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| Acmlm's Board - I3 Archive - - Posts by olafnes |
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| srsly? | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| After quite a while of indecision of which palette I'd like to use while playing an emulated NES, I've come to the conclusion that I should just mush all my favorites together. This has lead me to create "olaf's averaged palette". The following palettes are averaged in together to create my palette: AspiringSquire's "asqrealb.pal", Kevin Horton's (now deemed inaccurate) NTSC-esque palette, and the default palette for Nesticle (deemed inaccurate). Now these all may be inaccurate or whatever, but they look good to me. I've enjoyed playing with them all, but as I said, I'm indecisive and couldn't pick one to stay with, so I put them all together. You can see screenshots and download it here. | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| The game is: Kart Fighter. | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| this emulator was updated yesterday to version 1.1 and now can load from cd-roms, etc. various other fixes are done in this version as well. | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| penis | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| I will just post what I posted on OnRPG.com below.
I will try to do this as formally as possible, as what I'm doing I take very seriously. My name is Kevin Miller and I'm the programmer of Gauntloaf, an in-the-works online PC game (for Microsoft Windows 95 and above). I'm most known around the Internet for my Nintendo Entertainment System emulator: olafnes. I'll get right down to business, what I need is a graphics artist for Gauntloaf. Before I get into the technical details of the artistry needed, I will talk a little about Gauntloaf (this is only a temporary title for the game). In its final materialization, it will be a competative arcade-like "MMORPG", with an intricate "good versus evil" storyline. In the eyes of many, it's your average classic fantasy/adventure online game. I find myself influenced (in programming) by Gauntlet, Nethack, and Tibia. Gauntloaf's (a play on the game: Gauntlet's title) gameplay will reflect that of said games a little. The world of the game is composed of many different cities and islands with unique characteristics and monsters, leaving players with a lot to travel around. The players will have certain advantages/disadvantages in the game based upon the class they choose (at the moment there are 5 classes planned: cleric, paladin, ranger, sorcerer, and warrior). In each city and different island players will encounter randomly generated terrains and a variable amount of monsters every time they play. I'm quite partial to randomness, I find it keeps the game interesting and new. With the first release, I hope to create dozens of monsters for players to encounter, and many items to find (as of right now, there are only 55 different types of monsters existing). Now for the graphics stuff. I need a graphics artist who is good with tiling. Gauntloaf's on-screen area is 640x480 pixels -- made up of 2 layers. These two layers are made up of 600 32x32 pixel tiles. Each monster, floor tile, rock, sword, etc. is made up of 32x32 pixels. The "background layer" is made up of BMP images, and the "sprite layer" is made up of GIF images. The background tiles will be layed randomly upon room generation -- so tiles need to be able to align/match out of order. All monsters will be 32x32, etc. Sorry if I got kind of vague at the end, I just got kind of busy with other stuff. Please e-mail me at olafcore@gmail.com or AIM me at: olafcore, if you're interested. Thanks, Kevin Miller (olaf) ------------------------------------------------------------------------------- My second post at OnRPG.com is below. ------------------------------------------------------------------------------- Below is a work-in-progress screenshot of the Gauntloaf engine running. The enemies' artificial intelligence is finished programming. Class attacking schemes are finished, character movement is done, all the basic things are done. All that needs to be added in are spells, shops, and of course: THE ART! There will be multiple windows and changes to the interface as we go. |
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| That's a good idea, and I've already thought of that, but no; I want this game to be 100% original works. | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| Read my last post. | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| It's also apparent that you didn't read my first post at all, as I stated random quite a few times. Background/floor tiles must align even in random orders -- and all those you pasted are simply not. | |||
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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| "I had a site hosted on 110mb.com for a while, for PHP testing purposes. I don't recall if it had no ads, or just easily-blockable ones though. Only problem was my account got wiped out for no apparent reason."
probably got wiped for blocking ads, don'tcha think? |
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olafnes Micro-Goomba Since: 12-18-05 From: shithead Last post: 6107 days Last view: 6107 days |
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On Error Resume Next Dim blah As Integer For blah% = 0 To 49 Load TextBox1(blah%) TextBox1.Visible = True Next blah% assuming you've already created at least TextBox1(0) -- it will create 49 more text boxes -- they'll stack on top of each other at left: 0, top: 0 |
| Acmlm's Board - I3 Archive - - Posts by olafnes |