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06-01-24 05:33 PM
Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren
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User Post
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-03-06 10:39 PM, in Strange SMB1 hacks? Link
Go look at my first post, that's how they did it, if it's not documented you're going to have to figure out how yourself. I do seem to remember there being some patches to add some features to the game, but the only one I can think of right now is "Luigi Game" by Yy, which added the option to play as SMB2j-style Luigi in SMB1.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-03-06 10:45 PM, in Idea: Metroid Online Link
Maybe I'm just odd like that but I'd rather have it with NES-style graphics than SNES-style, items could always be ported from Super Metroid.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-04-06 08:09 AM, in Sonic 1 Megamix Link
Ooh, cool features, and I really like the Labyrinth Zone palette
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-04-06 02:26 PM, in About YY-MarioEditor Link
It's an SMB1 Editor and it has nothing on SMB Utility.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-05-06 01:05 PM, in when it comes to hex editing,then I'm a dummy.. Link
WindHex32 is pretty much a feature-loaded modern day version of Hexecute.

Also, read this, it should help you out.


(edited by Dragonsbrethren on 03-05-06 12:06 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-05-06 01:25 PM, in Gamepads Link
I've had a Gravis Gamepad Pro for years now, only cost me $10. I got this huge, heavy, $30 Logitech monstrosity as a present and it broke in a few months, I never dropped it or anything.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-05-06 05:54 PM, in visine editor crashing my pc Link
I had all kinds of problems with visine on my old computer, from the keyboard not responding at all to what you're describing, no clue what caused it and I have no problems on this computer.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-05-06 05:58 PM, in General Project Screenshot Thread Link
Meh, what the hell, I already posted them at RHDN:


Castlevania Retold II


Castlevania Retold SE

Releases should be this month, no guarantees.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-05-06 05:59 PM, in Solution to YY-CHR/AVG problem found? Link
This is good, hopefully it clears up everyone's problem.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 08:28 AM, in visine editor crashing my pc Link
If you're working with MM1 switch to Rock and Roll, it's better in every way.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 08:31 AM, in Solution to YY-CHR/AVG problem found? Link
Here's the thread.

If you don't want to use the hacked program follow Kitsune Sniper's advice:


Easiest solution:

Uninstall AVG.
Install Antivir.

Fix0r!


I doubt there'll be a problem with the "fixed" version of the program but you never know.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 08:41 AM, in General Project Screenshot Thread Link
Arthus got it, I've been working (off and on) on CV Retold II for a long time, over a year, it's six brand new levels with graphics ripped from all three NES titles. I have quite a few bugs to fix, these might hold back the release.

CV Retold SE (Special Edition) is CV Retold 2.0 with upgraded graphics and palettes, I felt the original looked terrible alongside Retold II. It also has some bug fixes, and returns Level 5 to its original graphics (Face it, these graphics were great, better than anything I can replace them with)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 08:43 AM, in when it comes to hex editing,then I'm a dummy.. Link
WindHex32 does just about everything Translhextion does better, plus it has better Japanese support for the translating types.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 10:29 AM, in Editor Types Link
If #1 means command line and #2 means GUI, take the time to do the GUI, you'll save yourself a lot of headaches.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 10:30 AM, in Questions... Link
Which is surprising, really, it'd be nice to have a simple editor with a built-in NSF player so you could hear your changes without running it in an emulator...
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 04:13 PM, in How could I change the tiles in a MSX game? Link
YY-CHR can edit them, just make sure you set it to all file types.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 04:18 PM, in Editor Types Link
Originally posted by Dan
Provided they both have the same features, I'd go for the minimal version. Programs don't need useless clutter like bitmaps of game characters on each form, or non-standard form colours. Just make sure the user interface is friendly. Very few ROM hacking tools have decent user interfaces. In fact the vast majority of them suck complete and utter ass. I'm actually hard-pressed thinking of a ROM hacking tool with a decent UI (Temporal Flux has a good UI, can't think of many more)


I actually dislike Temporal Flux's interface, everything seems out of the way, like when editing a map and the properties for that map, the map itself, and map tiles are in seperate windows, a single window would actually work better (for me, at least).

I like your editors, Dan, everything is where it should be, not enough editors use this style. FF3usME has an interface I like, but it could use a little reorganization, some forms seem kind of cluttered.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-06-06 09:36 PM, in How could I change the tiles in a MSX game? Link
Probably not, that usually has nothing to do with the graphics, it's usually stored with other information about the tiles.

If you're lucky it'll be like Castlevania, where certain tiles are always solid and you can just change their graphics.


(edited by Dragonsbrethren on 03-06-06 08:36 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-07-06 03:04 PM, in Cat names? Link
Originally posted by insectduel-kitty
Insects and cats do not mix.


Tell that to this lazy cat laying next to me letting these flies act like they own the place...
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6500 days
Last view: 6500 days
Posted on 03-07-06 04:06 PM, in SMB3 hack ideas? Link
I can't be the only one that misses firebars...
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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren


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