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05-13-24 08:47 PM
Acmlm's Board - I3 Archive - - Posts by Kapow
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Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 12-03-05 08:48 PM, in okay, datacrystal... Link
Originally posted by Heran_Bago
This whole thing's a superiority battle about who owns ROM hacking. ROM hackers do.

Yeah, that free open user-submitted information resource is all about taking rom hacking away from the people. Good job unmasking that conspiracy. It's amazing that you work for only 25 cents a day. Does Sally get a cut of that?

Originally posted by bluerum
apparently both mine and my colleages works have been printed over at your site without permission. amongst other places...

any of my hacks, i wish to be either removed or printed with correct creditation.

By "works" do you mean the hacks you made, or information you gathered? I'm guessing the former - how do you "print" a hack? Are you just upset that someone said your hack exists?

The whole point of a wiki is that anyone can add or correct information. If people add incorrect information, it's up to the other users to correct it. If you want the page to credit you, then make it credit you. It would've been easier than going to another site to complain.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 12-03-05 11:36 PM, in okay, datacrystal... Link
Originally posted by Dragonsbrethren
Originally posted by LocalH
Edit: Actually, I see, it's not you conflating the issues, it's other people in the thread. Guys, he explicitly said in the first post that he wanted his hacks credited. Nowhere did he say he found a certain piece of raw hacking information and wanted credit for it.


Quoted for emphasis.

It's the bizarre wording that's throwing me. "My works have been printed without my permission"? People need permission to say your hack's name?


(edited by Kapow on 12-03-05 10:37 PM)
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 04-05-06 07:07 PM, in Does anyone have Hack X? Link
I missed the Luigi vs. Mario demo patches, anyone still have them?

Edit: and Ultra Mario Bros. 3.


(edited by Kapow on 04-05-06 10:01 PM)
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 04-22-06 08:12 PM, in NEW ******* Donkey Kong 2 ******* NEW Link
The zshare links aren't working anymore
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 06-03-06 03:17 AM, in Eggerland title screen hack Link
I don't get it, why did you put the old FDS title screen on the famicom sequel? What's wrong with the original?

And please do not combine your patch with mine, ESPECIALLY without including the documentation. Distribute your patch seperately, with a link to the translation patch on my website or romhacking.net.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 06-04-06 03:11 PM, in Eggerland title screen hack Link
Originally posted by ImInvisible
But one thing is for sure, you're right I shouldn't have released your translation here without asking you, I was just trying to make it easier on the gaming community, and figured people who are hackers would be cool with sharing... as long as they got credit. I apologize.

You didn't "release" my translation here, you altered it and distributed it without the documentation. That's not cool.

If you can't delete those attachments, then delete the posts and re-post your patch on its own.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 06-29-06 03:15 AM, in Sonic 1 Megamix Link
Damn, that's an extensive hack.

I can't figure out a few of the songs: 02, 06, and 1C (in v2.0)
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 07-02-06 05:05 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Lori, people aren't going to tell you how to get every item. If you can't play long enough to figure it out yourself, I suggest you give up. You're not going to beat this hack in a day.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 08-10-06 07:17 PM, in Screens Of Bowser's Return [Anti-56k] Link
These top-view floors need some adjusting:

Top edge:


Middle:


Bottom edge:



The actual floor Mario stands on should be in the middle of the "floor" graphics. For consistency's sake it might be best to keep the floor the same height from the bottom edge of any top-view floor graphics. Try to keep them narrow, the platforms in Volcano Plat 4 are the worst here. Also on that last screen, like Kyouji mentioned, the way the column connects to the ground makes it look like a foreground structure.

The overworld graphics look great, but definitely need a more of a land/water connection. The path has flat edges around the stage dots, it looks cut-off. Two-exit levels should be red - there are secret exits, right?

One more:

Unless that water's affecting Mario, lose it. It's too obtrusive.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 08-11-06 11:28 AM, in Screens Of Bowser's Return [Anti-56k] Link
Originally posted by Ice Man
Originally posted by Kapow

The actual floor Mario stands on should be in the middle of the "floor" graphics. Try to keep them narrow, the platforms in Volcano Plat 4 are the worst here.

That doesnt make any sense to me. You say Mario should be in the middle of the "floor" graphics but then again you say the Volcano Plat 4 are the worst, though mario IS in the middle.

I meant the graphics on those platforms, not where Mario was positioned.

Let me try this again. If you have an angled view of the floor, like in the screenshots I mentioned, Mario should be here:

In the middle. Not at the top or the bottom. Middle = correct.


(edited by Kapow on 08-11-06 10:29 AM)
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 11-09-06 02:58 AM, in reproval aquest Link
NES hacker, I like to take games apart and see how they work.

• Translated Eggerland: Meikyuu no Fukkatsu
• Found hidden passwords in Little Samson
• Trying to make a Crystalis level editor, need to learn GUI programming
• Helped with a few minor ASM hacks for Dragoon X Omega II
• Wrote essential documentation for Cave Story hacking
• Data Crystal contributor

I don't usually have much to add, but I'd like the opportunity in case I think of something.



(edited by Kapow on 11-09-06 02:14 AM)
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 11-11-06 02:41 PM, in Sonic The Hedgehog Extended Edition (Demo) Link
Very awesome. Wow.


A couple bugs:

When you jump into the save ring and it says GAME SAVED, you can hit A to restart the map zone, without the music coming back.

Speed shoes + red spring = too fast:

I went to that spot in the original and this doesn't happen, so I'm guessing you increased the max speed? I think the later Sonic games avoided this by letting Sonic move offscreen at high enough speeds. Probably a max scrolling speed.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 11-11-06 06:50 PM, in Bonus! SMW Deja Vu Demo 3. Link
Pretty good level design. The background in Rex Flatlands blends in with the actual platforms - maybe use a lighter background palette?


The exit pipe to this room is kind of strange, it almost seems like it would lead up to the dragon coin.

Originally posted by KPhoenix
The main problem with all hacks that have no ExGFX is that it gives the players the feel of playing just a Super Mario World hack.

I've never played a Super Mario World hack that didn't feel like a Super Mario World hack.


(edited by Kapow on 11-11-06 06:24 PM)
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 11-14-06 06:36 PM, in Bonus! SMW Deja Vu Demo 3. Link
Don't know how else to explain it...the pipe has two ends, but one doesn't lead to the other. I get that it's a smaller version of the main area, but it still seems kind of awkward to switch as you go through. With the top pipe, you don't go through, you enter and exit from underneath.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 01-16-07 10:23 AM, in Zelda: Parallel Worlds *Released!* Link
Originally posted by pikaguy900
?!?! I, for one, like the fact that there's no map or compass. It returns the feel of the Z1 overworld

What are you talking about? There's no compass for the overworld, and even Zelda 1 had a map and compass for the dungeons. And those dungeons were much smaller and simpler.
Originally posted by pikaguy900
If you have no clue where everything is, you spend more time searching. This usually leads to you finding something you hadn't planned on finding, but it's good anyways (like a strong item or something).

Having a map helps you keep track of where you've already searched, and where you need to come back to later on, and how to get there from here. If you can't help yourself from heading straight for the boss, that isn't the map's fault.



This game needs an automap.
Kapow

Waddle Dee








Since: 12-03-05

Last post: 6320 days
Last view: 6295 days
Posted on 01-23-07 06:02 PM, in Yet another SMB hack - The Royal Quest Link
Originally posted by Darkdata
The trick with the pit and the coins in 2-4 is way too cheap. NOBODY would expect that the first time they went through, resulting in a guaranteed slow, cheap death and possible turn-off to the game.

You might have a point there, but most people abuse savestates anyway so it would be fine.

If your hack is made with savestates in mind, it should be mentioned in the readme. I guess this is about getting trapped and having to wait for the timer to run out - at least add something that can kill Mario.
Acmlm's Board - I3 Archive - - Posts by Kapow


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