(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-25-24 11:14 AM
Acmlm's Board - I3 Archive - - Posts by Beb
User Post
Beb

Struttin' On In


 





Since: 11-17-05

Last post: 6706 days
Last view: 6706 days
Posted on 11-17-05 10:31 PM, in SMW Newlands - Short Demo Link
I played the demo and it was not so hard. The design is good, but there's a lot of hiddens blocks. The overworld is good.
Beb

Struttin' On In


 





Since: 11-17-05

Last post: 6706 days
Last view: 6706 days
Posted on 01-08-06 12:02 AM, in Enemy Ideas.. Link
Parabeetle

Change the code of an unused sprite in MWR to 90801D100090BE8C37CC (I use the sprite 12). The sprite will act like a Red horizontal flying koopa and it will use the pallete E. The parabeetle will use the GFX of the bomb, so you'll have to change the GFX of the Bob-omb. Want a bouncing parabeetle? Just change the Asm pointer of the new sprite to 8C4D.
Beb

Struttin' On In


 





Since: 11-17-05

Last post: 6706 days
Last view: 6706 days
Posted on 01-13-06 11:01 PM, in SDW-TLC savestate..? Link
Here is the complete savestate.
Beb

Struttin' On In


 





Since: 11-17-05

Last post: 6706 days
Last view: 6706 days
Posted on 01-14-06 01:01 AM, in SDW-TLC savestate..? Link
This one is the .srm file.
Download here
Acmlm's Board - I3 Archive - - Posts by Beb


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.005 seconds; used 349.85 kB (max 411.80 kB)