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05-21-24 06:19 AM
Acmlm's Board - I3 Archive - - Posts by evo
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evo
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Since: 11-25-05

Last post: 6728 days
Last view: 6728 days
Posted on 12-11-05 05:16 AM, in Hacking Neo-Geo Graphics! Link
i've created this complete tool-suite to hack neo-geo graphics

http://geocities.com/evobboy/nggts.zip

i've already done some nice graphics hack in Metal Slug games

EDIT: read the txt file for information, because NG has two tile format and there are 4 programs, 2 to "decode" and "recode" 16x16 tile, and two for the 8x8 one.

it was f***in hard to find out how tiles are stored in NeoGeo roms


(edited by evo on 12-11-05 04:19 AM)
(edited by evo on 12-11-05 05:29 PM)
(edited by evo on 12-11-05 05:55 PM)
evo
Newcomer


 





Since: 11-25-05

Last post: 6728 days
Last view: 6728 days
Posted on 12-11-05 05:24 AM, in WS/C tracing! Link
Here is my way to asm hack WonderSwan/Color games
i worked on it several hours, so please be kind
follow the information in the doc file or my logcleaner will hang up xD

http://geocities.com/evobboy/wsctrace.zip


(edited by evo on 12-11-05 04:25 AM)
evo
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Since: 11-25-05

Last post: 6728 days
Last view: 6728 days
Posted on 12-11-05 06:26 PM, in Hacking Neo-Geo Graphics! Link
yes, i've worked several hours on creating this graphic tools and finding a way to make clean log with wonderswan :)))
NG and Wonderswan are my passion ^_^


(edited by evo on 12-11-05 05:32 PM)
evo
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Since: 11-25-05

Last post: 6728 days
Last view: 6728 days
Posted on 12-13-05 01:25 PM, in Hacking Neo-Geo Graphics! Link
thanks ...
NeoGeo Pocket has a 2bpp tile format
some graphics editor supports it (YY-CHR, TileED, probably Tile Molester)
i think it's a 2bpp linear...

for NGCD, i'm working on it
eheheh coming soon CPS1 xD
evo
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Since: 11-25-05

Last post: 6728 days
Last view: 6728 days
Posted on 12-18-05 05:02 PM, in Just sum NES questions Link
1. use another hex editor???
2.you must know the format the game uses (using asm??? )
3.probably possible to make something like this using asm:

for example thinking of a mario platform game, find some ram space,
modify the routine that load levels and increment every time a "counter" where you have free ram space, modify the routine that went called when a level end, and control that the counter is not more than a certain number (for example 2 for the 2nd level) then if so make it freeze up or display some nice "thank you for playing this demo "
Acmlm's Board - I3 Archive - - Posts by evo


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