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Acmlm's Board - I3 Archive - - Posts by Beb |
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Beb Struttin' On In Since: 11-17-05 Last post: 6706 days Last view: 6706 days |
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I played the demo and it was not so hard. The design is good, but there's a lot of hiddens blocks. The overworld is good. | |||
Beb Struttin' On In Since: 11-17-05 Last post: 6706 days Last view: 6706 days |
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Parabeetle
Change the code of an unused sprite in MWR to 90801D100090BE8C37CC (I use the sprite 12). The sprite will act like a Red horizontal flying koopa and it will use the pallete E. The parabeetle will use the GFX of the bomb, so you'll have to change the GFX of the Bob-omb. Want a bouncing parabeetle? Just change the Asm pointer of the new sprite to 8C4D. |
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Beb Struttin' On In Since: 11-17-05 Last post: 6706 days Last view: 6706 days |
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Here is the complete savestate. | |||
Beb Struttin' On In Since: 11-17-05 Last post: 6706 days Last view: 6706 days |
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This one is the .srm file.
Download here |
Acmlm's Board - I3 Archive - - Posts by Beb |