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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren
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User Post
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-07-06 04:08 PM, in Cat names? Link
Originally posted by insectduel-kitty
I just Google it and there was a insect cat here http://www.takeno-scvc.jp/field_info/life/mt-liv/ml-insect/image/nav-insect-cat-1.jpg

Anyway here's what my cat look like.




Looks just like my (lazy) cat.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-08-06 11:36 AM, in Faxanadu Facelift Link
Why not type up a description, get some screenshots, and submit it to ROMhacking.net
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-08-06 11:39 AM, in My SMB1 Hack (hopefullt i'll finish it) Link
Screenies are borked.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-08-06 12:41 PM, in My SMB1 Hack (hopefullt i'll finish it) Link
Ew... if you're going to do custom graphics do them good, better than the originals. Hack the palettes, look to later NES games for inspiration (Hint: I'm talking about outlines, they make everything look better), and change all the graphics. If this isn't supposed to be Mario it should look like Mario at all.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-08-06 12:56 PM, in My SMB1 Hack (hopefullt i'll finish it) Link
Originally posted by Chickenlump
I think it looks decent, he is using hand drawn letters and sprites, a plus in my book. Ripping graphics from other games is the easy way out, so he is putting some effort into it.


I have to disagree, if the original graphics look better than your custom graphics it's getting a bad rating in my book.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-08-06 04:19 PM, in DESPERATELY Zelda Links Awakening/Ages/Seasons Information Link
Corrupster is my favorite corrupter and has all the features BGNG listed.


(edited by Dragonsbrethren on 03-08-06 03:20 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-08-06 04:59 PM, in DESPERATELY Zelda Links Awakening/Ages/Seasons Information Link
Originally posted by BGNG
Corrupster doesn't appear to have the ability to keep track of what it's corrupted in the past. I'll stick that on my list of projects to undertake. It sure would be nice if I could just say "Did you find it? (Yes/No)" and it would automatically corrupt the next applicable region for me. That would make hacking quite a bit less time consuming instead of writing down where I find that things are/aren't.


It doesn't have that ability pre se, but it can remove any changes you've made, allowing you to corrupt the next region.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-10-06 05:29 PM, in Pallete editors Link
You don't want a program, the only program available sucks and it is actually easier to use hex to change them:

http://romhacking.deadbeat-inc.com/docs/paletdat.htm

Use FCEUd or FCEUXD instead of Nesticle.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-10-06 05:32 PM, in Sonic 3 hacking Link
Sonic 3 is a total pain in the ass to work with in terms of level design, from experience. You might actually be better off porting the shields to one of the other games, disassemblies make ASM work so much easier.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-10-06 05:33 PM, in looking for english SMB Reformer Link
Just out of curiousity, what is this program?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-10-06 05:37 PM, in General Project Screenshot Thread Link
It's Rockman! How've you been?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-10-06 06:30 PM, in Pallete editors Link
What Disch said. Keep in mind FCEUXD has a built-in hex editor, allowing you to change them on the fly.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-10-06 09:49 PM, in General Project Screenshot Thread Link
Originally posted by Rockman
Hey buddy. Long time no see. I'm doing okay. I was talking to Dr. Mario last night, and Chaos Force today via AIM. If you need my username, I'll PM it to you. I have been away from the scene for a long time, but now I'm back and I hope this time I'll have a better run. How are you doing?


You can PM it to me, mine didn't change but I'm hardly ever on.

I've been working on the projects you see a page or two back.

I guess another screenie couldn't hurt:




And a little thing that I probably won't release (just yet):

Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-11-06 09:41 AM, in General Project Screenshot Thread Link
Rockman, I don't want to influence you too much, but this one hack I played scraped having bosses on the stage select and made it so you select the actual stage instead. Pair that with disabling the introduction of the boss, and move the levels around on the screen, and you could make "suprise" bosses at the end of the levels.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-11-06 09:42 AM, in Pallete editors Link
Yeah, you won't notice your changes instantly, but they'll be there.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-11-06 02:53 PM, in General Project Screenshot Thread Link
Well, if you're just enhancing MM2, how about recreating some of the features in future titles? I'm thinking charging, the Atomic Fire already can so it should be possible to port the effect to another weapon, namly the Mega Buster.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-12-06 12:43 PM, in Hacks you would love to see... Link

Castlevania 3 hacked into Dracula X: Chi No Rondo


I was planning on doing this with CV1 but I decided to wait until the room order was figured out. I think Dan has the data but I don't have the motivation to actually do it.

As for Zero in X3, I had a PAR code a long time back that would turn X into Zero, it sucks because Zero's saber is overpowered, you'd have to nerf the saber to make it into a fun hack. The code had a side effect of allowing Zero to use weapons, which was cool.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-12-06 01:06 PM, in General Project Screenshot Thread Link
I think I did Bubble Man first my first time playing, but I usually did Air Man since that's what the manual suggested. Now I do Metal Man first since I love the Metal Blades.


(edited by Dragonsbrethren on 03-12-06 12:09 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-13-06 11:30 AM, in General Project Screenshot Thread Link
Damn, I knew I should've suggested the full menu, I was going to say that along with charging
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-13-06 01:20 PM, in Hacks you would love to see... Link
Originally posted by Kirk Bradford Myers
What I would really like to see is a re-make of the original Metroid in the vein of Metroid Zero Mission, hacked out of Super Metroid, pretty much the same way Super Mario Bros. Deluxe was hacked out of Super Mario World.


I actually had this idea when SMILE was first announced, Vagla said it was impossible due to a lack of rooms or something, once SMILE was released I never even tried it... Hmm, could be something to work on when I'm done a few of my other projects.
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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren


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