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05-07-24 05:20 PM
Acmlm's Board - I3 Archive - - Posts by Tzepish
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User Post
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 11-21-05 04:46 PM, in I'm not new... Link
But I'm new to the new version of the board.

Also, sorry if my pictures come up weird, I'm still tweaking them.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 11-21-05 04:54 PM, in Team hacking? Link
I don't think this is gonna work out too well, Blue Falkon. ROM Hackers are pretty much *all* designers as well, and since this is fan stuff, they are going to want to *design* and implement their ideas. This isn't like the games industry (I'm a game designer also), where people are *hired* to code and the designers and producers come up with the ideas behind the game...
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 11-22-05 11:54 AM, in Team hacking? Link
"Yes, most likely. I do respect everyone's hard work with the design of their hacks, I have played a few of these and they're very enjoyable. However, there is a huuuuuuge difference between actually game designers and hack designers."

Exactly, but the biggest difference between the two, in my experience, is that in the games industry, programmers (and even designers) are given the task the create a game, and it goes something like this: "Here's the synopses of the game: insert game synopses here. You have a year and a half to make this game." My last game was literally given to us in a two page summary by the producers, and we were told the date by which to complete it. Whereas in the ROM hack community, you can't very well get away with "I have this awesome idea for a game... I just need some programmers... Who wants to help me program my awesome idea?" ROM hackers would prefer to work on their own awesome ideas.


"I'm not really going to get into the technical details but designers have to go through actual professional design documents in order to make a design official, and then the design has to be recognized and brought out. Hacks are just taking an originally designed game and turning it into something that comes out of your own head, like a remix of a song. Nothing more. But, these hacks are very good, and I like some of them a lot better than the actual games. "

Incidentally, a ROM hack can be produced in the same way a new game can, with design documentation and everything if you wanted, it's just not necessary, as ROM hacks are much smaller projects than commercial games, and they have no deadlines. A ROM hack may very well end up being a better game than the original, but it already has most of its work done for it (in the form of the original game), and this is where the bulk of the design documentation would have gone. Heck, most hacks come with a readme file that often details every change made to the game, and these readme files are usually 1 to 10 pages long - almost the same document could have been written during preproduction on the hack as a single 10-page design document for the hack.

That's not to say there isn't a comparable level of blood, sweat, and tears devoted to hacks and commercial games - hacks are created with teams of 5 to 10 instead of 50 to 100, and they don't have access to useful programs like SourceSafe/Perforce. They also have to work on the hack entirely in their free time, so it's almost as if hackers are always in crunch mode.

Some sizeable design documentation could be created for game overhauls, though, detailing the new level layouts and everything. However, the bigger your design documentation is versus the amount of implementation you do yourself, the more of a jerk you look like. For example:

Game Industry
Designer: "Here's my xxx page document on levels... our deadline is ________"
Artist/Level Designer: "Righto"

ROM Hacking Community
Would-be hacker: "Here's my xxx page document on levels... if you could hack this for me, that'd be awesome."
Hacker/Programmer: "Erm, learn how to ROM hack?"
Would-be hacker: "Trust me, I'm an elite professional designer... you should make my designs instead of yours."

I'm not accusing you of saying this, but this is often what it looks like from a ROM hack community perspective. I've been a ROM hacker for about seven years longer than I've been a professional game designer, and frankly, though this is entirely the norm in the games industry, here it looks like another noob hack request.


"Being a game designer will not exactly help me in hiring a team, I do know. I'll just have to work with who I already have now."

Being a game designer won't help you hire a team, but creating awesome hacks will. And I don't doubt that you will.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 11-22-05 06:25 PM, in Team hacking? Link
"I want some help to create a new game WITH other people. I do not want to go "this is what I want you to do, do it", I want to hear from other people and listen to their ideas and apply them along with mine. I need technical help in the process of making certain types of puzzles and whatnot, and ASM hacking. I do not want to boss people around in creating something that I want, I just want to work with other people to share the experience and have a fun time creating a new version of an original game. Do you understand? I hope I made it as clear as possible."

You did, and it's awesome. Too bad I don't have the time to join you.
:-)

Good luck.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 11-22-05 10:46 PM, in How old are you? Link
23
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 11-22-05 10:47 PM, in Are you currently employed? Link
Game Designer
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-03-05 05:16 PM, in Sell me on a new hex editor Link
I'm like an old man when it comes to ROM Hacking - not because I've been doing it for so long, but because I adapt slowly and am not entirely willing to try new things.

I use thingy32. Version 0.19 French, to be exact. Version 0.20 has a bug (or something) that causes me to be unable to see any of the changes I've made until I reload the file, and I couldn't find v0.19 in English. As far as I know, there is no version more recent than v0.20.

There have got to be some awesome hex editors out there that can do everything thingy32 can, but with half of the annoyances. What hex editors do you guys all use?
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-04-05 12:32 AM, in Worldbuilding Link
If you guys want to get into the games industry, visit game company websites and send them resumes and ask if there are intern positions open. Worked for me.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-04-05 12:36 AM, in Your favorite ROM hack Link
Wheelchair Mario...

:-)
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-04-05 01:47 PM, in Sell me on a new hex editor Link
Hey, good deal on the new thingy! I crashed when I clicked on Options, however. Heh. But for now, this is what I'm using.

So I downloaded and tried Winhex32, and there's a lot I like compared to thingy (ability to type directly into the data, customizable color coded stuff), but it's more difficult to type in raw hex.

Maybe I'll give Translhextion and XVI32 a shot later today.

Also, I use UltraEdit at work, and I didn't realize it was a hex editor as well...?

Thanks for the all the replies, guys.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-06-05 05:48 AM, in Ask Anya Link
I'm not asking this to be crude, really...

Is it possible to infer a girl's dress size from panty size? I want to buy my girlfriend a dress for christmas, and all I know, believe it or not, is her panty size...

Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-06-05 05:50 AM, in a dead OL relationship, what to do? Link
Just friends can be worse than not talking to eachother in this situation. If I were you, I'd wait for her "passively", I guess... find other girls in the meantime, and at first maybe hope she comes back eventually, but then later you may get over her completely anyway.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-13-05 01:39 AM, in Tell me how you want to live your life. Link
I'm pretty much living my life right now.

Yep.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-14-05 10:29 PM, in Your Ideal self vs Your Real self... Link
Real Self:
6'0"
140 lbs
Build: Thin
Blue eyes
Short, light brown / Blue hair

Ideal Self:
6'0"
165 lbs
Build: Smaller side of Average
Blue eyes
Short Blue hair
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-15-05 02:31 AM, in Headaches Link
I don't try to find a cause for my headaches anymore, I just try to deal with them as best I can. I get a headache at least once a day, usually several times (or one headache lasting the whole day). About 50% of the time it's a migraine headache. It's been this way since I can remember (I'm 23) and a solution has never been found, so I pretty much just think there is none.

:-p
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-17-05 01:22 AM, in Galactophilia (an interesting read, if nothing else) Link
Negative attitude; I'm male.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-18-05 04:48 AM, in Collecting Hacks, Utilities, Documents Link
Wow, they even have me and my Pokemon document that I thought had faded away. If I could make a request... could you remove the "Tachman" last name (I prefer to just go by Tzepish)... and I guess move me out of the graveyard...
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-27-05 01:38 AM, in HOLY SHIT I GOT ACCEPTED Link
Yeah, DigiPen is right next to Nintendo and Microsoft. There are actually a ton of different game companies here. Redmond WA is pretty much the best city in the U.S. for jobs in the games industry.

DigiPen is probably the best first step you can take towards getting into the games industry, though sometimes you'll hear guys in the industry talking about "typical, naive, fresh-outta-DigiPen guys". As long as you remain humble and don't let yourself believe going to DigiPen makes you elite, you'll do fine in the games industry.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-27-05 07:23 PM, in HOLY SHIT I GOT ACCEPTED Link
It's true that some companies would prefer indie stuff over DigiPen. I got my job over 30 something DigiPen students, and all I had on my resume was ROM Hacking. However, having both is obviously the best situation you can be in.

And yes, my company will definitely be lasting more than two years. We're growing incredibly fast.
Tzepish

UFO


 





Since: 11-21-05
From: Redmond, WA

Last post: 6344 days
Last view: 6344 days
Posted on 12-27-05 11:35 PM, in HOLY SHIT I GOT ACCEPTED Link
I don't know if I'm really supposed to talk about it, but I work in game design and my only experience was ROM hacking for about 7 years. I don't want to be all like "Yeah, I work for X company" and then later have people claiming that X company condones ROM hacking / will hire ROM hackers and blah blah blah.

Game companies also like people who create mods for things and quake levels and stuff like that.
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Acmlm's Board - I3 Archive - - Posts by Tzepish


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