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04-23-23 05:17 PM
Acmlm's Board - I3 Archive - - Posts by Raccoon Sam
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Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 02-03-06 01:03 AM, in Does anybody recognize this SM GFX and also need a few pointers Link
Noo..
Actually the first pic in the Chozo's hands is one of those "Eyes" In norfair. They're used in Here, for example.
And the second pic is Grapple Beam's graphical parts.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-03-06 12:14 PM, in Ghettoyouth proudly presents, the 1st SML2 Hack!!! Link
Hey, show us your kickass title screen! ;D
Raccoon Sam

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Since: 11-20-05
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Posted on 02-04-06 11:25 AM, in Amazing Mario Flashes Link
Despite the fact that these are older than Jesus, they're still quite nice.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-04-06 02:17 PM, in What do the symbols at the end of a Rom's name mean? (Rom novices come here) Link
You should add (JUE), (JU), (UE), (JE).
As for Japanese-USA-European, Japanese-European, USA-European, and Japanese-European.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-04-06 04:36 PM, in my frist hack beta versio Link
If you'd want to make something Very useful, nice, and actually good, you should try Translating the ROM's text. You know? Keep the same levels, but change the text to.. Swedish, or Finnish, or whatever you want


(edited by Raccoon Sam on 02-04-06 03:41 PM)
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 08:27 AM, in The Hardest hack ever made. Link
With Hard, I don't mean impossible.
This hack can be completed, but it will not be humanly possible, due the fact that the hack is astoundingly hard.
It is very unforgiving, and most paths are one way.
You will have to collect mushrooms ~ In order to just lose them later.
You start at 0 lives. You must collect every coin so you can get a 1-up at the end of game. Which you will need only to kill yourself later at the game.
You can jump anytime you want. Even in the air.
Less than 20 people in the world have completed this hack.
(Please note that this is not made by me)

Please note that the ROM must be "Super Mario Bros [E], [a1]" . Or that's the one that I tested it with, at least.

Feel free to post your comments about this hack,or post another one which you will think that is harder.



(edited by Raccoon Sam on 02-05-06 10:26 AM)
(edited by Raccoon Sam on 02-05-06 10:29 AM)
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 11:25 AM, in The Hardest hack ever made. Link
Whoop. Sorry, I'll fix it in a minute.
And SMW: DM wasn't hard.. I finished it in a couple of hours.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 11:33 AM, in uber crazy super mario Link
The idea is nice, and I'd play this game.
But, You seem to just add random stuff everywhere.
So I say that.. You're bad at making bad things.
You need to make bad things, but not badly. So, make an über crazy hack, but try to make it good. And playable.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 02:00 PM, in A little bit of advice on announcing your hack Link
Originally posted by richyawyingtmv
Someone should translate this to finnish.

Just a suggestion.


1.) Uhraa vähän aikaa oikeinkirjoitukseen viestissäsi. Kirjoitusvirheet ketjun alussa antavat katsojalle huonon käsityksen. Jos et ole varma miten joku sana kirjoitetaan, etsi sana googlella ja katso mitä se ehdottaa. Tai sitten mene dictionary.com. Ihan sama.

2.) Oletusarvoinen sininen MAP16 tilan laatikko on vihollisesi. Älä ikinä käytä sitä. Ei olisi pitänyt sanoa tätä, mutta lähiaikoina siitä on ollut ongelmia..

3.) Ensimmäinen pelimuokkauksesi on suurimmalla varmuudella perseestä. Niin yleensä toisesikin. Käytä tätä oppimateriaalina, ja ota muiden käyttäjien neuvoja, ja tulet paremmaksi.

4.) Kokeile vaikka FPI: n "Chaos Complexx" Nimistä pelimuokkausta. Se on vitsi, ja tehty tahallaan huonoksi. Jos jollain tavalla pelimuokkauksesi on huonompi kuin tämä, voit jo heti heittää muokkauksesi menemään.

5.) Kentät (Tai ehkäpä koko pelit...) ovat tarkoitettu sellaisiksi että niitä on mukava pelata. Jos teet vaikean/mahdottoman pelin ja lähetät sen tänne sanoen "Jee jee kattokaa mun hieno peli", niin kirjaimellisesti pyydät koko foorumia vihaamaan sinua. Pelin teko on tarkoitettu kivaksi ja hauskaksi pelattavaksi. Vaikka peli on helppo ja kiva, se on silti peli. Ja kiva sellainen.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 02:23 PM, in uber crazy super mario Link
Originally posted by andres
I´m agree with Techokami.
@legoman:What in the fucking hell it´s "frist" and "uber"? Might you want to say "first" and "super". LEARN ENGLISH.


I'm guessing that he's a 9-year old Finnish little boy, so.. No wonder >,>
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 02:44 PM, in My first hack:Super Yoshi World Link
Awesome.
Just add outlines to the OW Yoshi.
Also, change the "Mario" Text in the HUD.


(edited by Raccoon Sam on 02-05-06 01:45 PM)
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 02:53 PM, in My first hack:Super Yoshi World Link
Awesome.
You should keep that.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 04:07 PM, in My first hack:Super Yoshi World Link
About that Yoshi-Riding-Yoshi thing, there's only 2 choices:

1: Never make any Levels with Yoshi
2: Change it to some other ridable thing. (Poochy, Kuribo's Shoe)
Raccoon Sam

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Since: 11-20-05
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Posted on 02-05-06 05:03 PM, in My first hack:Super Yoshi World Link
Originally posted by asdf
Originally posted by Raccoon Sam
About that Yoshi-Riding-Yoshi thing, there's only 2 choices:

1: Never make any Levels with Yoshi
2: Change it to some other ridable thing. (Poochy, Kuribo's Shoe)


Dude, he already said that he's going to change the ridable yoshi to Poochy.


Agh, dumb me.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-06-06 02:47 AM, in I'm working on my final hack. Sonic and Mario. Tell me what you think. Pic inside. Link
Sonic 3 Graphics are incredibly scrambled. Good luck combining tiles.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-06-06 01:12 PM, in Questions about SML2.. Link
Anyone have any sprite numbers in HEX?
Or RAM addresses?

And the other question, anyone have any Gameshark codes to SML2? There's a really small amount of them, so I guess that they'd be nice..
Raccoon Sam

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Since: 11-20-05
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Posted on 02-07-06 01:17 AM, in Questions about SML2.. Link
Originally posted by insectduel
Originally posted by Raccoon Sam
Anyone have any sprite numbers in HEX?
Or RAM addresses?

And the other question, anyone have any Gameshark codes to SML2? There's a really small amount of them, so I guess that they'd be nice..


I recommend using the Bgb Emulator. There's a cheat searcher if you knew it.


I'm quite sure that it's only for Windows.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-07-06 01:22 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
My little brother's interested in this stuff very much. Thanks VL-Tone. He's loving Romhacking now!

He also suggested a name: "GISMeT" (Graphics/Interface Super Mario editing tool).
Heh, that little bugger.
Raccoon Sam

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Since: 11-20-05
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Posted on 02-07-06 09:16 AM, in General ideas thread. Link
I got this awesome idea.
Make some Switch Palace, and take those Yellow Yellow Switch tiles from Map16 and put them in Layer 2 and also add some walls to it.
Now, when The player sees the switch and thinks "Oh yeah, I'll jump to that switch, and the sound will play and the message will come and I'll be the king of the world".
But, when Mario steps to the Switch.. The Layer 2 will react, and start sinking! The Switch will sink inside the ground, and since the walls are in Layer 2 too, they'll sink along and move the wall down so Mario will discover a new area and perhaps find the "Real" Yellow Switch.
Raccoon Sam

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Since: 11-20-05
From: Correct

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Posted on 02-07-06 11:38 AM, in my frist hack beta versio Link
What's with all the Finnishman rush?
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Acmlm's Board - I3 Archive - - Posts by Raccoon Sam


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