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04-23-23 07:33 PM
Acmlm's Board - I3 Archive - - Posts by Blargg
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Blargg
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Since: 12-18-05

Last post: 6244 days
Last view: 6244 days
Posted on 03-19-06 04:32 PM, in A good NES emulator... Link
More on the no-titlescreen version of Super Mario Bros and all hacks based on it. You can start the game properly on any(?) emulator by holding A when you press start. This is the hidden continue code which apparently bypasses the reliance on memory containing 0 at power-up. And the reason I read for this reliance is that the dump was modified for use on pirate hardware or something and didn't leave enough room to initialize memory properly. I've still found a few hacks that don't run on a proper emulator due to relying on inaccurate emulation of the sprite 0 hit and max sprites on a scanline flags (they freeze at the title screen or when you start the game). Graphics hacks are a common cause if they don't leave the all-important coin-sprite hit at the bottom of the status area.
Acmlm's Board - I3 Archive - - Posts by Blargg


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