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04-23-23 09:04 PM
Acmlm's Board - I3 Archive - - Posts by bluerum
Pages: 1 2
User Post
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 11-30-05 10:20 PM, in okay, datacrystal... Link
i appreciate your unification of knowledge, but apparently both mine and my colleages works have been printed over at your site without permission. amongst other places...

any of my hacks, i wish to be either removed or printed with correct creditation.

by the by, this is REDRUM. my password was hacked (you know who you fucks are) so i had to start a new account.

this only pisses me off because i am not credited.
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 12-01-05 12:15 AM, in okay, datacrystal... Link
so basically if our work is coded into the page, it is up to us to take credit for it?

something about that doesnt settle well with me.
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 12-01-05 05:35 PM, in okay, datacrystal... Link
Originally posted by Gavin
Because almost every romhacker has, at some point, gotten the aid of another scene member for free, I see it as a way to give back without being all crybaby about it.


in essence, however, you were always able to thank those people for the pointers they gave.

if someone uses that information without knowing where it came from, then it erases the whole purpose of the community. overlooking the information itself being there, someone's actual works should definately be credited or it is all for naught.
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 12-01-05 07:17 PM, in okay, datacrystal... Link
gavin, if you say you were under the impression that romhacks are personal works, then i don't see why you have such a problem with people knowing who did them.
perhaps they have other questions for that person or want to sample some of their other works? to me that is better than just blindly ciphering through what another has done.


(edited by bluerum on 12-01-05 06:18 PM)
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 12-01-05 11:15 PM, in okay, datacrystal... Link
Originally posted by LocalH

Edit: Actually, I see, it's not you conflating the issues, it's other people in the thread. Guys, he explicitly said in the first post that he wanted his hacks credited. Nowhere did he say he found a certain piece of raw hacking information and wanted credit for it.


bingo. its good to know someone understood what i meant
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 12-03-05 10:08 PM, in okay, datacrystal... Link
*sigh*

read it again s-l-o-w-l-y since you failed to understand the first time.
besides, the issue has been resolved
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 02-06-06 09:03 PM, in whats ur method of editing sprites? Link
Originally posted by kuja killer
I just do it the hard way.


yeah thats pretty much how i do it


(edited by bluerum on 02-06-06 08:05 PM)
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 02-06-06 09:12 PM, in The Hardest hack ever made. Link
morgoth galaxius's 'poisonous offering' is probably the most difficult hack i've ever played, CV or not...

check it out on my site
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 02-09-06 03:57 PM, in whats ur method of editing sprites? Link
heh, and i thought i did it the hard way...

the most efficient way i use is to open the rom in TLP and arrange the tiles in a structure that is present in the game and work on them that way, then check it out and edit your palettes through hex accordingly.
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 02-12-06 04:56 PM, in whats ur method of editing sprites? Link
yeah, i use it for a couple of things... i been able to make the complete transition yet though
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 02-26-06 01:14 PM, in Zelda hacks Link
eh?¿?

*looks at forum title*
i believe you are mistaken...

it seems "dodongo's gold" by neonswift has vanished from the internet completely :|

couldnt find much else either


(edited by bluerum on 02-26-06 12:18 PM)
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 03-02-06 08:21 PM, in SMB1 Title Screen Editor? Link
try typing your question in a search engine and i guarantee your question answered ten times over
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 03-08-06 03:26 PM, in Faxanadu Facelift Link


KO
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 03-17-06 02:57 PM, in Castlevania: Chorus of Mysteries Link
nice work, dm. i like the concept.

8-bit olrox looks pretty sweet, as do the other sprites
and you've even made the title sound like the newer (song) of (something) named ones


(edited by bluerum on 03-17-06 07:39 PM)
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 03-21-06 04:42 PM, in SMB3 hack ideas? Link
how about implementing double-jumping into one of the power ups, if you havent already...

could make for some interesting level design
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 05-07-06 03:12 PM, in jailbreak beta Link
Found an uncorrupted back-up of an old project from '03. changed a good amount of gfx and palettes so far, and changed the amount of lives to 5 instead of 3.

found some run speed, jump and sound data too. those will be in the next update.

SCREENSHOTTIME!

Jailbreak IPS (patch to pitfall!.bin)


(edited by bluerum on 05-07-06 02:12 PM)
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 05-07-06 09:59 PM, in jailbreak beta Link
yeah i found a ton at AtariAge

i'm gonna try to submit mine to their archive once it's finished
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 05-07-06 11:56 PM, in jailbreak beta Link
well each horizontal line each sprite has a palette value, instead of setting 4 colors that you can more thoroughly configure (hence the striped suit in jailbreak)
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 05-08-06 03:23 PM, in jailbreak beta Link
thats a good idea, DB... i think i'll give it a shot


(edited by bluerum on 05-08-06 02:27 PM)
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6143 days
Last view: 5934 days
Posted on 05-09-06 07:16 PM, in Castlevania hack on the horizon Link
nice job with the music changes!

planning to make any modifications to the game engine?
Pages: 1 2
Acmlm's Board - I3 Archive - - Posts by bluerum


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