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| Acmlm's Board - I3 Archive - - Posts by Jouw |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| First, how do I clear the whole of a level? I saw a keyboard shortcut for this somewhere, I forgot where, though...
Second, how do I place overworld tiles? Also, I cannot see any graphics other than the Yoshi's Island world graphics. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| How do I change the graphics to another world? Your post was not helpful at all about that. | |||
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by cds113089 I think you've missed the point. I want to use the graphics from another world. For example, the Vanilla Dome graphics in Yoshi's Island. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| We have WinXP + default XP IE6.
Our homepage is a special modified search page with links to "kid-friendly" web sites, such as Yahooligans, CBBC News, etc. It's at least better than the school website, though. It's SO cluttered with animated links and banners. The IT manager here is a complete IDIOT. He's also really mean to everyone. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| I'm looking for a good SMB1 editor that works, all those I've tried have had problems.
Mario Improvement: Won't run SMBUtility: Best out of all of them, but levels have extra enemies for some reason, like Podoboos in 1-4 and Bullet Bills in 1-3 YYEdit (I think its called that): Clumsy controls and it's hard to edit levels Where can I get a better editor? Preferably, one that works with SMAS SMB. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by PSlugworth Okay, thanks, I thought it was a bug in the editor. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| Are these possible in SMB1 for the NES?
1. Map screen like in SMB3 2. Extra levels - I've seen it done somewhere but I don't know how 3. Changing the title screen graphics 4. Changing the Bullet Bill graphics I know the BB graphics should be in the ROM, but I cannot find them anywhere (except for the BB cannon). |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| Is it just that I'm crap at playing YI or it's impossible to finish these levels? I can't get past the Welcome level. The place with the "1" after the Shy Guy-factory pipe stops me from going further.
I used the Start-Select trick someone described, and I got to 1-1 but I can't get past the pinball thing. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by The 13th Prodigy It's not too difficult. I couldn't get past 1-1 in the real YI. Edit: I finally found out you could use eggs to smash the wall! (edited by Jouw on 02-21-06 03:16 PM) |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| I'm making my second SMB1 hack (first was some experiments with YY-CHR and SMBUtility) and I thought I would post it here.
So far, I have these edited: * SMB3 Mario players (not done by me) * Text has shadows * Some text changed * New numbers * New Question Blocks * Bricks look 3D, "broken stone" floor changed * Levels 1-1, 1-2, 1-3 edited * Goombas have a little "hair" Some screenshots (Outdated, I'll make new screenshots when I make a major update to the hack): ![]()
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The IPS patch can be downloaded here: http://www.boredom.1.vg/smbhacks/jouwsmb2.ips Enjoy my hack... (edited by Jouw on 02-25-06 06:57 AM) |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by Glyph Phoenix I've fixed the green slash, removed the faces on clouds and bushes, changed the flag to an "M" for Mario, and shortened the battlements. What's wrong with the ! block and numbers? The new version is: http://www.boredom.1.vg/smbhacks/jouwsmb2.ips Edit: Just noticed! 1-3 has a strange bug - There is a question block high up with some coins and a lift going up, but for some reason it never appears again once it's gone up once. Just jump over the hole - you won't be able to get the mushroom/fire flower in the ! block. Edit2: Made a spoilers, tips and hints page. http://www.boredom.1.vg/smbhacks/spoilers (edited by Jouw on 02-24-06 02:51 PM) (edited by Jouw on 02-24-06 03:15 PM) |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| I once saw an IPS patch that changed the SMB1 Mario to SMB3 Mario graphics. I can't find it again, does anyone know where it is? | |||
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by AP Thanks a lot
However, for some reason, I can jump over the flagpole with the SMB3 Mario. Is this a bug? Also, I tried the "Start Big" hack on your site and after finishing a level or entering a pipe, Mario returns to normal Big mario, whether he is Fire Mario or Small Mario. Is this a bug? |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by Glyph PhoenixOriginally posted by Jouw I made a new question block: (See attachment for picture) Edit: Grr, the attachment doesn't show up. Posting picture in a minute: http://www.boredom.1.vg/smbhacks/spoilers/9.png (edited by Jouw on 02-25-06 06:44 AM) |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| I love the world map! | |||
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| Is there a level editor for the SMB1 portion of Super Mario All-Stars?
I've seen a SMAS hack so I know there should be one. Zophar's site doesnt have one and Google only brings up reviews of SMAS. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| How can I export my hacked SMB1 levels so I can put them in on a clean ROM? (Just the levels, no other edits). | |||
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by Chris Saw that ages ago. Neither of the sites there have it, that's why I posted a topic asking. |
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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| Just scroll down, you'll find the sprites soon enough. | |||
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Jouw Koopa Since: 12-03-05 Last post: 5917 days Last view: 5917 days |
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Originally posted by Celice How do I do that? I'm only familiar with SMBUtility, LunarIPS and YY-CHR.. |
| Pages: 1 2 3 4 5 6 |
| Acmlm's Board - I3 Archive - - Posts by Jouw |