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| Acmlm's Board - I3 Archive - - Posts by bluerum |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| i appreciate your unification of knowledge, but apparently both mine and my colleages works have been printed over at your site without permission. amongst other places...
any of my hacks, i wish to be either removed or printed with correct creditation. by the by, this is REDRUM. my password was hacked (you know who you fucks are) so i had to start a new account. this only pisses me off because i am not credited. |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| so basically if our work is coded into the page, it is up to us to take credit for it?
something about that doesnt settle well with me. |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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Originally posted by Gavin in essence, however, you were always able to thank those people for the pointers they gave. if someone uses that information without knowing where it came from, then it erases the whole purpose of the community. overlooking the information itself being there, someone's actual works should definately be credited or it is all for naught. |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| gavin, if you say you were under the impression that romhacks are personal works, then i don't see why you have such a problem with people knowing who did them.
perhaps they have other questions for that person or want to sample some of their other works? to me that is better than just blindly ciphering through what another has done. (edited by bluerum on 12-01-05 06:18 PM) |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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Originally posted by LocalH bingo. its good to know someone understood what i meant |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| *sigh*
read it again s-l-o-w-l-y since you failed to understand the first time. besides, the issue has been resolved |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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Originally posted by kuja killer yeah thats pretty much how i do it ![]() (edited by bluerum on 02-06-06 08:05 PM) |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| morgoth galaxius's 'poisonous offering' is probably the most difficult hack i've ever played, CV or not...
check it out on my site |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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heh, and i thought i did it the hard way...
the most efficient way i use is to open the rom in TLP and arrange the tiles in a structure that is present in the game and work on them that way, then check it out and edit your palettes through hex accordingly. |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| yeah, i use it for a couple of things... i been able to make the complete transition yet though | |||
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| eh?¿?
*looks at forum title* i believe you are mistaken... it seems "dodongo's gold" by neonswift has vanished from the internet completely :| couldnt find much else either (edited by bluerum on 02-26-06 12:18 PM) |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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try typing your question in a search engine and i guarantee your question answered ten times over ![]() |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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KO |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| nice work, dm. i like the concept.
8-bit olrox looks pretty sweet, as do the other sprites and you've even made the title sound like the newer (song) of (something) named ones ![]() (edited by bluerum on 03-17-06 07:39 PM) |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| how about implementing double-jumping into one of the power ups, if you havent already...
could make for some interesting level design |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| Found an uncorrupted back-up of an old project from '03. changed a good amount of gfx and palettes so far, and changed the amount of lives to 5 instead of 3.
found some run speed, jump and sound data too. those will be in the next update. SCREENSHOTTIME!
Jailbreak IPS (patch to pitfall!.bin) (edited by bluerum on 05-07-06 02:12 PM) |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| yeah i found a ton at AtariAge
i'm gonna try to submit mine to their archive once it's finished |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| well each horizontal line each sprite has a palette value, instead of setting 4 colors that you can more thoroughly configure (hence the striped suit in jailbreak) | |||
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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thats a good idea, DB... i think i'll give it a shot ![]() (edited by bluerum on 05-08-06 02:27 PM) |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6143 days Last view: 5934 days |
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| nice job with the music changes!
planning to make any modifications to the game engine? |
| Pages: 1 2 |
| Acmlm's Board - I3 Archive - - Posts by bluerum |