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Acmlm's Board - I3 Archive - - Posts by Kapow |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Originally posted by Heran_Bago Yeah, that free open user-submitted information resource is all about taking rom hacking away from the people. Good job unmasking that conspiracy. It's amazing that you work for only 25 cents a day. Does Sally get a cut of that? Originally posted by bluerum By "works" do you mean the hacks you made, or information you gathered? I'm guessing the former - how do you "print" a hack? Are you just upset that someone said your hack exists? The whole point of a wiki is that anyone can add or correct information. If people add incorrect information, it's up to the other users to correct it. If you want the page to credit you, then make it credit you. It would've been easier than going to another site to complain. |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Originally posted by DragonsbrethrenOriginally posted by LocalH It's the bizarre wording that's throwing me. "My works have been printed without my permission"? People need permission to say your hack's name? (edited by Kapow on 12-03-05 10:37 PM) |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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I missed the Luigi vs. Mario demo patches, anyone still have them?
Edit: and Ultra Mario Bros. 3. (edited by Kapow on 04-05-06 10:01 PM) |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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The zshare links aren't working anymore | |||
Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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I don't get it, why did you put the old FDS title screen on the famicom sequel? What's wrong with the original?
And please do not combine your patch with mine, ESPECIALLY without including the documentation. Distribute your patch seperately, with a link to the translation patch on my website or romhacking.net. |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Originally posted by ImInvisible You didn't "release" my translation here, you altered it and distributed it without the documentation. That's not cool. If you can't delete those attachments, then delete the posts and re-post your patch on its own. |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Damn, that's an extensive hack.
I can't figure out a few of the songs: 02, 06, and 1C (in v2.0) |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Lori, people aren't going to tell you how to get every item. If you can't play long enough to figure it out yourself, I suggest you give up. You're not going to beat this hack in a day. | |||
Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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These top-view floors need some adjusting:
Top edge: Middle: Bottom edge: The actual floor Mario stands on should be in the middle of the "floor" graphics. For consistency's sake it might be best to keep the floor the same height from the bottom edge of any top-view floor graphics. Try to keep them narrow, the platforms in Volcano Plat 4 are the worst here. Also on that last screen, like Kyouji mentioned, the way the column connects to the ground makes it look like a foreground structure. The overworld graphics look great, but definitely need a more of a land/water connection. The path has flat edges around the stage dots, it looks cut-off. Two-exit levels should be red - there are secret exits, right? One more: Unless that water's affecting Mario, lose it. It's too obtrusive. |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Originally posted by Ice ManOriginally posted by Kapow I meant the graphics on those platforms, not where Mario was positioned. Let me try this again. If you have an angled view of the floor, like in the screenshots I mentioned, Mario should be here: In the middle. Not at the top or the bottom. Middle = correct. (edited by Kapow on 08-11-06 10:29 AM) |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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NES hacker, I like to take games apart and see how they work.
• Translated Eggerland: Meikyuu no Fukkatsu • Found hidden passwords in Little Samson • Trying to make a Crystalis level editor, need to learn GUI programming • Helped with a few minor ASM hacks for Dragoon X Omega II • Wrote essential documentation for Cave Story hacking • Data Crystal contributor I don't usually have much to add, but I'd like the opportunity in case I think of something. (edited by Kapow on 11-09-06 02:14 AM) |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Very awesome. Wow.
A couple bugs: When you jump into the save ring and it says GAME SAVED, you can hit A to restart the map zone, without the music coming back. Speed shoes + red spring = too fast: I went to that spot in the original and this doesn't happen, so I'm guessing you increased the max speed? I think the later Sonic games avoided this by letting Sonic move offscreen at high enough speeds. Probably a max scrolling speed. |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Pretty good level design. The background in Rex Flatlands blends in with the actual platforms - maybe use a lighter background palette?
The exit pipe to this room is kind of strange, it almost seems like it would lead up to the dragon coin. Originally posted by KPhoenix I've never played a Super Mario World hack that didn't feel like a Super Mario World hack. (edited by Kapow on 11-11-06 06:24 PM) |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Don't know how else to explain it...the pipe has two ends, but one doesn't lead to the other. I get that it's a smaller version of the main area, but it still seems kind of awkward to switch as you go through. With the top pipe, you don't go through, you enter and exit from underneath. | |||
Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Originally posted by pikaguy900 What are you talking about? There's no compass for the overworld, and even Zelda 1 had a map and compass for the dungeons. And those dungeons were much smaller and simpler. Originally posted by pikaguy900 Having a map helps you keep track of where you've already searched, and where you need to come back to later on, and how to get there from here. If you can't help yourself from heading straight for the boss, that isn't the map's fault. This game needs an automap. |
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Kapow Waddle Dee Since: 12-03-05 Last post: 6320 days Last view: 6295 days |
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Originally posted by Darkdata If your hack is made with savestates in mind, it should be mentioned in the readme. I guess this is about getting trapped and having to wait for the timer to run out - at least add something that can kill Mario. |
Acmlm's Board - I3 Archive - - Posts by Kapow |