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Acmlm's Board - I3 Archive - - Posts by Padri Nuestro
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Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 11-28-05 12:03 AM, in Savestates: Snes9x vs ZSNES Link
Does anyone here know where I could find information about the formats of these two emulators' savestates? Tile Molester is able to extract palette information from ZSNES savestates, but not from Snes9x, and I would like to find out where the palettes and such are stored in Snes9x's saves.

So far I've figured out that Snes9x saves are compressed with gzip, but decompressing still doesn't yield anything ZSNES-compatible. Unfortunately, I don't have access to ZSNES as I am a Mac user and that emulator is heavily tied to the x86 platform.

Thanks for any help you can offer.
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 11-28-05 12:38 AM, in Savestates: Snes9x vs ZSNES Link
Now that you mention it, I believe Snes9x does store the sram in its states. I distinctly remember accidentally loading an old state while playing Tales of Phantasia, thinking to myself, "Oh, well, I can load this more recent sram save..." and then kicking myself when I realised that the sram had been reset to an older save as well.

Why, oh why, can't they just use the same format? Maybe when the Intel Macs are available we'll have ZSNES too...
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 11-28-05 01:13 PM, in Savestates: Snes9x vs ZSNES Link
Thanks for the information. Maybe now I can make some sense of this, find the palettes... You know, that stuff. <3
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-08-05 12:35 PM, in I edited the graphics but they do not apper in the game. (NES) Link
Check again. I, for one, have been absolutely certain that I've done things in the past and discovered that I forgot to actually do them. Also, make sure that the rom is only opened in TLP while you're editing, and not in your emulator or any other editors. Linux and BSD allow files that are already open to be written, deleted, et cetera -- but I believe Windows does not. It's been a while.

If TLP is a DOS program (if memory serves me, I think I remember that it is), then it may be exempt from that rule -- but it also may simply be oblivious to it and execute the calls to write the file regardless of whether they succeed or fail.

Hope this helps.
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-08-05 06:41 PM, in I edited the graphics but they do not apper in the game. (NES) Link
I'd imagine it has to be either the read-only file attribute or a locked file. A locked file would mean that you need to close your emulator before opening the file in YY-whatsit or TLP. At the very least, close the file in the emulator. Also, just double check that the read-only bit isn't set.

There's no way that it could possibly be a problem with the rom itself. It is definitely either a problem with the file attributes or the file being locked, so downloading a new rom and deleting the old one probably won't work.
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-08-05 10:00 PM, in I edited the graphics but they do not apper in the game. (NES) Link
It could be the fact that you're running Windows. No, I kid. I'm still thinking the file is locked by some other program that has it open, though. I've said it before, but it doesn't hurt to bring it up again because I've had such a problem in the past.
Padri Nuestro

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Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-08-05 10:04 PM, in New Genesis hack by drx Link
You know what I'd love to see? A hack that changed what characters pair up in Sonic and Knuckles. It would be cool to see, for example, Knuckles and Tails together. At any rate, good work on drx's part. I'm sure my idea would be relatively trivial in comparison -- although, admittedly, my only real experience with assembly language is looking at it and getting a headache. C is about as low as I can go.

EDIT: Whoops, I posted ten minutes after reading, so I forgot it was drx and not LocalH who made this.


(edited by Padri Nuestro on 12-08-05 09:13 PM)
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-08-05 10:21 PM, in Looking for a veteran of the community and ROMhacking trade. Link
Glad to see someone trying valid XHTML, but the urls in your anchor tags need to have all ampersands (&) escaped as "&amp;" or the page won't validate. It should be fairly trivial to modify your PHP to replace & with & where it occurs, though. Great work otherwise.

On the subject of rom hacking -- sorry, I'm pretty new to the community. I've been a lurker since my early internet days since I first discovered Toilet Mario, but I never really tried my hand at anything beyond using level and tile editors.


(edited by Padri Nuestro on 12-08-05 09:22 PM)
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-09-05 01:18 AM, in I edited the graphics but they do not apper in the game. (NES) Link
Originally posted by Link2006
This is one of the strangest problems i ever heard of on the CPU.


Forgive my ignorance, but which "the CPU"? 6502 or x86?


(edited by Padri Nuestro on 12-09-05 12:23 AM)
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-12-05 02:15 AM, in New Genesis hack by drx Link
Originally posted by Heran_Bago
There are no character pairings in Sonic and Knuckles. =P
However Sonic 2 Delta 2 allows you to play as Knuckles with Tails following.

Eep, I meant Sonic 3. Sorry, I always think of those two as the same game because I always played them with lock-on.
Padri Nuestro

Micro-Goomba


 





Since: 11-28-05

Last post: 6727 days
Last view: 6727 days
Posted on 12-18-05 11:43 AM, in Super Mario RPG Level Editor? Link
I'm guessing this is going to be a Windows-only sort of thing. D: Any chance you'll release the source code under a BSD license or GPL or something when it's finished?

I think a lot of the rom editors out there could benefit heavily from a SourceForge page and some cross-platform support.
Acmlm's Board - I3 Archive - - Posts by Padri Nuestro


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