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| Acmlm's Board - I3 Archive - - Posts by SuperKawaiiNeko |
| Pages: 1 2 3 4 |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Aww, too late for me to join? =( | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Meh, its cool. If that happens, we'll just say I win. | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| trial | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Hills | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Sorry, first guess was six letters by mistake (knighT) XD Um, lemme think of another one....
*random* Kites (edited by SuperKawaiiNeko on 11-22-06 07:53 AM) |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Fried | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Skill | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Ready | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Orbit | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Like I told the lady at starbucks
I dont so much like coffee as I do chocolate milk with coffee flavor. In my opinion, coffee must be cold, creamy, and sweet. |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Exits
=P |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Metal
Biased |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Whats the difference besides photographer quality? =P (edited by SuperKawaiiNeko on 12-01-06 09:03 PM) (edited by SuperKawaiiNeko on 12-01-06 09:03 PM) |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Well. Some of the greatest achievements in human history were accidents, werent they? | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| There are six regular guesses, but its still cool to guess the super word, right?
Bezoar |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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Originally posted by Black Telomeres Yes. Yes you are. As has been said before, after three years, the game should be near perfect. Originally posted by Black Telomeres You are speaking as though the two are mutually exclusive. This is not the case. Indeed, I would say that a GREAT DEAL of difficulty can be extracted from poor level design. (This scenario doesnt actually occur in the game, but) if there is a narrow (read: one space) bridge with bottomless pits on either side, and an enemy in the middle of said bridge, and you MUST cross with no weapons....that would be a very difficult feat to accomplish. It would be, in a word, DIFFICULT. That difficulty is derived directly from poor level design. You should never be forced to take a hit through no fault of the player, unless it is part of the story. There should be a means to avoid damage. Anything else is like putting a gap that is too wide for the characters possible jump distance and saying its difficult. There are, essentially, two types of difficulty. Good and bad. The above examples of the kngiht on the bridge, and the impossible jump, and the garunteed hit are all instances of bad difficulty. They are frustrating and have little to do with player skill. Difficulty should always, ALWAYS.....*ALWAYS* be a test of player skill. That is what makes difficult games fun. The feeling of "Yes! I am the best!" that you get when you complete it. Beating it and thinking "Man, I finally got lucky." isnt fun at all. Other examples of bad difficulty often involve poor play control. You ever play one of those old platformers where they have the super long, barely completable jumps, and the delay on the jump button is almost a full second? That is bad difficulty via horrible play control. That should not be. Now, Ive had people tell me "You just suck. You need to learn the timing!" and to that I say "No. Screw you." When you press the jump button, you should jump. Its that simple. You should not wait, and then jump. It is not the wait button. It is the jump button. Now, Im not saying this hack has bad play control, Im just giving additional examples of the bad kind of difficulty. Lets go back to the knight on the bridge. Lets also give the player a sword. Maybe a shield. Suddenly, we have something that looks like a chance! Its the same knight on the bridge, but the circumstances are completely different. Now its a FIGHT. Its still hard...theres bottomless pit everywhere, so you cant run away or dodge. You have to know when to block, when to strike. Perhaps you have to hit him with a special item during a small opportunity to set him prone and then quickly change to your sword to damage him. That is a direct test of your skill. That is a test of your ability to read the situation, weather you need to attack or defend, and your reflexes in doing so. Thats hard, but its FUN. Im sorry about the long winded post, but not enough players (or developers!!) know the distinction between the two. Now, you can say "Well its SUPPOSED to be that hard." or "Maybe its not supposed to be that kind of fun." or whatever you want, and I could argue against it, but I guess in the end neither of us really knows weather the creator intended it to be fun or not. However, I *do* believe that the creator intended for as many people as possible to play, and enjoy, the game. And I think it is obvious from the posts on this very forum, indeed! in this very thread! that people are NOT enjoying the game as much as they should, and that if more people enjoyed the game, it would be more likely that others would pick it up and then ALSO enjoy it. |
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| I hereby forbid ALL of you from replying to this. I want him to figure it out himself. | |||
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SuperKawaiiNeko Paragoomba Since: 11-23-05 From: Dream Chaser Last post: 5936 days Last view: 5935 days |
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| Ailure> I rarely eat fish
Dr_Death16> Do you eat mice setz> I eat lice setz> and hookers Dr_Death16> setz lay off the junk food Dr_Death16> Those hookers are dirty and have been on the street all day setz> 15 second rule ! |
| Pages: 1 2 3 4 |
| Acmlm's Board - I3 Archive - - Posts by SuperKawaiiNeko |