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| Acmlm's Board - I3 Archive - - Posts by Jogilius |
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Jogilius Newcomer Since: 12-15-05 From: Helsinki Last post: 6334 days Last view: 6334 days |
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I thought I had already registered to this forum and posted a thread regarding the same problem (although I was trying to approach it from a more general perspective by asking what hexeditors to use and so on) several months ago (summer maybe), but now I couldn't find the thread nor my name in the members list... oh well... Any way, I took a break from the project since I've been busy with school and other things, but now I thought I could check this out again. I tried to use Hexecute to edit the item names, but I never succeeded. It found some of the item names when using the finding tool but changing the code didn't change a thing in the game. I'm also wondering why does it sometimes say "not enough space for monologue" even if I make some of the lines SHORTER than they were. Quite annoying really, especially when you've changed a lot of lines and then you can't save the changes. |
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Jogilius Newcomer Since: 12-15-05 From: Helsinki Last post: 6334 days Last view: 6334 days |
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Originally posted by Omega45889 Well, Actually I've know finished with the monologue. The thing I'm just wondering most, is the fact that sometimes it gives the error even though I've shortened the total length of lines. Of course shortening them generally helps but I guess it would seem like different letters have different "weights". I did a english -> finnish translation and made custom letters for ä and ö, and when I just changed the existing a's and ö's to ä's I had to shorten the lines a lot! Originally posted by Euclid M'kay. This should help a bit, although it must be a pain in the ass to change things into what you actually want them to be this way. Thanks any way. I'll try it out a bit later. edit: Another thing... anyone else had the bug that when playing a modified Zelda 3 and Ganon pounds the floor causing a quake the screen tilts to a weird position with Link perhaps inside a wall and then nothing happens: the trembling sound just stays there along with the background music. And, hmh... in Hexedit or XVI32 how can I find for example where for example the string hookshot or bomb is located? It just doesn't seem to find anything. (edited by Jogilius on 12-16-05 06:14 AM) |
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Jogilius Newcomer Since: 12-15-05 From: Helsinki Last post: 6334 days Last view: 6334 days |
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Originally posted by MathOnNapkins I don't want to change the look of the items, just the names. I've done everything that can be done with the Hyrule Magic editor, so I've translated the "squished" looking text (bug-catching net for example). |
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Jogilius Newcomer Since: 12-15-05 From: Helsinki Last post: 6334 days Last view: 6334 days |
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Originally posted by MathOnNapkins I don't quite understand the purpose of the dictionary. I mean if it's supposed to enable packing the entire dialogue to a smaller space, why do some of the words have duplicates ('and' for example)? And how can a word of only two characters help anything... um... well yes, I guess it can if referring to the dictionary item takes the same space (one byte) as one letter. But why the duplicates? Any hints on how to find a word in the hexcode? (edited by Jogilius on 12-19-05 10:31 AM) |
| Acmlm's Board - I3 Archive - - Posts by Jogilius |