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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren
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User Post
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-29-06 06:51 PM, in Mega Man Action Link
Originally posted by Bio
the spike look misplaced in screenshot 1, try putting them 16 pixel higher


That's the same way they placed them in the original.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-30-06 03:00 AM, in Megaman Ultra - Screenshots Only Link
Looks great
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-30-06 03:02 AM, in A little problem with Metedit... Link
In MetEdit shift-left click any room in that area on the map to set it as the starting point.

Edit: A little late, but it's actually Shift, not Ctrl.


(edited by Dragonsbrethren on 04-06-06 07:54 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-30-06 03:31 PM, in Mega Man Action Link
The red leaves look better than the blues ones did Just don't use brown, I already have brown leaves in my hack which I'll probably never finish (Decided to do a real hack rather than an alpha recreation). You got Proto Man fully functional? I stuck him in my hack but I haven't got around to making him work right yet.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-30-06 03:35 PM, in SuperMetroid: Redesign Size comparison to original Link
Drewseph, would you considering releasing a separate patch with just the changed physics for those of us you want to play through the original like that? After playing Zero Mission for a while I can't stand Super Metroid's bomb jumping anymore.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-31-06 06:21 PM, in Idea: Metroid Online Link
I say it again:

Originally posted by Dragonsbrethren
Maybe I'm just odd like that but I'd rather have it with NES-style graphics than SNESGBA-style.


I love MZM's graphics but NES graphics are much easier to work with and I don't think they look bad at all.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 03-31-06 08:49 PM, in Super Mario Bros 3 Level Discombobulator Link
Is there a good reason to use this instead of SMB3 Workshop?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-01-06 05:09 PM, in Lunar Eclipse Link
I want to believe... I really do... but I'm not buying it
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-01-06 06:16 PM, in MetEdit Source Code Link
Does anyone still have the MetEdit source code? I wanted to play around with it a bit, try to tweak a few things, but I can't seem to find it anywhere... maybe I'm just imagining that it was available at some point?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-02-06 03:13 PM, in Anyone have Orochimaru's Perfect Guide to Hyrule Magic? Link
I'll mirror this at Dbi, mostly so I don't lose it myself:

http://dragonsbrethren.elazulspad.net/files/PGTZ3E13.pdf
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-02-06 05:56 PM, in Megaman Ultra - Screenshots Only Link
YY-CHR and TLP both support importing bitmaps, YY-CHR is the better of the two because it actually pays attention to the colors used and can do automatic color reduction if needed (Not recommended, of course).
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-02-06 07:13 PM, in MetEdit Source Code Link
Thanks, Dan
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-02-06 07:58 PM, in Megaman Ultra - Screenshots Only Link
Should work, that's how I did my titlescreen for Castlevania Retold.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-04-06 12:28 AM, in Final Fantasy 1's Starting Position Link
Originally posted by DF Ash
(Edited twice because I'm a stickler for grammer...)


The irony is you spelled grammar wrong
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-04-06 08:15 PM, in Question about SMB3 graphics Link
Tile Molester is... well, it's not really bad, but I perfer YY-CHR.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-07-06 06:33 PM, in Megaman Ultra - Screenshots Only Link
You can get similar results using "WordArt", it's not perfect but it's similar.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-09-06 10:57 AM, in Final Fantasy 1's Starting Position Link
Use the normal warp title, you only need a teleport tile to exit when you can go to a non-overworld map from the map you're on.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-09-06 10:59 AM, in General Project Screenshot Thread Link
Pretty good, chairs should stand out more (Make them the same color as the table).
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-12-06 03:23 AM, in Hacking GBA Doom! Link
Ha, that's cool, someone should look into the same thing for Wolf3d...
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6487 days
Last view: 6487 days
Posted on 04-12-06 03:26 AM, in RBI 2k6: NES classic gets a facelift Link
Lunar IPS.
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Acmlm's Board - I3 Archive - - Posts by Dragonsbrethren


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