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05-29-24 09:39 AM
Acmlm's Board - I3 Archive - - Posts by AP
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AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-17-05 10:07 PM, in FIRST THREAD Link
Yay, the board is back! Hopefully, I'll become a better member this time.
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-18-05 09:50 PM, in Uninstalling Yahoo Messanger Link
I tried to uninstall Yahoo Messanger with Voice, but when I try to remove it from Add/Remove Programs, I get this error:

"Could not open INSTALL.LOG file."

I remember trying to uninstall it before, but apparently it's still on my computer, which was odd. I guess that INSTALL.LOG was removed when I tried to uninstall it a long time ago. Or maybe the Yahoo IM files execpt that log file returned after I used System Restore to resolve a problem (but I remember that I tried to uninstall it before using System Restore). Are there any other means of uninstalling?

EDIT: Shoot, wrong forum. Can this get moved to Hardware and Software? Thanks.


(edited by AP on 11-18-05 08:51 PM)
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-19-05 10:18 AM, in Uninstalling Yahoo Messanger Link
Heh, it worked. I also want to get rid of all the Yahoo stuff, but I uninstalled everything from Yahoo with Add/Remove Programs. Should I just delete the Yahoo! folder from Program Files?
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-19-05 03:28 PM, in Uninstalling Yahoo Messanger Link
I deleted the Yahoo folder. I made a System Restore point in case deleting it messed up some stuff.
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-24-05 02:19 PM, in Luigi vs Mario Demo Release! Link
So far, this hack is really cool, DahrkDaiz. I found some bugs while playing Mario mode (I didn't play Luigi mode yet ):


* When you get the third card, one of the tiles for the third card appears at the bottom right-hand corner.



* When you use SELECT to generate a mouse or panda suit on the screen, the suit turns into beetle junk.


* Messed up panda suit graphics.


* The blank tiles for collecting coins don't match the BG....

I'll report any more I find after I finish Luigi's world 1. You've done a great job. Keep it up!
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-24-05 03:39 PM, in Luigi vs Mario Demo Release! Link
Another bug: For 1-7 Luigi mode, In the pipe surrounded with blue ! blocks, going inside makes you go to a level and fall to your doom. I think that that pipe is required to continue the level or finish it. I'll try to find another way to exit the level.

EDIT: More bugs tile misplacements:


* One of the pipe tiles look weird.


* Messed up water GFX (when !-switch is on).


(edited by AP on 11-24-05 02:51 PM)
(edited by AP on 11-24-05 03:42 PM)
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-24-05 04:41 PM, in So... Link
I'm thankful for zillions of things :

* Family
* Education
* House
* Money
* Video Games
* Computers
* Food
* Beds
* TV
* Funny stuff
* Basically everything else in my house
* Not getting caught downloading ROMs yet (I don't think I ever will, anyway)
* Being pretty healthy (excluding eyesight and weight )
* Giving to others (I donated money before)
* Not living a really bad life basically
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-25-05 11:19 AM, in Luigi vs Mario Demo Release! Link
Originally posted by legoman
I beat ALL level's in world 1, but how I can in world 2? and I find some bug's

This is only a demo for Mario mode's world 1 and Luigi's world 1, so that's why you're not able to access world 2.
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-26-05 12:02 AM, in Luigi vs Mario Demo Release! Link
Originally posted by Damien-DCLXVI
Im sure this is adressed somewhere but how do I patch a rom? Ive never done it before...

You don't patch ROMs, you patch IPS patches to ROMs. Get Lunar IPS and open it. Go to "Apply IPS Patch". Select the IPS patch to use and the ROM you want to patch it to and bingo - the IPS is patched.

After skipping the evil 1-7 by writing 01 to RAM address $14, I found another bug in 1-8:


* Going inside this...


* ...takes you here to your doom.

Oh, and isn't there supposed to be a Doomship at Luigi world 1? I can't seem to be able to access one. (Hmmm...I guess this was probably what legoman meant when he asked his question....)


(edited by AP on 11-25-05 11:09 PM)
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-26-05 07:54 PM, in Luigi vs Mario Demo Release! Link
Originally posted by Blue Falkon
Neither of the downloads worked on the ROM. It would come up with the title screen and there won't be any sound... then I'll press okay after the title and it'll make a sound, then the screen will stay black and freeze.

You might be using a ROM that's not a clean PRG0 or clean PRG1 ROM. Could you tell us the name of the ROM?
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-26-05 08:00 PM, in Question about Hammer Suit... Link
Originally posted by Raccoon Sam
Lofl's My Wofls


(I just changed the form state RAM address to 06, so that's why he's red). He's not sliding for me. I'm using PRG0, and as Hammer Mario, I just pressed down on a slope, and I just ducked. Did you change into Hammer Mario while sliding as a different form? Are you using a hacked ROM or a hack? You can slide if you're sliding as a different form of Mario and change into Hammer Mario while sliding. Or maybe your Mac emulator is inaccurate.


(edited by AP on 11-26-05 07:01 PM)
(edited by AP on 11-26-05 07:02 PM)
(edited by AP on 11-26-05 07:05 PM)
(edited by AP on 11-26-05 07:06 PM)
(edited by AP on 11-26-05 09:58 PM)
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 11-26-05 10:57 PM, in Luigi vs Mario Demo Release! Link
Originally posted by Blue Falkon
The ROM I downloaded SAID American... but when I opened it up it said Super Mario Bros. 3 [E] so I figured that might be the reason... but I can't find an American ROM.

Well, I (or somebody else) could give you a link to an American ROM in a PM....
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 12-28-05 12:06 PM, in Changing Sonic 3K Sprites Link
You can use YY-CHR, a really good ROM GFX editor. Open your ROM and change the BPP mode to "4BPP MSX(/Genesis)" if this mode wasn't chosen automatically when opening the ROM.
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 12-29-05 02:52 PM, in SMB2j mini level hack Link
You know, not to cause any trouble, but 1-3 in the hack oddly reminds me of my own 1-3 level in my hack, The New Quest After SMB2j.... Did you take some of my design for that level? If yes, then seriously, you should've asked me first, or at least credit me in the readme for the design.


(edited by AP on 12-29-05 02:12 PM)
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 01-14-06 05:34 PM, in "Commander Mario" Thread Link
Originally posted by spel werdz rite
Originally posted by SantOkada
You could simply make each coin be one bullet of ammunition, and have something that says only shoot a fireball when coins>0, and if so, subtract one coin. I'm sure someone else could do that right? Then again I hear the rom there is pretty tight.
I have the proper RAM addresses for all that junk, and I think I can find a way through it, I'm going to need the always big patch for this for palette reasons. Anyaways, I'll give it a shot on doing this and try to find some free space to do this.

P.S. anyone know how JSL's work in NES games?

Here's the Always Big patch. JSL isn't an opcode in 6502, which is the processor the NES uses.

About the hack, it looks really good. The new backgrounds look interesting, and their style matches the Commander/Army theme. I can't wait for a demo for this.
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 02-24-06 10:05 PM, in Looking for an IPS patch I once saw... Link
I made a patch that did so some months ago. You can get it here. You might want to read the readme for some details. Enjoy.
AP

Waddle Dee


 





Since: 11-17-05

Last post: 6548 days
Last view: 6548 days
Posted on 06-24-06 04:11 PM, in Question about NES Bank Switching Link
NES games switch banks with Mappers, which are extra chips inside cartridges. They can switch PRG-ROM banks and/or CHR-ROM banks in different sizes; PRG banks are switched in either groups of 32K banks, 16K banks, and/or 8K banks at the $8000-$FFFF CPU memory space; CHR banks are switched in either groups of 8K, 4K, 2K, and/or 1K banks at the $0000-$1FFF PPU memory space. Some mappers have CHR-RAM instead of CHR-ROM, so games with CHR-RAM have their GFX imbedded inside PRG-ROM. Some also support extra battery-backable PRG-RAM at (usually) $6000-$7FFF, IRQ generators powered by scanline (or CPU cycle) counters used to acheive raster effects (usually split screen effects for status bars), nametable mirroring, and even extra sound channels. Mappers usually have their registers at the $8000-$FFFF memory range, but some mappers have their registers at around $4018-4FFF, $5000-$5FFF, or $6000-$7FFF.

This page contains some pages that explain how to use some of the mappers' registers; this document also explains the registers of some mappers and which banks are automatically switched on power-up, but keep in mind that the former is more accurate in register info than the latter. (MMC3, a common mapper, always switches the last 8K bank to $E000-$FFFF on power-up; it's not known which banks get switched to $8000-$DFFF). However, some mappers have bus conflicts; those are explained here.

For SMB, you'll have to put some of the reset routine into a fixed bank (one that always gets switched to an area at power-up) and set up the mapper registers. You might have to enable PRG-RAM, write some code there from a bank, and JMP to PRG-RAM; from there you'll have to set up other banks needed and JMP back to the regular reset routine. If you're using a mapper with a fixed bank that can't be swapped (such as MMC3), you'll have to replace some data with the new reset routine, and you could relocate this data to somewhere at PRG-RAM. Keep in mind that you'll have to find out what accesses that data, so you'll have to modify code that needs the data. More on reset routines can be found here. Examples of popular mappers include Nintendo MMC1, used by Metroid and Zelda, and the MMC3, used by SMB2, SMB3, and Kirby's Adventure. If this sounds a bit confusing for you, you might want to read some more documents about the NES (such as IRQs, the PPU, etc.).


(edited by AP on 06-24-06 03:12 PM)
(edited by AP on 06-24-06 05:53 PM)
(edited by AP on 06-24-06 06:01 PM)
(edited by AP on 06-25-06 05:10 PM)
Acmlm's Board - I3 Archive - - Posts by AP


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