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05-12-24 10:34 PM
Acmlm's Board - I3 Archive - - Posts by Jathys
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Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-18-06 02:12 PM, in Is there a guide to using SMILE? Link
Sorry this reply is so long in coming, but I've been non-existant for a while.

Anyway, the vomit page helps with some of the glitches.

This page is a very incomplete help file that I made way back when . . . Though almost useless, it is one resource that most people don't know about (I would still say that your best bet is the japanese site though).

I have no ambition to make a good help file, but I think I know some people who might want to. There's a chance then.
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-20-06 01:47 PM, in Super metroid hack: Ice. Link
To me it actually looks like the colors need to be changed a bit more. The dark pieces need to be darker and the light pieces need to be a bit brighter. As each hue has 4 variations (ie- 4 yellows, 4 reds, iirc) then the other 2 shades of each color should be spaced evenly between the high and low colors. That's all. The same color, but different brightnesses . . . In these examples it looks like some of the yellows are yellow and some of them are green or grey. Just some minor tweaking.
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-20-06 01:58 PM, in Is there a guide to using SMILE? Link
The Samus in SMILE is just a screenshot that I change the colors of.

As for the "text bundle" idea, that doesn't work. People don't want to read anything without pictures. For example, I received an e-mail yesterday from someone wondering how to make enemies respawn after killing them . . . I referred them to "enemy_quirks.txt" in SMILE's files folder (which has the answer in plain sight).
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-21-06 05:12 AM, in SMILE Questions Link
"and then the elevator changes directions"

That is bleeping awesome!

Seriously though, no the palette shouldn't change the elevator. Are you sure the palette was the only thing you changed? What about the room below? Did you change that?

If you haven't made too many changes to the ROM: Make an IPS patch and e-mail it to me (jathys@hotmail.com) . . . I'm kinda curious as to figuring that one out for myself.

If you have made lots of changes to the ROM: Assuming you've been shutting SMILE down during breaks or whatnot, you could try the back-up and recovery system. It makes an IPS patch of recent changes each time the program closes. It'll have a list of back-ups it's made.... Use the list to recover from the oldest to the newest patches. You should be able to figure the exact patch that caused the issue with the elevator (and you won't have nearly as much to have to redo).
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-23-06 12:52 AM, in Metroid II Remake Link
You're probably getting stuck in a wall (didn't test the ips), but the blue bubble problem is easy to fix.

In the door editor, there's a reason the picture of samus going through a door is on a *button* . . . Press the button and the bubble in the picture will disappear. Press it again and the bubble re-appears. Whether or not your door has a bubble will depend on that.
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-26-06 06:11 AM, in SMILE Questions Link
FX1 . . . If you open a room in Ceres, let's say, which has a bluish gradient, you can look at its FX1 to see how to achieve the same effect in your own rooms. Experiment a lot (layer type *and* blends). You'd be surprized with the results.
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-26-06 06:24 AM, in Super Metroid Qs... Link
>The graphics are compressed at A80D8 in the file(no header). You'll need
>something like Lunar Compress/Decompress and Tile Layer Pro.

Kej: You know I love ya (in an entirely platonic way), but you kill me. SMILE can decompress and recompress this just fine. Open up the Graphics Editor . . . In the lower right you'll see "Special GFX" . . . Choose "Title 2".
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 12-26-06 08:12 AM, in Super Metroid Qs... Link
Wow. Even experts can be such n00bs at times I guess I should also tell you that Samus's Palette Editor can take any palette locations that you happen to have . . . List any palette locations that you know (that I don't have listed in SMILE) and they'll be added in the next release.
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 01-05-07 03:36 PM, in SMILE Questions Link
>Whenever I change the room ID value in the door editor, it changes all the other
>doors in the room. It will automatically change the other one to match the first.

If I can ever duplicate this problem, I'll let you know. I've tried to see this bug and can't . . . Anybody else ever see this?

>but I don't know how to edit a file of that type. (.gfx or .cre) Is there a program
>that can open these files or is there a different way?

Those are just the raw graphic data and can be openned up in any tile editor. TLP and YY-CHR are recommended, as SMILE will output the correct palette for you to use if you choose to make a palette file as well . . . I can't remember if I added support for TileMolester palettes yet?

BTW- If you use TLP to edit these, I would recommend going to my main site and downloading the small patch that Kej made... Without the patch, TLP won't allow you to edit the first $200 bytes of the file (it treats it as if there's a SNES header on the file).
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 01-28-07 06:14 PM, in can i have help with super metroid hex editing? Link
>3) to lock out people from editing your hack in smile, just change $80:82A6 to
>any value other that $04

No, that won't work. Why? Because it is now public knowledge. If you try to protect it using that byte, anyone can unprotect it simply by changing it back.

There are several ways of protecting your ROM with/from SMILE (and many of these can be found by researching the "known issues" document included with SMILE and doing a little experimentation).

*Why* protect hacks? Not to prevent people from "stealing" your work. The only real reason is to make people actually *try* to beat the game before they cheat at it by editing it. There are always work-arounds, but what is important is the *effort*. When I release Alliance, it will be as fully protected as SMILE will allow. A month or two later, I will release a non-protected version. Why? Because people will be curious as to how certain things are done (the hackers), but I want other people to have to put forth a good effort first (the players).


(edited by Jathys on 01-28-07 12:38 PM)
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 02-14-07 05:35 PM, in Super Metroid questions. Link
>2) Perhaps, but nobody have tried such thing yet...

Speak for yourself:
Magnet Ball
Jathys

Goomba


 





Since: 12-26-05

Last post: 6297 days
Last view: 6294 days
Posted on 02-14-07 08:11 PM, in Super Metroid questions. Link
For ceilings, it's easy to do (even the way you are talking about having a specific tile for it)... It'd be insanely difficult to code for walls though. May want to start with something a bit less complicated.
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Acmlm's Board - I3 Archive - - Posts by Jathys


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