(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-20-24 02:29 PM
Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
User Post
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 06-25-06 06:20 AM, in Giant FF6 hacking project Link
The portraits are really faded looking, if they used a sixteen color palette they'd look a lot better, aside from that they're fairly good.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 06-25-06 08:17 AM, in Giant FF6 hacking project Link
The font in earlier screenshots had most of the letters widened by one pixel, the font in those screenshots is ripped directly from the GBA games.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 06-25-06 11:01 PM, in Giant FF6 hacking project Link
Originally posted by Leno_jr
There seemed to be a lot of hatred with the "old" new font we were using. Then again it seemed that there were equally as many people who liked it. However, two of the people that hated it made a bold explanation.

DarkSol and Gemini seem to hate the fixed width font, I changed the dialog font so I wouldn't have to have a one full text box and then one line, or even worse, on word in a second. As I said before I didn't switch fonts to please anyone except myself.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 06-30-06 02:16 PM, in Pokemon Bronze Beta Testers Needed Link
While I'm not interested in testing (I'd rather wait for the final release) I'd like to know if this hack is easier than Brown, at least in the beginning, I dread playing Brown (despite its awesomeness) because I dislike the high difficulty in the beginning.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 07-02-06 02:35 PM, in Animal Crossing (GC) Hacking Link
You'd probably have mapper issues, I highly doubt AC's emulator supports many mappers, but if you replace games with ones that use the same mapper it should work fine (Unless the emulator has a lot of game-specific tweaks).
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 07-09-06 05:00 PM, in Big Nose the Caveman help Link
You're hacking it in the RAM, you need to find the palette in the ROM itself.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 07-10-06 01:11 PM, in Giant FF6 hacking project Link
Originally posted by Grunkles
1) The new conversation bits are pretty good. And this is coming from someone who is incredibly harsh on most kinds of writing. However...


I see myself as a sub-par writer, everyone else likes my work though, maybe I'm just a little too critical on myself.

Originally posted by Grunkles
2) The ALL-CAPS are not. If you want to bring emphasis out in something, do it with your writing. It should sound natural. The minute you all-caps anything, it screams the following:

a) amateur
b) hack
c) turd

So please, go back to anywhere you used ALL-CAPS and rethink the scenario.



Sorry but they have to stay, I only use them for emphasis, in the same way every official translation does. If I could I'd stick in bold and italic fonts but that would require figuring out how the game links the two fonts, find some way to add more DTE values for these fonts, etc. In the end it's not worth it, I dislike all caps myself but I dislike putting a ton of work into something that's not worth it even more.

Originally posted by Grunkles
3) The swearing. It wasn't in FFIV, and it just doesn't have that good of a feel when I see it in there. "Bigass snail?" Lame. That soldier sounds like a dork. Also, and I'm sure this wasn't intentional, but didn't you mean to say that the "ship" was leaving the port?



"Bigass snail" is a well-received line, Leno and I liked it but it seems everyone else for the most part loves it. It fits for sure, just wait until you play that part.

Originally posted by Grunkles
4) The Banon thing wasn't funny. It made me cringe. The idea in itself is good; draw Banon doing something embarrassing. But wouldn't it be neater if he were doing something embarrassing that actually was tied to the story or the plot? Or even better yet; to his character? Going the low-road can be fun at times, but it's also an easy out. I would really encourage that you don't have him "molesting a donkey." I mean, fifth graders might get some shits and giggles out of it, but I can't really even see that happening.


Leno covered this fairly well, it's by far the least serious thing I wrote for this hack, let me explain myself:

1. The event is hidden, most people don't even know of its existence.

2. The original event made no sense (Leno said about writing something, the original is a Japanese joke that doesn't translate well, it has something to do with not throwing away the paper, nothing to do with writing or anything of the sort)

3. I'm trying to developed Terra's personality a bit, she's not afraid to fun of a person she doesn't like. I hated personality-less Terra in the original.

4. Banon is a jackass, this comes into play three times (Banon acts like a jackass the entire time in the Returners hideout, Terra draws a donkey, Banon calls the unknown drawer a jackass).

Seriously, here are a few examples from my big list of character personalities:

Terra: "Normal"
Edgar: Formal, perverted
Kefka: Insane, double-talking
Banon: Jackass

I hate my Banon, it's just the way I write him, I'm not sure if that's a good thing or not really.


And I'm not an RPG purist or anything. I'm credibly open-minded. I'm not holding you up to some ideal set by the canons or anything. I just want to give some advice from the perspective of somebody who writes a lot. What you are doing is really cool, and I like the idea of making the conversation in the game more conversational. Just be sure not to draw the player out of the experience and make him realize, "Oh, right, this is a hack."


I hold myself to a high standard, I want this hack to seem official and blow Woolsey's (And Sky Render's) work out of the water. Maybe the Banon event is a little much, but as I said it's hidden and Terra is expressing her feelings about Banon. Take it from me, I hate "spoofs" and I will do anything to stop this from being lumped into that category, the only thing unofficial about this is the language at times, but it's used sparingly as it should.

Edit: Fixed a borked quote tag.


(edited by Dragonsbrethren on 07-10-06 12:44 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 07-10-06 08:57 PM, in Translation: Treasure of the Rudras v2.0 Link
Heh, speaking of the spell names, I think I caught a typo, instead of "Teonus" the 13 MP wind spell is "Teomus," every other one is "nus" and I'm fairly certain that's what the guy at the bar used too.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 07-11-06 01:25 AM, in Any freaking windows compatible hex editors? Link
WindHex32
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 07-11-06 04:34 AM, in Any freaking windows compatible hex editors? Link
Sorry but I just can't take Translhextion seriously anymore, it doesn't let you search for $00.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 07-12-06 01:48 AM, in Translation: Treasure of the Rudras v2.0 Link
Interesting system, I was wondering how it worked.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-03-06 04:30 AM, in Mario Adventure 2: Dead Link
I meant to post in this thread earlier, DD, I can sympathize, when I lost my CV Retold II backup all desire to work on the hack was gone, now it's just sitting here in a half-finished half-playable state.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-03-06 05:05 AM, in Metroid Genocide DOWNLOAD HERE Link
Originally posted by BOBTHEVILA
Hmm there is a small prob, it's like one other met hack where she has green lines on her. For some reason it fixed it self when you die and restart without reseting the emulator. I sudgest if this occurs on your guy's as well you should save a save state for after she dies at the beginning, then load it everytime you start it up. Might be just mine.


I'm having the same problem, not other Metroid hacks I have experience it though.

The hack is great, I've been playing it on PocketNES, not getting anywhere though, I forgot how much I sucked at the original Metroid

Dude Man, would you mind submitting the hack to RHDN?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-04-06 12:53 AM, in Metroid Genocide DOWNLOAD HERE Link
http://www.romhacking.net/hacks/147/

I had to fix my name, you spelled it wrong
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-04-06 03:07 AM, in Metroid Genocide DOWNLOAD HERE Link
Zophar isn't dead, he has nothing to do with the site anymore. The staff is just lazy and admits it on the forums all the time. They're supposed to be collecting a new staff that will actually do something (Like I haven't heard that before) but I doubt the site will be making a comeback anytime soon.

Now, let's give Dude Man his topic back, shall we?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-05-06 11:04 PM, in Metroid Genocide DOWNLOAD HERE Link
The disassembly?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-12-06 02:57 AM, in Giant FF6 hacking project Link
Just a quick status update, progress is being made, it's mostly behind-the-scenes stuff that I doubt anyone would be interested in reading.

One thing of interest, I went through the game and found all the monsters that shared the same sprite and palette (Cadet and Templar, for example) and gave them unique palettes. Don't worry about the palettes fitting in, I am the palette master!

New palettes and a lot of new sprites are going to make the monsters much more interesting, trust me, just wait until you see some of the new bosses waiting for you near the end of the game

See if you can spot the difference in these sprites:



While working with monster graphics Lenophis and I noticed a few had "holes" in them, areas where transparent pixels were used unintentionally. We went on a bit of a crusade to fix them, pretty much every monster had at least one hole.

Well, that's all for now.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-15-06 01:22 AM, in New SMW/Pokémon Hacking regulations Link
Originally posted by Dan
Originally posted by ZOMG RANDOMaalsdkfj
By the way, whoever thought of this was a complete retard.


Changed to what it should be.


Seconded. Why does this remind me of the US government?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-15-06 01:25 AM, in Giant FF6 hacking project Link
Originally posted by Leno_jr
Bad news: With the new policy, more than likely this will be my last post here. I invite anybody interested in this project to keep tabs on it here, at romhacking.net. I have no intention of applying for any status, either I can post or I can't.


Yeah, I'm out too, status updates at RHDN from now on, you should be able to get information on any of my other projects there or at my forum when it becomes available.

Mods, feel free to lock this topic.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6488 days
Last view: 6488 days
Posted on 08-15-06 05:21 AM, in New SMW/Pokémon Hacking regulations Link
Originally posted by Dan
A few of my thoughts on the matter


You put it into words far better than I could have.

Originally posted by Dan
5. Revoking everyone's posting rights because of a handful of users stupid behaviour is a complete over-reaction, and probably what Dragonsbrethern meant.


Exactly.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.015 seconds; used 444.35 kB (max 575.13 kB)