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Acmlm's Board - I3 Archive - - Posts by caitsith2
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caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 12-11-05 01:33 AM, in Super mario e-reader cards (lost levels)-not a hack Link
If 600 appears too big, then you need to mess with your printer settings, so that the program displays that printer as being able to do 600 dpi. Another big factor is the type of paper you print the dotcodes on. If you can afford it, use high quality photo paper. Chances are, the program is telling you that the printer is doing just 300 DPI. You have to specifically match the DPI output that the program gives to you. If after setting your printer to do all the best options you can still only print at 300 DPI for a correct size dotcode, then you need to get a new printer.

The unreleased levels are not the only things available now. As of about 2-3 days ago, the unreleased switches/power ups have been made available at http://www.caitsith2.com/ereader/sma4.htm.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 12-13-05 04:13 AM, in Super mario e-reader cards (lost levels)-not a hack Link
Blue-Green - Vegetable clumps in levels.
Orange - Fireball turns enemies into coins
Red - Some enemies replaced with harder to deal with versions, like pirahna replaced with fire spitting pirahna, goombas with spinies, red koopas with buzzy beetles. Also, a 2X multiplier is in effect.
Cyan - Power meter cut in half.
Green - Slow down timer.
Yellow - Luigi has low gravity
Blue - All 1-up mushrooms replaced with 3-up moons.

Enjoy the cards.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 12-26-05 07:07 AM, in Maps from SMA4 e-levels Link
If you use emulators, like most of us, I have made save files for those of us who could not get dotcodes working for one reason or another. I have not had any problems getting dotcodes working at all. (After figuring out printer settings and paper type.) (300 DPI is really meant for print preview purposes only, where you don't have an option for print previewing. I have never gotten 300 DPI to actually work.) I have however managed to get 600 DPI to work on normal paper, only with HP deskjet 5550, and I have also gotten 1200 DPI to work as well, on photo paper. Of all the dotcodes I have ever printed, the 1200 dpi photo paper printouts worked the best, and are as resilient to damage as real dotcodes are. (Up to 5 blocks can be completely destroyed, and the dotcode will still scan.)

I have by the way released my own dotcode printing program, which has a few advantages over firefly's version. ( http://www.caitsith2.com/ereader/tools/nedc_print.rar ). One advantage is you can change printer settings right from the program, ( no need to set "default" settings, and restart the program.) The other advantage is printing of up to 12 dotcodes onto a single sheet of paper at once. (actually, an 8.5 by 11 sheet of paper can hold 24, but I only designed the program to print 12 at a time. If you need the full 24, just print 12, flip paper and print the other 12. In terms of printing 12 dotcodes, its in the form of 6 1.75 inch cards, each with 2 dotcodes on them.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 01-14-06 07:17 PM, in Maps from SMA4 e-levels Link
Here is a link to all of the decompressed level data itself, all properly identified. http://www.caitsith2.com/ereader/sma4/elevel.rar

I believe mushroom 17 is the one with the moving block train, that peardian hasn't been inspired to map completely.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 01-25-06 05:54 PM, in new mario kart ds wi-fi system Link
I had no issues with playing over dialup myself.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 05-25-06 12:57 AM, in Super Mario Advance 4 : Object List Link
The compression type is an LZ variant. There are two encrypted streams. The first stream stores the Literals and repeat runs, in the range of 0x000 to 0x1FF. Values 0x00 to 0xFF are literals, and taken as is. Values 0x100-0x1FF are repeats. When one of these are encountered, 0xFD is subtracted from that value, and the offset stream gets decoded.

The offset stream ranges are 0x000-0x1FF if Compression level is 0, or 0x000-0xFFF if compression level is 1. A value of 0 decoded from this stream means look back 1 byte, and 0x1FF (or 0xFFF) means look back 0x200 (of 0x1000) bytes in the previously decompressed data.

The encryption is the only thing I have not figured out. The basic Idea though, is you compress the data first, maintaining both of the data streams. After that, you then encrypt both streams.

The source code to a decompressor I have written myself can be found at http://phpfi.com/86449
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 06-02-06 01:33 AM, in Why Could i not rip SPCs in wario's woods? Link
Wario's Woods is one that cannot be ripped to spcs at all. This game uses the SPC700 to play the samples in the way the 65816 commands it to. In other words, all of the sequence data is 100% on the 65816 side.

I have dealt with a fair bit of SPC700 assembler, and if a game spc can be hacked to play without 65816 intervention, I can usually do it, in 15 minutes or less.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 06-24-06 12:55 AM, in Mario Advance 4 Oddities Link
As far as e-reader hacking had gone, I have actually created printable switch cards for the US region. There is one glitch though. That is, DON'T activate ALL 7 of the swithches, regardless of the region, otherwise, when you try to get into the menu to scan other powerups or deactivate some of the switches, the game WILL lock up.


You can find all of the hacked for US region printable cards at http://www.caitsith2.com/ereader/sma4.htm. The tools needed to print these cards can be found at http://www.caitsith2.com/ereader/devtools.htm.

The only thing that keeps the level cards from having a readable name is the fact that the encryption part that follows recompression has not yet been figured out. This unfortunately means that until that part does get figured out, I will not be able to reencode the cards with an english level name. The levels are playable though.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 08-05-06 03:03 AM, in GBA E-Reader Link
Actually, there has been emulation of the e-reader. However, the emulation is based on a few hacks, to fake the scanning process in each of the e-reader roms. There are e-reader card dumps out there as well. I have the emulator and dumping tools on my site, http://www.caitsith2.com/ereader/.

Additionally, these e-reader card dumps can be printed and actually scanned. The only tip I can offer here, is use the highest quality setting your printer gives you, ideally 1200 DPI, along with photo paper. If you can't get any good scans no matter what, you need a newer printer. My older HP Deskjet 5550 is barely able to get good scans, using normal paper, at 600 DPI.

The only thing present on my site, is the emulator and dumping tools, as well as some homebrew cards. You will have to find commercially released card dumps elsewhere. (or buy tthe cards, an e-reader, a GBA, a MBV2 cable, and dump these yourself.)

All of my tools come with the source code.
caitsith2

Micro-Goomba


 





Since: 12-11-05

Last post: 6104 days
Last view: 5936 days
Posted on 08-06-06 02:47 PM, in GBA E-Reader Link
Yes there is. Look under the technical section of the site.

Also, about the "illegal" materials, look at the SMA4 cards page. There is yet another link to the emulator, and other than 2 switch cards (green-blue and orange, officially released), and all of the ripped from saves and converted to US format levels, everything there is my own creation. (I reverse engineered the sma4 card formats, and given a list of the japanese cards, created equivelent US region cards that we did not get. Additionally, the demos are 100% my creation, including recording them, taking them off the save, and putting them onto an e-card, and the whole works. (Nintendo recorded these demos the exact same way, with the built in demo recording engine.))

Likewise, I have a few homebrew demos on that site as well. Because I am pretty well done reverse engineering the reed-solomon coding for the cards, I no longer need to provide the power up cards that were on the technical pages. (all of these were "illegal" dumps of them, but provided since you could also use an action replay to obtain them anyways.) As such, those have been removed from that page.
Acmlm's Board - I3 Archive - - Posts by caitsith2


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