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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Heh, I bet this is why Nintendo started making their Metroid games hold your hand the entire time... | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Ha, I remember this project
There are actually quite a few Atari 2600 hacks, I found a website with a lot of them a while back, they're mostly patches to make the arcade ports more like the originals though. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Wow, that is a great feature, looking forward to using it | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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First of all, I highly suggest you use YY-CHR instead, you can view Link's tiles properly using its FC/NES x16 alignment mode:
As I said, you need to hit - to shift Link down a pixel, then it's aligned properly, that's what your green line and dots are, a piece of Link that you didn't replace, I'm assuming anyway. As for the other graphic: Again, hit - a couple times to align it properly. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Just killed Kraid, got to Norfair, didn't find the Varia so I'm sure it's in there somewhere... | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Yeah, that's the site, there're even more than the last time I was there.
http://www.atariage.com/hack_page.html?SystemID=2600&SoftwareHackID=235 I didn't think the 2600 was capable of that... |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Originally posted by Chibi Gatomon Originally posted by Drewseph (edited by Dragonsbrethren on 05-08-06 04:52 AM) |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Originally posted by bluerum Sounds interesting, I might try hacking something myself, just downloaded the entire 2600 ROM set I played your hack, I like the graphics, if you're open to suggestions I'd look into changing the background, maybe a wall and some searchlights or something. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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I know you're just joking but try to think inside the games' engine, there's so much unused potential. Take The 13th Prodigy's Maridia idea, water rooms were never really used in Zero Mission. Take Jigglysaint's description of how elevators work, the Space Pirate Mothership could've been so much better. A great hack takes advantage of everything that is available. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Originally posted by Arcane_wizard Legacy of the Wizard. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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6) The sticky topic is an unorganized mess with no real listing of editors. 7) Not every editor in existance is in the sticky topic. 8) An editor might be in progress or available on a website no one here visits. 9) People love to be assholes on the internet where there is no fear of repercussions. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Perfect timing, I was about to ask how progress has been. Once I finish the entire map I'm working on I'll send it to you, let you see what I have planned. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Rockman's tutorials really helped me out when I was starting, so use them.
My palette hacking tutorial should help you learn the basics of breakpoints and "advanced" palette editing:
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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He didn't send us demos, he sent us betas to test, if you don't know the difference you probably shouldn't have one. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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I don't want to sound like an asshole but you're doing something wrong. SMILE is your only option now, there are no other editors available or in development, you're either going to have to learn to use it or make your own.
Did you edit Ceres like AlexAR said? If you did don't edit Ceres, it's as simple as that, even Drewseph didn't edit Ceres in SM: Redesign, that proves you shouldn't be touching that area. Having Ceres in your hack wouldn't make sense anyway, just use SMILE's "Disable Intro" option. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Lenophis, King Lettuce, and myself are all working on a massive Final Fantasy 6 project. The hack will be mainly a rebalancing, and it'll get rid of any "low level" aspect or something that shouldn't even be entirely possible to do. Characters will be strengthen/weakened, depending on the character, and the same goes for monsters.
There will also be many added bonuses to the hack, including this event change. To compliment some new events, we're thinking about changing one item so the hack follows Tent/Cabin rules like FF4 and FF5. This is the Cabin sprite that I came up with: Assuming all goes well, and not like it ever does, this is an added bonus that should happen. Discuss... (Yeah, I totally stole Lenophis' post from RHDN...) (edited by Dragonsbrethren on 05-14-06 03:35 AM) (edited by Dragonsbrethren on 05-14-06 04:11 AM) |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Originally posted by Heian-794 I've seen the German translation's font, I was using that in my own hack until I decided to draw this font. The font isn't actually ripped from the GBA games, most characters are drawn wider to fit in with the menu font, which is still fixed-width. Originally posted by Heian-794 Consider it done, as long as Lenophis approves. Actually, I though I already did that. Originally posted by Heian-794 We're looking into restoring some features from the Japanese version, that's all I'm saying now. Edit: Meh, what the hell, have some more screenies: (These are old, ignore the damage, Leno hadn't balanced the monsters for the new damage formula yet) (edited by Dragonsbrethren on 05-14-06 08:01 PM) |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Originally posted by Heian-794 You just gave me a great idea, why didn't I think of this sooner, no one liked that old chocobo background anyway: Originally posted by Heian-794 I like them as they are, different numbers are higher/lower than others, just like the GBA games. By the way, here's the slash in battle: Originally posted by Heian-794 Added? No, but there are new abilities. |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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All the dialog is being rewritten, using both the US release and Sky Render's retranslation as references, the combination of the two, plus our own input, makes the dialog much better. Annoying plotholes have been filled (Ever wonder why Edgar knew about the Esper at Narshe?) and translation errors have been corrected, I'm even censoring myself so it doesn't come out like some of the lamer dialog hacks out there. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6487 days Last view: 6487 days |
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Originally posted by NightKevOriginally posted by Pac-Man Might want to read his post again |
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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren |