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Acmlm's Board - I3 Archive - - Posts by Drewseph
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Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
Last view: 6300 days
Posted on 10-14-06 02:49 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
um, according to the map, you already reched those areas
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 10-14-06 03:36 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Actually I planned on adding more reflectors, however a huge bug with reflectors and shinespark echoes and bombs changed my mind. so I removed them for the sake of not having a glitchy gameplay.

Thanks for the kind words hippiejake! I made the hack for fans like you.

also ridleys stuck glitch was fixed in 2.0
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 10-15-06 06:05 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I told you, according to the map you presented, you explored the areas you circled, so I don't see what your problem with getting there is
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 10-16-06 01:50 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
springball is the simple solution. no shine sparking required
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

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Posted on 10-26-06 12:50 AM, in Approval Request Link
I'm the Creator of Metroid Redesign, and I have a TAS to post, please let me post in my topic
Drewseph

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Since: 11-21-05

Last post: 6307 days
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Posted on 10-26-06 08:49 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Well, this won't be as awesome as Saturns run, however it is an optimized route, and has very few major errors.

you get get the smv here:
http://drewseph.zophar.net/Drewseph_SMR_TAS.zip

you will also need to download the LATEST SMR un-headered patch here:
http://drewseph.zophar.net/SM_Redesign_v2.0_Headerless.zip

I'm not sure how in synce this will work with a headered rom.

For those who have played through the game once or twice, I think you'll find this run VERY fast. you can watch it and be surprised by the final time which it vastly improved over atmas early test TAS.

Thanks to moozooh for helping me test out boss hp, and quick trick shortcut manuvers =) he easily saved over a minute on my final time because of it!
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 10-30-06 10:33 PM, in Metroid Zero Mission hacking Link
sweet! lava control is a must in an editor!! I can't wait
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 10-30-06 11:02 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
its even on AVI now

Originally posted by "Saturn"
In this run, SM Redesign shows very clear what a huge potential it has. Optimizing it to 100% would be nearly impossible without planning ahead through the entire run. Nevertheless, Drew did a great job, if keeping in mind it was his first TAS ever!

As this run most likely won't make it on this site, especially because it uses a savestate instead of reset-recording, I decided to encode it myself! So here you go:

http://www.archive.org/details/Super_Metroid_Redesign_TAS-v1_by_Drewseph

The original AVI (with best quality) is the "Cinepack" version which is actually encoded using the x264 codec. You can use VLC Media Player to playback it.

Enjoy!



(edited by Drewseph on 10-30-06 10:02 PM)
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
Last view: 6300 days
Posted on 10-31-06 08:29 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
I recomment ignoring the mp4, and download the Cinepack version.


or you can just download the emulator and the smv and play the file directly, which is way easier
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 10-31-06 11:05 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
This is friggin scary

Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 11-05-06 01:50 PM, in Metroid Zero Mission hacking Link
so how long until we get to edit enemies and item positions?
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 11-27-06 12:14 AM, in Super metroid hack: Ice. Link
I have to agree, the hacks Palettes are terrible, like HORRIFYINGLY ugly, as if you broke the game bad.

Level design seems cluttered, though a few shots have an interesting layout.

As for difficulty, do what I did in Redesign. I made the game 10 times easier while designing it. Yet even then people complained about it being hard. so whatever you do, do NOT make it hard for YOU. what you (the creator) find simple and easy, is HARD to IMPOSSIBLE to someone else.

Lastley, fix the damn palettes!
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 11-29-06 10:02 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Back from the brink of death and perhaps the desire to let everyone know he's still alive and doesn't want this topic to vanish..... HI GUYS!! did you get a Wii yet?

it would rock if this hack could be put on Wii =P
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
Last view: 6300 days
Posted on 12-01-06 06:09 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Seriously honesty in Adagio rocks! glad you're taking up the challenge. either way, goodluck! and I'm glad people are still playing =)
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
Last view: 6300 days
Posted on 12-06-06 11:13 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Thanks so much for enjoying the game so far!, I too made maps of metroid 1 and super metroid when I was young. I'll be brief and respond in order t your post.

*Backtracking is quite long at times I agree, but for me, thats what I desired in SM, a HUGE world that felt like an expedition rather than a stroll down the street. Damage tiles are balanced by multiple enemy respawn pits to refill in.

*Blind jumps were mostly non-threateneing, save for several lava pits in norfair.

*Thank you! though the bomb counter is really just for show, ibj is still possible, but I wanted to change how players were used to playing, and force them to learn a new way.

*Really? I always liked that feeling, of finally getting an item and remebering the million places you could go to.

*Again, I wanted to make the rather small and simple SM, and go for a Complex Maze theme like M1 but good points!

*Hells run, ha! I have no idea who called it that, but it didn't take long after the release for people to name it! indeed, one of my favorite moments in the hack and it took lots of time to prepare, since I wanted the player to have access to only 3 etanks, and I had to be sure they MUST have 3 tanks before getting stuck in the lower brinstar area. but man, lots of testing was needed for that to get the timming down.

Great review of yours! I'd like to know where in the game you are, did you beat it? take care!
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 12-07-06 08:39 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
that area is always accessible. just get the wave beam. you're not quite done with norfair yet, but your automap should show a very obvious unexplored area to go to =)
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
Last view: 6300 days
Posted on 12-08-06 12:16 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
heh, noob =P giving up so soon? roms are not hard to find

anyways D_M, wave is in norfair, that is all...
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
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Posted on 12-08-06 10:15 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
pic-1: yes its pointless

pic-2-Glitch noted, I forgot about that f**ker

pic-3- did you have to morphball bomb jump to get there? THEN ITS A MORPHBALL MAZE =P
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
Last view: 6300 days
Posted on 12-10-06 12:27 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
have you tried applying the right patch? also your rom version must NOT be [E], if you see that anywhere in the rom name then you won't be able to get it to work, you need the [JU] version.

also, your rom might be headered or not, just duplicate the original rom and apply the header patch to one, and the headerless patch to another
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6307 days
Last view: 6300 days
Posted on 12-13-06 12:10 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Firstly, thanks pika for the spoil tags.

[Spoil]As for the Dynamo puzzles, the crateria one by the brinstar elevator does NOT require you to spark in brinstar and continue up the elevator, however it is possible, but the easier path is to start in the landing site.[/Spoil]

as for .... [spoil]Spark charging, shine spark into a slope, hold the direction you are moving and the run button, samus will run.... then just press down, rinse and repeat


(edited by Drewseph on 12-12-06 11:11 PM)
(edited by Drewseph on 12-12-06 11:11 PM)
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Acmlm's Board - I3 Archive - - Posts by Drewseph


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