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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren
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User Post
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-13-06 09:37 PM, in General Project Screenshot Thread Link
Your style is interesting, it's got this sort of surreal look to it.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-14-06 07:20 PM, in Super Mario Bros HF V1.1 Link
You should have some tiles left over from the old titlescreen's graphics, just copy the letters you need and give them a black background
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-14-06 11:17 PM, in General Project Screenshot Thread Link
You know, as much as I hate to admit it, this proves MM2 was the best (MM3 is my favorite). There are more suggested orders for it than any other, proving that it was actually balanced.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 02:19 PM, in Final Fantasy - New Baseline Link
Damn, made one of these myself, Grond actually released his though... ah, well, his is better for public consumption anyway
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 03:05 PM, in Final Fantasy - New Baseline Link
Mine has the following:

All bugfixes available in FFHackster Companion.
Disch's item shop enhancement.
Better font.
All Japanese graphics restored. (Map tiles, battle sprites, monsters)
Lowercase letters for enemies and magic.
Original Japanese Temple of Fiends Chaos floor. (Pentagram with encounters)
Japanese encounter rates.

The one thing I never got around to was restoring Japanese battle formations, they caused palette glitches and I decided I shouldn't restore them.

To get some of the features you list try patching it to FinalFacelift, it should work.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 03:27 PM, in General Project Screenshot Thread Link
Hmm, an obvious question, why weren't you working on Mega Man 3 instead?
I want to see a good MM3 hack, dammit
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 03:59 PM, in New Game Genie Codes for Mega Man II Link
What someone should do is hack the background to use the red palette already there, so the robot masters' portraits don't get messed up. *hint* *hint*

(Actually, that's probably impossible with GG, but it'd make a nice hack)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 04:20 PM, in General Project Screenshot Thread Link
Just the title. I was really lazy, it's actually Rockman, I was just testing my graphics to make sure they looked right. My letters look odd, I didn't get the tilt right.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 06:36 PM, in Super Mario Bros HF V1.1 Link
I have a savestate at World 8 that I'm going to load up in a minute, I didn't beat it yet but so far I really like it, it's improved over the previous version and I like some of the new graphics (For some reason I like the minor edits you did to the normal unbreakable blocks, sure they look like a maganetic field is repelling them from one another but they look great)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 06:39 PM, in General Project Screenshot Thread Link
The Joes are pretty bad, they're supposed to be the same size as Mega Man too. A lot of the stage enemies weren't resized but still look great.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 06:41 PM, in Hex Codes for Colors Link
That palette is way to bright, BMF's newest one is the closest to the real thing I've seen (Nestopia with the NTSC filter shows the colors correctly as well)

Also, no matter how many shades of black you see, only use 0F, that's what Nintendo suggested and that's what all licensed games use.

Custom palettes are also bad, if NES flashcart technology ever becomes affordable a lot of people will be disappointed when your hack looks terrible on their console. They also won't work with Nestopia or any future emulator that has an NTSC filter.


(edited by Dragonsbrethren on 03-15-06 05:45 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 07:28 PM, in Hex Codes for Colors Link
BMF's palette is based off the actual color output of the NES and the NTSC filter emulates the way those colors are created, so those are the two "perfect" palettes. Remember that on a TV you can control brightness, contrast, and color, three aspects that might make your picture look entirely different than mine (You can also do this in Nestopia). Capcom probably had the same problem with Rockman Complete Works, the NES palette doesn't have RGB values, so they whipped up a palette they were happy with, I agree that it does look a lot better, it's just not "right." I hope you understand what I'm trying to say.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 07:41 PM, in Very cool and easy game making tool Link
I used TGF for three years, it does suck, it's default platform engine is terrible so you have to make your own "static engine" which is more trouble than it's worth. Its maps aren't even tile-based, if you're making a fangame that is tilebased you're going to have a hell of a time lining everything up correctly. Go with GameMaker if you want a... game maker.

Proof that non-sucky games can be made with GameMaker:
http://www.damagedgames.com/

Download the Hard Hat series, faithful recreations of the NES Mega Man engine.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 09:46 PM, in Hex Codes for Colors Link
Okay, so what term should I be using? Palette was the best term I could think of for the color output of the NES.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 11:08 PM, in Hex Codes for Colors Link
Exactly, BMF's palette matches pretty closely to the NTSC filter which mimics the color of my TV. Therefore, it is the "perfect" color for use in my hacks, because that's what they will look like playing on the real thing.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-15-06 11:11 PM, in Looking For Megaman Ultra Beta Testers Link
I'd be willing to test it.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-16-06 02:17 AM, in New Zelda Codes! Link
Dark Overworld looks cool.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-16-06 02:18 AM, in General Project Screenshot Thread Link
Bleh, minor:

Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-16-06 02:53 AM, in General Project Screenshot Thread Link
Interesting, completely different from the originals, yet similar enough to recognize.

By the way, you might want to post some of this stuff here, I'm sure they'll get a kick out of it
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 03-16-06 06:44 PM, in General Project Screenshot Thread Link
Hey Rockman, how about a code to just disable demo mode, I did it for CV Retold but I don't remember where I found the information, I'm sick of Simon comitting suidcide in Retold II.
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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren


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