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| Acmlm's Board - I3 Archive - - Posts by Andy |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
| User | Post | ||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| Your hack is really good in my opinion! Keep up the good work. | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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Originally posted by Ansem 1- Why don't you just use the spliting chuck sprite? ...And you can change how that dumb box looks if you don't want to follow the advice above.... 2- Open the 16X16 tile map editor and click a normal cement box. Click edit 16X16 atributes and where it says "make this tile behave like.." enter the MAP16 number for the spliting chuck block. Then right click anywhere on page 0x2 of the 16X16 tile editor and press F9 to save. open th "add objects window" and go to the *Direct map 16 Access* and go to the page you placed your custom block on. you can now use that block in levels of that type. (edited by Andy on 02-01-06 05:06 PM) (edited by Andy on 02-01-06 05:07 PM) |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| Was anything else then your house wrecked? Like video games or somthing.......(look outside window at maple tree.........moves computer and videogames to the basement).
It's good to hear that you are okay though. (edited by Andy on 02-06-06 12:13 PM) |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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When I go to a different level and then go back to the main area through a secondary exit it messes up the background. How can I stop the background from messing up? (edited by Andy on 02-10-06 09:44 PM) |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| I'm olbviouslly not asking BlueFalcon but I am asking anyone that knows the answer.
If I have an item called "House Key" How do I make it so that when you open to the locked door in the house it opens? |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| You were right about it being set on 90 but setting it to C0 Didn't help. Is it possible that the exit from the bonus level and the entrance to bonus level being in the same frame cause a problem? | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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Originally posted by Luigi-San + |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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Originally posted by Clockwork JB I did that the first time but luckily I was just starting a new hack so all I had to do was get a new rom. |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| Okay. I clicked the red mushroom (extrack GFX from rom) and then clicked the yellow mushroom and I still had the same problem. Should I be clicking somthing else other than the red mushroom? | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| Those look really great! I wish I could use ExGFX like that. | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| I still cant get it to work. Here are the pictures of how I do the 9 steps. Please tell me what I am doing wrong.
Step 1: After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
Step 2: Open up the directory you uncompressed the files to. You should have at least these files: graphics_name.bin Map16Page.bin Map16PageG.bin
Step 3: If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).
Step 4: Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF (It doan't show it in the picture but I changed it to ExGFX81.bin
Step 5: Put the "ExGFXxx.bin" file into the folder "ExGraphics
Step 6 ut the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack
Step 7: Open Lunar Magic and open your hack
Step 8: Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
(now is when I click the red and green mushrooms) Step 9: Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
It always says there arn't any ExGFX in the file. Please help me. (edited by Andy on 02-20-06 06:55 PM) (edited by Andy on 02-27-06 06:59 PM) |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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Thank you adsf
I changed it to 81 but it still didn't help. somthing else must be wrong.
(edited by Andy on 02-20-06 07:09 PM) (edited by Andy on 02-20-06 07:18 PM) |
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Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| I really need a tutorial with pictures to. The only thing I am good at in rom hacking is level design. | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| It is in the ExGFX folder. You never mentioned making a folder called ExGraphics. | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| I did that but somthing is still wrong. | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| Of course. Thats how I got the window that says there arn't and ExGFX. | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| what has to be stored there? | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| Oh. The ExGraphics folder is in the same folder as my hack and ExGFXxx.bin is in the ExGraphics folder. | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| Arn't you susposed to do that after you insert the graphics? | |||
Andy![]() Zora Since: 11-17-05 Last post: 6238 days Last view: 6238 days |
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| My problem is is that I can't get the ExGFX in the ROM. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
| Acmlm's Board - I3 Archive - - Posts by Andy |