould have to be decompressed for RAM usage, and whould call for another format, right? Well at any rate, i'm an air-headed artist who can make CG meshes or draw and sculpt, So i joined up this entire domain just to learn this stuff anyhow... Anything helps... thanks... And this probably should have been in another thread anyhow <: ) But i do thank you : D Should help other newbs reading this thread too...

EDIT: Oh... yeah... You're welcome SuperLuigi64... (^,^) Others help me, so... ... ...


(edited by Goomba Fondue on 07-30-06 03:52 AM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 07-30-06 09:31 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by tahu363


2. even if the model was loaded and you did replace the chain chomp with bowser, it would not resemble bowser at all because all the chain chomp does is open and close his mouth, so what would probobly happen is you would have an armless legless bowser torso folding over on itself like the chain chomp does



Well, i work with 3d animated meshes alot... Perhapse they might do it differantly here, but, the chomp's biting should be no more then a 3d animation in an index for that model... Meaning whatever animation it's playing in that anim index, the bowser whould play it's anim equal to that index in it's own index... Wheather it's just stomp, his inhale, exhale, running... depending where the animations are associated in that object's index... now... if they're usind a type of boning, which is common, it could either be that way, or instead of anim indexing within that model, it's attempting to move these 'bones' in the chomps fasion... So if that were the case, you'd be on the right track... But the animation could look even more garbled then him folding up on himself, seing as it could choose any one of the bones acording to how they are numbered whithin the object.

An example... lets say that ol' Won won had only two bones to use for his bite... say they're numbered "one" and "two" (to give it more simplicity). whatever bones in Bowser, even if he had an entire "skeleton", represent the "one" and "two" whould use the Chomp's animation attempt... if these bones are on differant areas , and not on the same "hinge" point, then it could look even worse, resulting in some of his libs even being set incorrectly during, and outside of animation... Now since everything seems to be "rigid jointed" (meaning made of segmented "fixed" object, no deformation as later N64 games seemed to use) in Super Mario 64, i guess it could probably show limbs missing, but it could actually display his entire model...

Depending on how it's done here i guess... The star-headded chomp... the star probably uses some global variable for rotation, or maybe even it's own variable to work with global coordinates for rotation... So it'd have no bones... it might just bypass the anim for a spinning star (constant or on anim only), or a fixed position (constant, or facing Mario)...

But like you say... Bowser's model couldn't even be loaded here...

If the anim system is differant here, or otheres know more then me, feel free to correct me! (^o^)... So... Um... Yeah!

Sorry for a long post again (^,^)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 08-07-06 10:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Originally posted by Imajin
You know what, I'm seriously considering closing this thread for gross stupidly. Crank the intelligence up a notch, guys.


Seriously... i think there's tomany pages to this thread as it is anyhow... And being a progress thread for Toad'sTool 64, it'll only be hard for any further progress report to get through without easy confusion anymore... i think any further report on the Toad'sTool 64 project could easily be done in a new thread... Not jumping to conclusions either, but... This might be why Vl-Tone hardly returns to this thread anymore...


(edited by Goomba Fondue on 08-07-06 09:20 PM)
Goomba Fondue

Goomba








Since: 01-09-06
From: Lubbock Texas

Last post: 6092 days
Last view: 6092 days
Posted on 08-14-06 04:24 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Now, Now Shiryu, Remember the front page rules?

No feeding the trolls now... ...

Now... This is probably off-topic, And hoping it's more getting -back- on topic...

Now, Vl-Tone, i sent a Privet Message to ya' 'bout this, but since it's been awhile, i dunno if you got it... Was hopin' it'd be good for the splash... This is very Shoddy, and i know what you're thinking...

"what's with the overalls?" and "Where's his face?" or even "His hands look like crud... Heck so does his clothes!"

The reasons is very simple... The overalls are "work pants" notice the muscle shirt?

He has no face, because i'm not done.

The hands also need some work being thrown on...

The way he's standing also... All these and anything else, is because i had a skeletal format error that discouraged me because it took so darn long, and had to be discarded... So i haven't completed anything, and it's still in it's slip shod beta state... The clothes look like crap, because that's better then a solid colour entirely!
i'll be making baggy pants using a cloth-sim, and perhapse add a tool belt eventually... could this be good? Let me know (it's not wasted... i have alotta Mario models like this i'm using for a game, so... if it's not good, i can still use it, so don't be afraid to say eew! : D

Anyhow, Sorry for this to anyone of the thread, and to any Moderators that feel this is way off-topic... Forgive me... just trying to contribute <: |

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